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pyrochild

ScriptLab

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Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name.

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Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name.

aaww... And me thinking those were the updates you were working on... ah too bad :D

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Actually, it will be 3.0, because the first version of Batch Processor will be 2.2. The version numbers between ScriptLab and Batch Processor are going to remain the same, to avoid confusion:

-I have ScriptLab 2.2, and Batch Processor is not working!

-What version of BP you got?

-1.0

-You need 1.3.4322.12384

-Oh!

Why not make your version numbers follow Paint.NET's? Complete harmony. Then, if you release multiple versions in one release of PdN, it can be 3.30.01, .02, etc.

Make your life easier. I wish all plugin authors would do this. :-P

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Not really. Many of the changes I've made are just experiments. And some are new features that are waiting on either new features or bug fixes in Paint.NET itself.

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Updated:

Now includes ScriptLab Batch Processor.

Because of the added complexity, now has an installer, "ScriptLab Setup.exe"

See first post for more details.

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Cannot open up the plugin:

File: C:\Program Files\Paint.NET\Effects\ScriptLab.dll
     Effect Name: pyrochild.effects.scriptlab.ScriptLab
     Full error message: System.ArgumentException: An item with the same key has already been added.
  at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  at pyrochild.effects.scriptlab.ConfigDialog..ctor()
  at pyrochild.effects.scriptlab.ScriptLab.CreateConfigDialog()
  at PaintDotNet.Menus.EffectMenuBase.RunEffect(Type effectType)

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I program in my free time, which is not so plentiful lately. A fix is coming, but I can't really give a date. Rest assured that it will be before the XPERIA X1 comes out. That much I can promise :D

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Rest assured that it will be before the XPERIA X1 comes out. That much I can promise :D

:lol::lol: Yeah, everything will be fine once the X1 is out.

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Pyrochild I know you are busy with school work load, just wanted to check if there are any plans to allow multi layer scripts in near or distant future?

It was an idea I know was tossed around back a few months ago, just wondering if anything ever came of it.

ciao

OMA

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There will be some minor changes to ScriptLab released along with the new version of Smudge, but the major overhaul of ScriptLab will probably be over winter break.

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