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Realistic Chrome Text


barkbark00
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Okay, if you were using a smaller font size, the median blur should have still left you with gaps in the middle of the words. Then (hopefully the text is on a separate layer), then you do the drop shadows which gives it a sort of outline. Then you blur it to a whacky level, use the mask and boom! You get embossed looking text. So yeah, the drop shadows should change the appearance, but you need it to have a white backround, say, to see the difference. And the text must be on a layer with nothing else on it.

Hope that both helps and makes sense.

P.S. I may have missed steps in my bit up the top, so follow the tutorial at all times!

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Will someone please help me?How do I make it so the text just doesn't become a messy blob?
messy blob? I'll help you out, but what do you mean by messy blob? Maybe it's the text you're using?

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Will someone please help me?How do I make it so the text just doesn't become a messy blob?
messy blob? I'll help you out, but what do you mean by messy blob? Maybe it's the text you're using?

I used Arial Black and font size 108, I also tried regular Arial but they both became blobs, the Arial Black after two and the Arial after a three.

dgcam5.th.png

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Will someone please help me?How do I make it so the text just doesn't become a messy blob?
messy blob? I'll help you out, but what do you mean by messy blob? Maybe it's the text you're using?

I used Arial Black and font size 108, I also tried regular Arial but they both became blobs, the Arial Black after two and the Arial after a three.

dgcam5.th.png

What step is leading to your text being too round?

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Are you using the letters: D,O, and C because I can do it for you if you are having a hard time.

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Er, it was DGC not DOC.Not sure what DOC would stand for...unless i was a doctor.It's the blurring that makes it round.

I was guessing cause I didn't know what the letters were. :P

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I can't get it to work :(

If i put the curves in 255,1 It goes full black, so i set it in a close thing, where it goes black text and white bg, but after that I just can't get anything else.

All of the graphics in my sig added up to larger than the 150px height limit so BoltBait deleted them.

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One thing I have used this tutorial for is "gloss maps"

It works very well to put a sheen onto things that should have them. I've used it on armor, shields, cloth, anything that needs some gloss or shine added.

Could you give an example?

I start with the base image

baseimagejc1.png

I make a mask per the tutorial

bodymaskae7.png

I perform the tutorial steps, sometimes having to fiddle with the size of the median and gaussian blurs and end up with a gloss map

bodyglossvk1.png

I put the gloss map layer above the base image layer, set the gloss map to OVERLAY and adjust the opacity to my liking, to get something like

glossandbasevp6.png

This works well for metal, plastic, cloth, anything that might have some shine, reflections or sheen to it.

You can edit the gloss map if it puts highlights that are inconsistent with lighting, etc.

impactow4.png
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This is the best effect for PDN that i have seen - honest!

Heres my attempt - all I did extra was make a new back layer, gradient ( :LinearGradient: ) added noise ( :AddNoise: ) at 75, 0. Then motion blured ( :MotionBlur: ) at 0, 200. Then i used the same chrome effect curves as BarkBark00, and added a water reflection.

14039_d72f00c3ffeb21990e033ea1f891d3da

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