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Everything posted by Ego Eram Reputo
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CellMaker (obsolete - use Cellmaker Rev)
Ego Eram Reputo replied to Ego Eram Reputo's topic in Plugins - Publishing ONLY!
Done! -
CellMaker (obsolete - use Cellmaker Rev)
Ego Eram Reputo replied to Ego Eram Reputo's topic in Plugins - Publishing ONLY!
Madjik really knows what he's talking about. I just ran a simple test on the value of y,x loops vs x,y loops. Without changing any other code I found the speed increase impressive! 1600x1200 pixel canvas: CellMaker2.0@12,12,2 = 62 seconds CellMaker2.0 (with y,x loops) @12,12,2 = 31 seconds -
CellMaker (obsolete - use Cellmaker Rev)
Ego Eram Reputo replied to Ego Eram Reputo's topic in Plugins - Publishing ONLY!
Thanks for the code examples and your tutorial! I had not considered that the y,x loops would be appreciably quicker than the x,y loops. Each cell must be inside the selection so that a valid maze can be constructed (the next step - CellMaker was just the preliminary construction but it worked well so I thought I'd release it). I do, and I'll learn plenty from your post. I'll study your code over the next few days and see what I can come up with. Thanks again. -
CellMaker (obsolete - use Cellmaker Rev)
Ego Eram Reputo replied to Ego Eram Reputo's topic in Plugins - Publishing ONLY!
Hasn't the hexagonal fill plugin already been done? viewtopic.php?p=26008#p26008 CellMaker v2.0 is a piece of a larger project (codename:Prim - for those intrigued) and is my first foray into C#, so I'll gladly accept criticisms of my code. -
This plugin has been superseded by Cellmaker Rev(isited) by zoonel, release date: Dec 06, 2009 you can find it here: Cellmaker Rev This plugin is very similar to the Gridmaker plugin. It simply makes a grid of cells within a given selection. There are three corner options, hard, soft (corner pixels are removed) and rounded (three of the corner pixels are removed for a rounded look). [edit] Thanks to a number of suggestions from Madjik the code has been sped up considerably, hence the new numbering: CellMaker 3.3 replaces all previous versions. Note: The function of the plugin has not altered between versions, only the rendering speed. CellMaker is now found under the RENDER submenu (Ash's request). It works like this: Note: if you really want this plugin, you can find it in my plugin pack http://forums.getpaint.net/index.php?/topic/110145-eers-plugin-pack/
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I've been playing with Codelab a little lately, thanks BoltBait for all your hard work on it. As my eyes get weaker I find it harder to read text on the screen. So, would it be possible to setup some default settings for codelab with maybe a codelab.ini file? // Codelab.ini // 0,0,799,599 // Window coordinates: top left to bottom right (so I can resize and the new size will persist on reopening). 16 // Font size in pixels #00FF00 // Comments color I don't want a fully featured word processor, just a little tweak to make the font/opening window a bit larger. [edit additonal] If an *.ini file is not going to happen, my other wish is for a couple more tools on the toolbar?
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My first plugin (dimention problems)
Ego Eram Reputo replied to Panhead's topic in Plugin Developer's Central
Why run two equations based on odd/even canvas size? Why not run the same code on both with the rider that the odd sized canvas will be perfect and the even sized canvas will have a 1 pixel column (or row) unused at the right edge (or bottom edge)? (I haven't tried your code so I'm only guessing to the effect you're after.) -
request - blur tool
Ego Eram Reputo replied to smile856's topic in Paint.NET Discussion and Questions
Absolutely agree! Life would be complete with a resizeable gaussian blur tool / paintbrush. -
The Representation Contest! -Aguba wins!-
Ego Eram Reputo replied to Rubrica's topic in Paint.NET Discussion and Questions
Didn't the Rolling stones say "time is on our side"? Well it wasn't! Hence the rushed pic with altogether too much blurring around the base. As usual: No stock images were harmed in the production of this image 100% PDN -
The Representation Contest- Discussion
Ego Eram Reputo replied to Rubrica's topic in Paint.NET Discussion and Questions
Sorry, just clarifying: this thread is for discussion and the other is still for posting? [edit] Got it figured from your last post in the original thread. -
Nice :!: If you wanted some variation across the whole block you could use a cloud layer as per my original post. With the extra layer you can introduce some darker and lighter areas depending on the roughness and scale of the clouds:
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Here's another nice and simple texture: brushed concrete. 1. New Image 2. Effects>>Render>>Clouds:Scale 150, Roughness 0.72 3. Effects>>Stylize>>Edge Detect @ 45 degrees 4. Adjustments>>Invert Colors
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The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
Try this quick and easy stone texture (brushed concrete - like my sig): New image Render>>clouds:Scale 150, roughness 0.72 Edge detect Invert colors (I'm doing this from memory, so apologies if it is not quite right. I'll pm you if I've missed something). -
measuring land area on maps
Ego Eram Reputo replied to maps's topic in Paint.NET Discussion and Questions
You should probably ask this question again in a new thread as it doesn't relate to the original title. Before you do, have you tried search? http://www.getpaint.net/search.html -
Old SOTW discussion thread *depricated*
Ego Eram Reputo replied to jake2k's topic in Paint.NET Discussion and Questions
This is way too close to my day job. I'd be forced to sit this one out (actually that might improve the overall quality of the entries). But don't let me spoil the fun - maybe I could be a special guest judge? -
The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
Looks frozen, like a cornice from deepest Antarctica. Intentional? -
Removing unwanted object
Ego Eram Reputo replied to the_sscorpi's topic in Paint.NET Discussion and Questions
How about a runcible spoon? "A runcible spoon is a utensil suitable for runciation. This of course is in contrast to an irruncible spoon, which one runciates at one's peril." -
cutting out an image
Ego Eram Reputo replied to chrismcb's topic in Paint.NET Discussion and Questions
Perhaps this should be brought to Ash's attention as he is the author of the tutorial rules. It makes sense to have the instructions searchable does it not? -
The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
Quite true. Which is it going to be Ash? -
The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
This image is astonishing! Every time I see it it looks more realistic. One small matter: Wouldn't shiny baubles on a glass surface roll into one corner? -
Stone 101 a community tutorial for stone textures. This is tutorial is a place for sharing stone texturing techniques. Post only replies that offer a genuine variation of the technique or an alternative to it. Please post an image of the finished texture before any description of the changed/new technique (I've used an image size of 200x150px for simple textures). Index of textures (click the sample texture to go directly to the tutorial): [source ?] [Source ?] [Source ?]
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The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
I've been playing with stone textures. How am I doing? Realistic? -
By way of explanation, the latin translates to "I've been thinking". Thus I thought it appropriate for the phrase to appear to be coming (out) of grey matter. No borders, no drop shadows, no extra effects, I guess that's about a minimal as I can get! [edit] I know it's hard to believe, but no stock images were harmed in the making of this offering. :wink:
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The Pictorium! Post your created or edited images here!
Ego Eram Reputo replied to aatwo's topic in The Pictorium
I think it's about time I shared in this forum, so here goes..., The background was based on Jezulkim's excellent starfield tutorial:Subject: Creating a starfield. With colour.. You can get some really nice globular clusters happening with the right settings.