RejZoR Posted August 19, 2015 Share Posted August 19, 2015 I'm almost 100% sure it was possible to rotate layers to the left side in older versions, but in Paint.NET, I can only rotate them to the right (perspective). Which is just silly. Why is slider by default placed all the way on the left instead of in the middle so you can rotate the layer left or right for 90°? I wouldn't have noticed this, but I had to align a text to an angled scene and I couldn't allign it because the slider didn't allow me. Quote Link to comment Share on other sites More sharing options...
MJW Posted August 19, 2015 Share Posted August 19, 2015 You are just confused by the (in my opinion) rather unintuitive nature of the sliders for that control. Move the middle slider to the far left, then move the low slider right. Quote Link to comment Share on other sites More sharing options...
Eli Posted August 19, 2015 Share Posted August 19, 2015 As MJW said it, it is confusing so I usually start by pushing the litle globe to the left. Quote Link to comment Share on other sites More sharing options...
RejZoR Posted August 19, 2015 Author Share Posted August 19, 2015 Ok, though that's a really stupid design choice. You got 3 actions, X and Y axis and clock rotation. Why the hell are they depending on each for a single action? Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 20, 2015 Share Posted August 20, 2015 You're misunderstanding how these controls work. Try imagining the roll control is an eyeball with an arrow sticking out of the centre of it. Rotation is the eye twisting about the arrows shaft. Ouch - yucky. Next is radial movement. This is twisting the arrow from side to side while it's head does not move. See how the above rotation is still about the arrow shaft even though it's off to one side? In this way these two controls are intrinsically linked. The final rotation is rotating the arrow about it's sharpened (and bloody) head. This has an effect on radial movement: consider twisting the arrow to one side and then rotating it (that's gotta hurt!). This macabre and gruesome tutorial is brought to you by Zombies.com (maybe) In slightly less terrible terminology (thanks Bruce)... Item1 is the rotation around the center (applied first), Item3 is the tilt from center. Item2 is the direction that Item3 is applied in. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Rick Brewster Posted August 20, 2015 Share Posted August 20, 2015 Ok, though that's a really stupid design choice. Grab the ball and slide it in the direction you want. The sliders work that way because it's just the way the math works out when the ball is mapped to an intuitive UI. And hold shift to constrain. So the other axes don't drift. Don't just point at something and call it stupid. Add some intelligence to your sentences. Don't assume something is "stupid" because you haven't figured it out yet. 2 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
racerx Posted August 20, 2015 Share Posted August 20, 2015 Agreed, it really irks me when someone calls something "stupid" because they just don't understand it. Lot's of people call math stupid, but were would we be without it? Quote Link to comment Share on other sites More sharing options...
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