hanspeter Posted April 21, 2019 Share Posted April 21, 2019 How should I remember which font I have used in a previously saved image? Any tips? /hans peter Quote Link to comment Share on other sites More sharing options...
BoltBait Posted April 21, 2019 Share Posted April 21, 2019 Since you always put text on it's own layer (... you do this, right?!) just put the font name in the layer's name. 1 1 Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
hanspeter Posted April 21, 2019 Author Share Posted April 21, 2019 Excellent idea! Thank you so much! /hans peter Quote Link to comment Share on other sites More sharing options...
IHaveNoName Posted April 21, 2019 Share Posted April 21, 2019 (edited) Wish I'd done that when i first started a long term series of icon creations for a games console (emulators, apps etc). I always try to use an authentic font or fonts ie. one that was used by the original games, console or even original packaging so practically every one uses or trialed at least two different fonts. Before using that obvious and ^^ easy solution I kept copies of all fonts used in image resource packs for each icon and sometimes other fonts that I'd considered using instead but didn't too. It does not take up that much space but it is a much less sensible method. BTW I suggest that in any layer naming used it also includes the font's point size, specific name as listed by PDN and any customisation ie. italicization, emboldening and colour hex code etc. The latter can be useful if, like me, you often experiment with text colour choice and therefore the 'base' text layer colour may not be the final one used. Obviously you can save alternative coloured text trials in another layer but if they are all subtle variations precise identification can still be helpful. Same goes for the transparency setting too. Edited April 21, 2019 by IHaveNoName typos Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted April 21, 2019 Share Posted April 21, 2019 7 hours ago, IHaveNoName said: BTW I suggest that in any layer naming used it also includes the font's point size, specific name as listed by PDN and any customisation ie. italicization, emboldening and colour hex code etc. Yup. I too go full Monty on the font specs in the layer title. One additional benefit: when importing as a layer the info info persists ☺ 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Marilynx Posted April 23, 2019 Share Posted April 23, 2019 On 4/21/2019 at 2:36 PM, Ego Eram Reputo said: Yup. I too go full Monty on the font specs in the layer title. One additional benefit: when importing as a layer the info info persists ☺ This (putting the name of the font, points, etc. etc.) on the layer name is one of those things which is so OBVIOUS when you see it spelled out, and cause for striking the forehead with the heel of the hand and a mutter of "Well, DUH! Why didn't I think of that?" Quote Link to comment Share on other sites More sharing options...
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