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Ego Eram Reputo

Stone 101 (Community Tutorial)

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Thanks for adding your excellent texture Welshy!

To aid navigation of this thread, I'll create a thumbnail index of the posted techniques. Should be up later today.

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Added this very quick technique for making veined marble (image links to the post).

yhsjjie-1870.png

In this image I've forgone the optional B&W conversion and substituted Hue & Saturation with Sat=97 and Lightness=52

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Another ... please tell me when to stop ... or when you's are fed up

roughrockexample.jpg

Compatible with 3.51 and 4.0

Plugins Needed : Displacement Diffuse

roughrock1.jpg

roughrock2.jpg

roughrock3.jpg

roughrock4.jpg

roughrock5.jpg

roughrock6.jpg

Different Settings and Blend Modes at each stage give some nice results

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Very nice Welshy! Thank you.  Added to the index :star:

Removed my first texture to here so the Stone 101 Index has it's own post.

Kicking things off with a simple texture....

Object: To create a stone texture like this:

 

WithBevel.jpg

 

Quick Steps (for power users):

1. Create a new image: Ctrl+N

2. Fill {F key} canvas with light grey colour

3. Add Noise: Intensity 100, Saturation 100, Coverage 100.

4. Make the image monotone: Ctrl+Shift+G

5. Add a new layer: Ctrl+Shift+N

6. Set Primary colour to Black, Secondary to White

7. Fill the new layer with clouds: Scale 250, Roughness 0.5

8. Set {F4} Cloud layer blend mode to Overlay, Opacity 130

9. Merge cloud layer down: Ctrl+M

10. Apply relief: ‘Effects>Stylize>Relief@45 degrees’

Step-by-step guide:

1. Create a new image, any size ‘File>New’ or {Ctrl+N}.

2. Fill {Shortcut: F key} blank canvas with light grey colour (something like #A0A0A0).

 

Step2.jpg

 

3. Add Noise ‘Effects>Noise>Add Noise: Intensity 100, Saturation 100 and Coverage 100’.

 

Step3.jpg

 

4. Make the image monotone with Adjustments>Black and White or {Ctrl+Shift+G}.

 

Step4.jpg

 

5. Add a new layer ‘Layers>Add New Layer’ or {Ctrl+Shift+N} or click the icon in the Layers window.

 

Step5.jpg

 

6. Set Primary colour to Black, Secondary to White by clicking the small default colour icon.

 

Step6.jpg

 

7. Fill the new layer with clouds ‘Effects>Render>Clouds: Scale 250, Roughness 0.5’.

 

Step7.jpg

 

8. Set Cloud layer blend mode {F4} to Overlay, Opacity 130. For a more gritty texture try blend mode = Reflect instead of Overlay.

 

Step8.jpg

 

9. Merge cloud layer down {Ctrl+M} or ‘Layers>Merge Layer down’ or 4th icon at the foot of the layers window.

 

Step9.jpg

 

10. Apply relief ‘Effects>Stylize>Relief: 45 degrees’.

 

Step10.jpg

 

For a really great border that makes your stone look like it is a separate block:

1. swap the primary and secondary colours (Primary:White, secondary:Black)

2. Apply Bevel plugin ‘Effects>Render>Bevel’

[edit]

WithBevel.jpg

Done!

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Seeing all the examples stacked up like that; isn't it great to see how versatile PDN is with a bit of experimentation and imagination

 

... and like archaeology, so much more to discover

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