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Rick Brewster

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Everything posted by Rick Brewster

  1. It's hard to memorize the hex codes for more than a few colors, and hardly convenient. This is a high priority feature for v3.0.
  2. We used the mathematical descriptions of many blend ops from here: http://www.pegtop.net/delphi/articles/blendmodes
  3. *shrug* Might simply be more entertaining to keep him around for awhile.
  4. The world does not exist solely to provide you with free airbrush software.
  5. Illnab, let's skip past the ethnic/racial stereotypes in here ...
  6. Certainly not anytime soon. I've done a lot of thinking about this style of UI, and I'm not sure it's useful for an app like Paint.NET. I'd hate to implement it just for the sake of "me too!"
  7. Nobody claimed Paint.NET was going to be exactly like Photoshop ...
  8. We can't help you. Please stop making posts about this problem which has nothing to do with Paint.NET.
  9. Yeah I don't understand either.
  10. It's kind of a bug, kind of not a bug At this point, I would classify it as a bug since it is causing so many people confusion.
  11. Renamed thread title to be more descriptive Please refrain from perfectly generic post titles such as, "Question".
  12. If someone knows or is interested in helping out, then they will reply. It's impolite to post an impatient response such as, "*sigh* anyone?"
  13. Please read the post titled, "Are you having problems uninstalling or installing".
  14. Hey Dan, any idea how to make buttons like this like they have in WMP 11? Top screenshot is normal, button is when the mouse hovers over it. (off topic DJ plug: http://downloadaaronsimpson.com , great Drum 'n Bass mix sets)
  15. There is no way to get your Render method to be called only once. That would completely break progress reporting, the ability for the user to cancel, and multithreading performance benefits (assuming you are not using EffectDirectives.SingleThreaded). It may be that Paint.NET's effect plugin system is not compatible with what you are trying to achieve.
  16. This is in fact the correct board. I've deleted the other post.
  17. 1) You're misunderstanding how the effect system works in Paint.NET. We will call your Render method many times. This is so we can do things like: report progress to the user, let the user cancel the rendering, split rendering among multiple cores/processors by using multiple threads, and clip rendering to a selected region. EffectDirective is indeed a v2.6 thing, it replaces the old method of using attributes. Also, Paint.NET v2.6 is not compatible with plugins written for older versions of Paint.NET. 2) The changes required are not major. There is simply a different overload of Render() that takes an array of rectangles and which part of the array to be concerned with. You should be able to just try compiling, look at the errors, and make fixes from there.
  18. The pencil or the paintbrush? The pencil is intentionally a pixel editing tool, it does not have a "brush width".
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