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Found 23 results

  1. This is a CodeLab port of @harold's NormalMapPlus plugin. It's functionally identical, except for some fixes, the slider controls having an extra decimal place (due to the way CodeLab works), and the addition of a brief Help menu. Though the code is functionally the same, it was somewhat rewritten. It's in the Stylize submenu. The fixes are: 1) The ROI boundary pixels are handled correctly. 2) The normals are computed at the correct positions, rather than being shifted one pixel left. 3) The JIT compiler optimization crash doesn't occur. (The crash is
  2. Introducing the second g'mic-pdn plugin to exist - Tiled Form. What this plugin does is to create tiled shapes into your canvas, and the colors are calculated by weighted average. That's all there is to it. Note that there's a bug I can't resolve, however this plugin works well for the most part. Output of Effect: Installation steps: Note: Check if you have a folder named 'GmicSharpNative'. If not, then download GMICSharpNative, and extract 'GmicSharpNative' into plugin installation folder named 'Effects'. Then, you can find this under Artistic
  3. Description: This plugin allows you to reduce the number of colors in an image with the help of eleven error diffusion dithering algorithms. You are able to choose one of the four software palettes or to use automatically generated palette with specified size. You can also enable "Serpentine scanning" to alternate scanning direction between lines. Unfortunately, these algorithms do not work quickly due to single-threadedness. The advantage of this plugin is that it correctly works with any selection. Plugin: Effects > Stylize > Error diffusion dithering
  4. This effect is based on the PS Emboss effect by @Cookies and is an improved version of it. You can find it in Effects -> Stylize -> Emboss+ Emboss+.zip For comparison, I used a smaller copy of the image from the original post by @Cookies: PS Emboss result with default settings: Photoshop's Emboss result with the same settings as the PS Emboss: Emboss+ result with the same settings as the PS Emboss: A few more images to compare with the following settings: Angle - 135
  5. This effect is a result of a writing by me CodeLab - First Steps (Neon Edges) tutorial. You can find it: Effects -> Stylize -> Neon Edges Previously downloads: 3196 NeonEdges.zip This effect is simulate the neon glow of edges into the image. It allows you to set the line thickness and the intensity of its glow. It is also possible the changing colors of the lines using the hue and saturation. With check box Eliminate the dark areas, you can convert the dark areas of the image to the transparency. This can be useful if you wish to ke
  6. Tone Gradient Angle (new July '17) Name: TGAngle (Tone Gradient Angle)* Description: Shows the relative angle of the tone gradient giving various emboss effects. Menu: Stylize Original release date: 10th July 2017 Author: Red ochre (John Robbins) .dll name: TGAngle Compatibility: Tested on Pdn3.5.11 and latest Pdn4 version. TGAngle.zip Firstly let me thank MJW! - I used the super-sampling techniques he showed me when writing 'Aardvark'. There are already similar effects available but the AAsmoothing and colouring blend choices should make this useful too. Run
  7. I was playing around with the Steganography plugin in order to improve the quality of the hidden images. I ended up adding in Floyd-Steinberg dithering to the hidden image which greatly improved the quality of the hidden image. Dithering reduces the number of colors of an image by choosing the closest color in the palette for a pixel, then taking the difference between that chosen color and the original color and spreads that difference out to the nearby pixels that haven't been processed yet. More info on dithering here: http://en.wikipedia.org/wiki/Error_diffusion Nor
  8. I made my version of 3D Heightmap plugin. New version 1.3 has now light angle option and updated names of settings. How plugin works: Imagine that you are looking at uneven surface - heightmap (image in PDN). Lightness of each pixel represents it's height. You can choose from where is light coming and you can adjust the angle of light. Plugin generates how will heightmap look with your settings. It generates lightness of each pixel by calculating at which angle it is from next pixel and generating lightness of pixel form angle. How to use it: Light direction - Direction from which is ligh
  9. Effect->Stylize->Edge Detect+ Download: https://forums.getpaint.net/topic/32337-argusmagnus-plugin-pack-20181019/ (Copy the file ArgusPDN.EdgeDetect.dll to the paint.net/Effects folder) This effect uses an edge detection algorithm. It draws edges with given colors and sets the other pixels to transparent. I haven't had any good idea for the name, so I called it Edge Detection for now, the (Argus) is simply to make it better distinguishable from the built in Edge Detect effect. If anyone has an idea for a better name, feel free to share it ? U
  10. 3D Heightmap Plugins v1.0 Download Made with CodeLab by BoltBait. Hey all! This is my first plug-in for Paint.NET. UPDATE: This plug-in has received a much-needed update! New features are listed below, also another plug-in is available! Diffuse Plug-in (Effects -> Stylize -> Diffuse) Description: This plug-in is very similar to Emboss in what it does. What this plug-in does, is it takes the current image as a height map, shines a light on it, and returns the intensity of reflected rays as another image. Examples: Va
  11. Radius Corners This is an continuation of @dan9298's abandoned 'Radius Fill Corners' plugin. Effects -> Stylize -> Radius Corners Features Creates rounded corners on your image at an adjustable radius. Automatically sets the maximum radius size allowed (based on half the size of the shortest side of the canvas); defaults to a quarter size Fill the background with transparency or a custom color Changelog v1.6 (July 8, 2018) Improved: Better performance when increasing the Margin value Changed: Moved the Anti-aliasing button directly u
  12. Star Glow Plugin What's this? This is a plugin under Effect/Stylize menu. You should use it to add some shiny glow to your image. Faster than the sparkles effect, it changes the value of the pixels instead of drawing lines or circles. It just offers the possilibity to select the 8 radius to be on/off... Download the DLL Plugin StarGlow.dll Here is the DLL The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Cl
  13. Varicose 2 What's this? This is an original plugin made by @jchunn in year 2008. Having a need for a specific use of varicose and as the source code is available, I started some improvements to this effect. I PMed to @jchunn to ask if I could rework this code so... here we are! Original plugin could still be found here. Still interesting as it is a rare plugin in VB! https://forums.getpaint.net/topic/8179-varicose/ What does it do? Define a number of starting points on the top of the image then dr
  14. Tone Gradient Magnitude (new July '17) Name: TGMagnitude (Tone Gradient Magnitude) Description: Shows the magnitude of the tone gradient giving various outline effects. Menu: Stylize Original release date: 22nd July 2017 Author: Red ochre (John Robbins) .dll name: TGMagnitude Compatibility: Tested on Pdn3.5.11 and latest paint.net4 version (4.0.17). TGMagnitude.zip The code for this is closely related to TGAngle and also makes use of MJW's ideas (Thanks again!). It creates outlines in proportion to the change in tone, giving results superficially simi
  15. This is similar to other plugins out there (since there are about 8 million of them on this site) Curtis' Dots, for one... but that one doesn't use path gradients. Anyway it's my first plugin using GDI+ (thanks to Red ochre for pointing me in that direction) and done entirely in CodeLab, my favorite 'plugin'. ...and not much to do with dot-matrix printers, if anyone remembers them... DotMatrix.zip (Found under Stylize) User Interface: Dot Diameter: size of the dots (very low diameters can produce tapestry-like e
  16. Lately i have been working on an emboss effect which goal was acting like photoshops, i think i ended up with a quite good result. This effect is basically a fragment blur limited to 2 fragments, 1 inverted fragment and 1 normal fragment and it IS based on the fragment blur code since i wouldn't be able to do the angle myself UI Before After PSEmboss.zip
  17. Otsu's method is a famous algorithm which uses brightness distribution in an image to determine the ideal threshold to turn the image black & white. Before : After: This is typically useful for automatic image processing. Eli found some interesting properties for this effect that you can check out here. Download : Otsu.zip It will be installed under Effects\Stylize. For more information on the plugin itself, please go to the development thread. Many thanks to MJW who helped me make this a viable plugin.
  18. Overview This is based on my previous edge detector, which went from top left to bottom right and checked each pixel to see if it contrasted with another pixel by some degree in the chosen channels. The pixel has a magnitude and angle, but the angle is randomized instead of being set as it was with my last edge detector. This effect now also has a quality setting to determine the number of passes it makes per-pixel. As a result, it hits all angles in a 'fuzzy' way, and may require multiple passes to get smooth edges. Purpose and Applications This is used to make outli
  19. This is a rather silly little plugin, but it might be fun to play with. I call it the HSV Scrambler. It treats the Hue, Saturation, and Value of each pixel as a value from 0 to 1, then allows any of the components to be derived from a scaled and offset version of any of the other components. It's under Effects>Stylize>HSV Scrambler. Here is the interface: Each component has a Source, which can be Hue, Saturation, Value, or One. The Source component is Offset then scaled by the Scale factor. Each component also has a choice of Bounds Handling,
  20. This is a plugin I wrote to test a method for computing the color gradient, but which might be useful for non-testing reasons. I call it (the rather unwieldy) "Display Color Change Direction" because "color gradient" has another common meaning for plugins, and I didn't want to be confusing. The maximum direction of the color change is shown by the hue. It's in the Effects>Stylize menu. The interface is: The Color Scale controls control the color brightness. To allow for a wide range, I have coarse and fine controls. Color
  21. TechnoRobbo'sTiled Pixels V1.2 Pixels become Shapes! Menu: Effects->Stylize simple controls - no instructions needed Vertigo Vegas Baby The Code Really long so Click to see it Hidden Content: // Submenu: Stylize // Name: TR's Tiled Pixels // Title: TR's Tiled Pixels - v1.1 // Author: TechnoRobbo // URL: http://www.technorobbo #region UICode int Amount1 = 16; // [10,100] Size byte Amount2 = 0; // Shapes|Triangles|Envelopes|Diamonds|Stars|Hearts|Clubs(Clovers)|Spades #endregion void Render(Surface dst, Surface
  22. Overliner Effect Plugin Model / Result : What's this? Overliner is a plugin that scans the image to find breaks in the colors bertween pixels and if the break is from dark to light then the pixel is replaced with the light color otherwise the dark color. This explanation is not clear? Look at the examples and test it... Download it! Plugin Overliner.dll Here is the DLL Created with CodeLab... The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186
  23. Majority Color Effect Plugin What's this? This plugin is added to the menu Effects, submenu Stylize. In fact it was originally 99% made with CodeLab...(1% for external text editor, and for the icon). This is based on the (french) cellular automat using the majority rule. See the link for more... http://interstices.info/display.jsp?id=c_27035 The automate is based on boolean (0 or 1) cells. I had to adapt it for colors (0-255). The principle is each cell will take the value of its neighbours that have the majority. For each cell, I compute the aver
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