Rick Brewster

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Everything posted by Rick Brewster

  1. No, not now and not in the future. Paint.NET is not open source. This project is not happening. I already said as much. I realize you're enthusiastic about the idea, and that's a really great attitude to have, but I'm definitely not enthusiastic about it. So please let it rest.
  2. This update adds AV1 (*.avif) loading support, significantly improves DirectDraw Surface (DDS) support, adds 4-bit saving for PNG, BMP, and TIFF, fixes several bugs, and optimizes startup time. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website. Regarding the bundling of DDSFileTypePlus, which replaces the old built-in DDS support: The key word here is bundling. The plugin is now installed into a separate directory called Bundled (a technical detail that you shouldn't have to worry about). If you already have DDSFileTypePlus installed into the FileTypes directory then it will not be loaded; instead, the bundled version will be used (usually ... keep reading). However, the bundled plugin is only updated when Paint.NET itself is updated, and @null54 will still be releasing DDSFileTypePlus updates independently of Paint.NET's updates. If you want to, you can still install the DDSFileTypePlus plugin into the FileTypes directory. If the "user-installed" version (in the FileTypes directory) is newer than the "bundled" version, then the user-installed version will be used instead of the bundled version. tl;dr -- The DDSFileTypePlus plugin can exist in two locations: "Bundled" (which comes with Paint.NET) and "FileTypes" (where you normally install plugins). Whichever one is newer will be loaded, and the other one is ignored. So, for many folks, you can just leave DDSFileTypePlus alone and it will automatically be updated to its latest version whenever a Paint.NET update is installed. But if a new version of DDSFileTypePlus is released and it contains a feature or a fix that you need, and you can't wait, you can just install it like usual and it will be used instead of the (older) bundled version. (Also, note that the .dds2 file extension is no longer necessary when using DDSFileTypePlus -- whether it's bundled or user-installed!) Changes since 4.2.1: New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft's AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v) New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54's DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it's no longer necessary to use the ".dds2" file extension. New: 4-bit saving is now supported for PNG, BMP, and TIFF New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!) Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images. Improved: Startup performance has been improved for multi-core CPUs Improved: Startup performance has been improved when a lot of custom shapes are installed Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first Fixed: TGA images that are 16-bit with 1-bit alpha with a zero'd out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix! Fixed: JPEG XR's file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI) Fixed a crash when manually typing in a very large number for the zoom level in the status bar Enjoy!
  3. Okay but I need the data file from clipboardic so that I can fix this. Can you provide that?
  4. This beta build has a few new fixes, and some more performance optimizations for application startup (especially if you have lots of custom shapes installed!). To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. You can also download directly: https://www.getpaint.net/files/zip/test/paint.net.4.202.7198.41854.install.zip Changes since 4.2.2 beta build 7192: Improved: Changed maximum image size from 65,535 x 65,535 pixels to 262,144 x 262,144 pixels. This is mostly for accommodating very tall or very wide images. Improved app startup time when many custom shapes are installed, and/or when opening many images Fixed a crash when manually typing in a very large number for the zoom level in the status bar
  5. Fixed for the upcoming 4.2.2 update. Thanks for reporting this!
  6. It means exactly what it says ... that the plugin is now built-in to Paint.NET. It's not really an error, more just telling you that the plugin files you installed aren't needed anymore.
  7. For the crash you're seeing in 4.2, that was fixed in 4.2.1. ("System.OperationCanceledException: The operation was canceled") For the crash you're seeing in 4.2.2, that is likely caused by a crashing Effect or Adjustment plugin. Does that sound right? Plugins will have the little green puzzle piece next to them in the menu. ("System.NullReferenceException: Object reference not set to an instance of an object.")
  8. Also which version of Paint.NET is giving you trouble? 4.2.1 or 4.2.2? I need more information if there's actually a problem. If there's actually a problem then it'd be helpful to know how to fix it so others won't go through the same hassle. If it's 4.2.2 and you're working with DDS images, try going into Settings and un-check "Enable hardware acceleration".
  9. This is unlikely to be caused by anything in the newest version. Usually hanging like this happens because you're trying to access a network share that's no longer available (or the server is flakey) .... or you have some shell extensions installed that are causing the hang.
  10. This is a new beta for the 4.2.2 release. The final release should be coming soon! To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. You can also download directly: https://www.getpaint.net/files/zip/test/paint.net.4.202.7192.37914.install.zip Changes since 4.2.2 beta build 7186: New: 4-bit saving is now supported for PNG, BMP, and TIFF New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!) Improved: Startup performance has been further optimized, especially for quad-core (or more) CPUs Updated: @null54's bundled DDSFileTypePlus plugin has been updated to version 1.9.6.0
  11. I watched the video and didn't see anything surprising, so I'm still not sure what you're having trouble with
  12. This thread's 7 years old, let's leave it alone please
  13. Use the Overwrite blend mode in the toolbar, and set the color to something with transparency
  14. Yeah don't dispose the Document. using (T thing = expr) { return thing; } is equivalent to T thing = expr; try { return thing; } finally { if (thing != null) thing.Dispose(); } You can think of the 'finally' block as jumping in and executing right before any 'return' actually happens. So, returning 'thing' doesn't prevent Dispose() from being called on it. The caller will just get a garbage object from your method. More info, straight from the source: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/try-finally
  15. Why would you dispose the Document before returning it from the FileType? That makes no sense. That destroys the object. You only dispose things that are done being used.
  16. You can leave the one in FileTypes or you can delete it. It doesn't really matter. The Bundled one takes precedence, if it's the newer version (or same version). If @null54 releases an update, you can install it into FileTypes and then it will take precedence. You should only need to do that if there's a feature or bugfix that you think is important and that you need ASAP. Otherwise, you can wait for the next Paint.NET update which will already come with the newest version of the plugin.
  17. The 4.2.2 beta, with the aforementioned fix, is now available:
  18. AHh, yes. The forum included the closing parenthesis in the link. Should work now.
  19. Here are some AVIF sample images: http://download.opencontent.netflix.com/?prefix=AV1/Chimera/AVIF/