Ilikecarsandgames Posted May 22, 2020 Share Posted May 22, 2020 help, how do I make the opacity higher than the image shown here? it's a texture for a model in a game, but the moderation system of the texture won't allow it. the opacity needs to be higher than it already is. how do I do that? image: Quote Link to comment Share on other sites More sharing options...
Ilikecarsandgames Posted May 22, 2020 Author Share Posted May 22, 2020 https://drive.google.com/file/d/16DClwcJvspzezqYSLYaYGDqWPSs4aAB3/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
BoltBait Posted May 22, 2020 Share Posted May 22, 2020 I recommend asking on a message board dedicated to modding the game in question. This is not a Paint.NET question... until you know exactly what needs to be done. Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Ilikecarsandgames Posted May 22, 2020 Author Share Posted May 22, 2020 But I just need to edit the opacity in Paint.NET Quote Link to comment Share on other sites More sharing options...
BoltBait Posted May 22, 2020 Share Posted May 22, 2020 Different games use different methods to modify opacity. Which one do they use? Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Ilikecarsandgames Posted May 22, 2020 Author Share Posted May 22, 2020 I have no idea. I just need it to be the highest opacity, but the slider only goes up to 255, how do I make it go higher? Quote Link to comment Share on other sites More sharing options...
BoltBait Posted May 22, 2020 Share Posted May 22, 2020 At 255 your opacity is set to completely solid... for every other software on the planet. That's why you need to ask at a forum dedicated to the game in question. Obviously, they're using something other than normal opacity to determine how solid their textures are. We don't know what that is... and until we know, we can't help you. 1 Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Ilikecarsandgames Posted May 22, 2020 Author Share Posted May 22, 2020 .-. project cancelled, then Quote Link to comment Share on other sites More sharing options...
ANONYMISS Posted May 22, 2020 Share Posted May 22, 2020 3 hours ago, stupidiwillleave said: I have no idea. I just need it to be the highest opacity, but the slider only goes up to 255, how do I make it go higher? Possibly a job for one of Spinal Tap's technicians? 1 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted May 22, 2020 Share Posted May 22, 2020 Rather than giving up, you could use this opportunity to learn what you don't now understand. BoltBait has given you some excellent information. Follow up on his advice and ask in a modding forum. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Ilikecarsandgames Posted July 18, 2020 Author Share Posted July 18, 2020 I used boltbait transparency pack Quote Link to comment Share on other sites More sharing options...
Reptillian Posted July 18, 2020 Share Posted July 18, 2020 (edited) On 5/22/2020 at 12:09 PM, BoltBait said: At 255 your opacity is set to completely solid... for every other software on the planet. What about softwares that allows 16-bit images? RGBA16I is a thing. As for the OP, I think this might be your problem. 8-bit depth limitation in PDN. Edited July 18, 2020 by Reptillian Quote G'MIC Filter Developer Link to comment Share on other sites More sharing options...
MJW Posted July 18, 2020 Share Posted July 18, 2020 3 hours ago, Reptillian said: As for the OP, I think this might be your problem. 8-bit depth limitation in PDN. It seems quite unlikely that a game -- where processing time is at a premium -- is going to use more than 255 levels of transparency. Also, when the image is in PDN, the opacity is represented by 255 levels, no matter what the file format. And unless there's a bug in PDN's file-saving routine for that format, a pixel with an alpha of 255 will be saved as opaque. I'm with BoltBait: the problem most likely isn't how PDN handles transparency; it's how the game handles transparency. That's what stupidiwillleave needs to look into. Quote Link to comment Share on other sites More sharing options...
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