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Remember the fonts I've used ...


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Wish I'd done that when i first started a long term series of icon creations for a games console (emulators, apps etc). I always try to use an authentic font or fonts ie. one that was used by the original games, console or even original packaging so practically every one uses or trialed at least two different fonts.  

 

Before using that obvious and ^^ easy solution I kept copies of all fonts used in image resource packs for each icon and sometimes other fonts that I'd considered using instead but didn't too. It does not take up that much space but it is a much less sensible method.

 

BTW I suggest that in any layer naming used it also includes the font's point size, specific name as listed by PDN and any customisation ie. italicization, emboldening and colour hex code etc. The latter can be useful if, like me, you often experiment with text colour choice and therefore the 'base' text layer colour may not be the final one used. Obviously you can save alternative coloured text trials in another layer but if they are all subtle variations precise identification can still be helpful.  Same goes for the transparency setting too.

Edited by IHaveNoName
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7 hours ago, IHaveNoName said:

BTW I suggest that in any layer naming used it also includes the font's point size, specific name as listed by PDN and any customisation ie. italicization, emboldening and colour hex code etc.

 

Yup. I too go full Monty on the font specs in the layer title. One additional benefit: when importing  as a layer the info info persists ☺

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On 4/21/2019 at 2:36 PM, Ego Eram Reputo said:

 

Yup. I too go full Monty on the font specs in the layer title. One additional benefit: when importing  as a layer the info info persists ☺

 

This (putting the name of the font, points, etc. etc.) on the layer name is one of those things which is so OBVIOUS when you see it spelled out, and cause for striking the forehead with the heel of the hand and a mutter of "Well, DUH! Why didn't I think of that?"

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