pyrochild Posted April 29, 2008 Author Share Posted April 29, 2008 I'll look into adding the ability to export (and only export) the scripts to a text file. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
oma Posted April 29, 2008 Share Posted April 29, 2008 thanks I'd appreciate that. ciao My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
The_Lionhearted Posted April 29, 2008 Share Posted April 29, 2008 Wow...that's a lot... :shock: And still no passion fruit... My Gallery Link to comment Share on other sites More sharing options...
pyrochild Posted April 29, 2008 Author Share Posted April 29, 2008 That screenshot was taken before I had started working on Passion Fruit. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
MiguelPereira Posted April 29, 2008 Share Posted April 29, 2008 and BTW what's with your plugins being all Beta??? [The stock on my sig is a photo I took not a render from Splatter] [My deviantART][My Gallery][My Space] Link to comment Share on other sites More sharing options...
pyrochild Posted April 29, 2008 Author Share Posted April 29, 2008 Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
MiguelPereira Posted April 30, 2008 Share Posted April 30, 2008 Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name. aaww... And me thinking those were the updates you were working on... ah too bad [The stock on my sig is a photo I took not a render from Splatter] [My deviantART][My Gallery][My Space] Link to comment Share on other sites More sharing options...
barkbark00 Posted April 30, 2008 Share Posted April 30, 2008 aaww... And me thinking those were the updates you were working on... ah too bad What's wrong with all of his plugins?!? :evil: Just kidding... Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
david.atwell Posted April 30, 2008 Share Posted April 30, 2008 Actually, it will be 3.0, because the first version of Batch Processor will be 2.2. The version numbers between ScriptLab and Batch Processor are going to remain the same, to avoid confusion: -I have ScriptLab 2.2, and Batch Processor is not working! -What version of BP you got? -1.0 -You need 1.3.4322.12384 -Oh! Why not make your version numbers follow Paint.NET's? Complete harmony. Then, if you release multiple versions in one release of PdN, it can be 3.30.01, .02, etc. Make your life easier. I wish all plugin authors would do this. :-P The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
MiguelPereira Posted April 30, 2008 Share Posted April 30, 2008 What's wrong with all of his plugins?!? :evil: Just kidding... I'm just wondering if those are all new version of them since ours don't have 'Beta' names [The stock on my sig is a photo I took not a render from Splatter] [My deviantART][My Gallery][My Space] Link to comment Share on other sites More sharing options...
pyrochild Posted April 30, 2008 Author Share Posted April 30, 2008 I'm just wondering if those are all new version of them since ours don't have 'Beta' names Mostly no. A couple, yes. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
oma Posted May 1, 2008 Share Posted May 1, 2008 ...and I'm not so patiently waiting for their release! because I just know they are bound to be so awesome! My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
MiguelPereira Posted May 2, 2008 Share Posted May 2, 2008 So... can you say wich ones you're updating? [The stock on my sig is a photo I took not a render from Splatter] [My deviantART][My Gallery][My Space] Link to comment Share on other sites More sharing options...
pyrochild Posted May 2, 2008 Author Share Posted May 2, 2008 Not really. Many of the changes I've made are just experiments. And some are new features that are waiting on either new features or bug fixes in Paint.NET itself. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
MiguelPereira Posted May 2, 2008 Share Posted May 2, 2008 Whaaaa..... you have insights of the new PdN features?? [The stock on my sig is a photo I took not a render from Splatter] [My deviantART][My Gallery][My Space] Link to comment Share on other sites More sharing options...
pyrochild Posted July 4, 2008 Author Share Posted July 4, 2008 Updated: Now includes ScriptLab Batch Processor. Because of the added complexity, now has an installer, "ScriptLab Setup.exe" See first post for more details. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Mike Ryan Posted July 5, 2008 Share Posted July 5, 2008 Cannot open up the plugin: File: C:\Program Files\Paint.NET\Effects\ScriptLab.dll Effect Name: pyrochild.effects.scriptlab.ScriptLab Full error message: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at pyrochild.effects.scriptlab.ConfigDialog..ctor() at pyrochild.effects.scriptlab.ScriptLab.CreateConfigDialog() at PaintDotNet.Menus.EffectMenuBase.RunEffect(Type effectType) Link to comment Share on other sites More sharing options...
pyrochild Posted July 5, 2008 Author Share Posted July 5, 2008 Wooow I could have sworn I fixed that ... twice. I am losing my mind. What's left of it, anyway. Fix in a few days. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Mike Ryan Posted July 18, 2008 Share Posted July 18, 2008 Well, a few days have come and gone. Any ETA of a fix, yet? Link to comment Share on other sites More sharing options...
pyrochild Posted July 18, 2008 Author Share Posted July 18, 2008 I program in my free time, which is not so plentiful lately. A fix is coming, but I can't really give a date. Rest assured that it will be before the XPERIA X1 comes out. That much I can promise ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Ash Posted July 18, 2008 Share Posted July 18, 2008 Rest assured that it will be before the XPERIA X1 comes out. That much I can promise Yeah, everything will be fine once the X1 is out. All creations Ash + Paint.NET [ Googlepage | deviantArt | Club PDN | PDN Fan ] Link to comment Share on other sites More sharing options...
oma Posted October 28, 2008 Share Posted October 28, 2008 Pyrochild I know you are busy with school work load, just wanted to check if there are any plans to allow multi layer scripts in near or distant future? It was an idea I know was tossed around back a few months ago, just wondering if anything ever came of it. ciao OMA My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
pyrochild Posted October 28, 2008 Author Share Posted October 28, 2008 There will be some minor changes to ScriptLab released along with the new version of Smudge, but the major overhaul of ScriptLab will probably be over winter break. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
oma Posted October 28, 2008 Share Posted October 28, 2008 winter break, well that's not too far away. thanks for replying. ciao My Deviant Art Gallery Oma's Paint.Net gallery Link to comment Share on other sites More sharing options...
tylerdx1993 Posted December 13, 2008 Share Posted December 13, 2008 ok... I copy the source codes of single plugins into notepad++, save them as sls files, but when i load it into the scriptlab batch prossecer, it doesnt recognize it, what am I doing wrong? band-http://www.myspace.com/asthesunfails me-http://www.myspace.com/tylerandashleeforever Link to comment Share on other sites More sharing options...
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