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BoltBait

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Everything posted by BoltBait

  1. Normally, you would just start CodeLab using the top entry, "CodeLab...". However,
  2. You're welcome! Easy. Do you really use it that often? Hmmm... not as easy. We would need to highlight the icon if the Find window is open and close the window if clicked again...
  3. I think you need to do this: Next, download THIS (Visual C++ Redistributable) and install it. Sometimes the paint.net installer can not install it for you. By doing it ahead of time, you can avoid some install issues. Next, download THIS (.NET Framework v4.7.2) and install it. Sometimes the paint.net installer can not install it for you. By doing it ahead of time, you can avoid some install issues. Seriously. Tell us the results of each step.
  4. You're going to have to give us a little more to go on... We can't see your screen. You need to describe what you're seeing better.
  5. Go here: https://forums.getpaint.net/topic/110411-common-install-uninstall-crash-problems-and-solutions/ Start on step 5. Let us know what happens.
  6. CodeLab 4.2 Released This is only for Paint.NET 4.1.6+! Big update today... Changes: ▪ New Icons! (toe_head2001) ▪ Improved the 'unsaved changes' dialog for when there's only one tab open, and also changed the wording in the dialog when there's multiple tabs open, to be less confusing (toe_head2001) ▪ The search box (in Find & Replace) now turns red when there are no matches (toe_head2001) ▪ When using Save As, the "//Name: " comment is now parsed to try to create a default filename. If it's unsuccessful, it will fall back to "MyScript.cs" (toe_head2001) ▪ Minor fixes to Format Document (toe_head2001) ▪ Files (with .cs extension) can now be dropped (drag and drop) into CodeLab to open them. (toe_head2001) ▪ Options to use force SingleRenderCall and Legacy ROI when Building DLL (toe_head2001 and BoltBait) ▪ Added three additional menu items to the Effects menu to start CodeLab with specific parameters (EffectsFlags, EffectRendingSchedule). (toe_head2001) ▪ Scripts with "//Submenu: Adjustments" will be put in the Adjustments menu instead of the Effects menu (BoltBait) ▪ If your effect has a sample image for The Plugin Browser, it will be shown on the Build to DLL form (BoltBait) ▪ Added a new high res icon for when CodeLab is running higher than 96dpi (BoltBait) ▪ Added new build options (Legacy ROI, Single Render Call) to File New template screen (BoltBait) ▪ Added the following script comments to control build options: (BoltBait) // Force Legacy ROI // Force Single Render Call ▪ CodeLab can now be installed to the Store version of Paint.NET. However, when running the Store version you can not create a Visual Studio project from your CodeLab script. Building a DLL still works fine. (toe_head2001 and BoltBait) ▪ Assortment of bugfixes, cleanups, refactorings (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Screenshots: New icons: When developing a CodeLab script that utilizes special rendering commands, CodeLab now has the ability to run under those conditions while you are developing your script: There are some new options on the File New screen: Here are the new features of the Save as DLL screen: You can now install CodeLab when using the Microsoft Store version of Paint.NET. The only limitation is that you can't generate a Visual Studio solution of your CodeLab script. If you click the button, nothing bad happens, it just tells you of the limitation. New Options: Legacy ROI... Here is a good description of how the ROI's work: https://forums.getpaint.net/topic/113917-effectoptions/?do=findComment&comment=555790 Single Threaded vs. Single Render Call... SingleThreaded only uses 1 thread to make calls into Render. It'll still be called many, many times, just like if you didn't use the flag, but without any multithreading. Progress bar still works here. SingleRenderCall only calls Render once, and it's done with 1 array with all of the roi's. That this is effectively SingleThreaded is just a corollary. You won't see any progress bar updating here because the progress bar is updated as each Render call finishes, and there's no side-channel for reporting progress.
  7. CodeLab has been updated: https://forums.getpaint.net/topic/880-codelab-v42-for-advanced-users-released-march-18-2019/page/30/?tab=comments#comment-556040
  8. Thumbs up for Parliament! (I’ve actually seen them in concert twice. Always a good show!)
  9. Thank you! I know this sucks. But, it sucks less than having an annoying tooltip constantly getting in your way while trying to get some work done.
  10. Please remove the tooltips from the controls in the bottom right corner: The tooltip shows up covering the control itself and I end up clicking on the tooltip instead of the control. Therefore, I have to click several times before the desired action registers. Previous versions of Paint.NET (4.1.5, etc.) did not have this problem.
  11. Using my Effects > Object > Shadow plugin (with all defaults and entire canvas selected) I got this error:
  12. No. HOWEVER, there is this plugin: https://forums.getpaint.net/topic/110458-the-plugin-browser-v1302-sept-28-2018/ which allows you to "bookmark" your favorite plugins.
  13. Just use this plugin: https://forums.getpaint.net/topic/111550-windows-imaging-component-wic-plugin
  14. That's because @xod failed to include the 2 other library files he relies on. I'm sure he'll fix this as soon as he sees this message. Hold on... To @xod: if you're going to distribute an OptionBasedEffects plugin, you really should include a copy of the OptionBasedEffects DLLs.
  15. Did you try pressing F1 while inside of Paint.NET? https://www.getpaint.net/doc/latest/CloneStamp.html
  16. Paint.NET is already portable. Info here: https://blog.getpaint.net/2017/07/21/portable-mode-in-paint-net-4-0-17/ HTH
  17. Download here: https://forums.getpaint.net/topic/113220-boltbaits-plugin-pack-for-pdn-v41-and-beyond-updated-december-1-2018/?do=findComment&comment=552962
  18. A quick google search reveals arguments about the correct way to read the scaling factor. What do you recommend?
  19. Sure, just scan your photo and then use the text tool to add the name. More info here: https://www.getpaint.net/doc/latest/TextTool.html
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