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Ego Eram Reputo

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Everything posted by Ego Eram Reputo

  1. Be very careful placing MessageBox inside the render loop. If it's badly misplaced (and not well trapped) you could be looking at it popping up once for every pixel. Ouch.
  2. Did any error message show up? If so, please show us what the message says.
  3. You mean the Colors Window? Check that you have the window "snapped" into the bottom left corner of the Main window. It will click/lock/snap into place when you drag it close to the corner. It does so in both vertical and horizontal directions. Once tethered into the corner it should follow the main window everywhere.
  4. Ok. Let's take a step back and ensure SP1 is correctly installed Start Menu > Computer (right hand sidebar) + Right click > Properties (alternatively Control Panel > System and Security > System) Under the heading "Windows Edition" does it say SP1 is installed?
  5. Second image shows 1603 error - this has been successfully resolved by following the steps laid out in this thread: http://forums.getpaint.net/index.php?/topic/18931-fatal-installation-error-1603-fix/
  6. This is a known problem with SP1 not being recognized. Last time it was reported, a repair to .NET fixed it. Open the "Programs and Features" control panel. Locate the entry "Microsoft .NET Framework 4.5" in the list (might also be listed as 4.5.2). Click on the entry, then click on the "Uninstall / Change" button, and choose Repair. Once that is done, disable your anti-virus and do a cold boot. Attempt re-installation from unzipped download (not running the exe from within the ZIP file). Please let us know how you get on. Good luck.
  7. Please give us more information... What are your system specs? What version of paint.net are you trying to install? Can you post a screenshot of the actual error message?
  8. I'm all for modifying/improving the technique. Can you provide an example?
  9. I've been fooling with this hyper-real effect since away back here: http://forums.getpaint.net/index.php?/topic/26039-how-do-i-make-this-hyper-real-slightly-metallic-effect/ ReMake has given us Neon Edges to play with, and quite by accident, I found this little technique using it. 1. Duplicate the original image layer twice. 2. On the middle layer run Effects > Blurs > Surface blur at the default settings. 3. On the top layer, run @ReMake's Neon Edges with these settings: Thickness=6, Glow Intensity=22, Hue=0 & Saturation=90. 4. Invert the colors in the Neon Edges layer with Ctrl + Shift + I 5. Press F4 and set the Blend mode to Color Burn. You may need to clean up the edges of the Neon layer.
  10. Hello cweis127 and welcome to the paint.net forum Yes there is an easy way to do this. In paint.net any active selection will ignore subsequent editing operations which occur outside of the active selection. This means the edge of a selection acts like a border. You can use this feature along with the Recolor Tool (Keyboard key = R) to recolor only some areas of an image. Here's how: 1. Open your image. 2. Make a selection with any of the selection tools or any combination of the tools. 3. Activate the Recolor Tool 4. Set the Primary color to the shade you want to introduce. 5. Set the Recoloring tool options in the Tool Bar (Brush width, Hardness & Tolerance). Most importantly, set the Sampling mode to Sampling Once. 6. Using the Left mouse button "paint" the new color over the old. As you set the Sampling Mode to Sampling Once, the first color you click on will become the target color which gets replaced. Here you can see that I've recolored the road blue. All the recoloring has been automatically clipped inside the elliptical selection.
  11. 6000 x 4000 is quite an image! How does it behave on something more modestly sized - say 800 x 600?
  12. Yup. BoltBait and I suspected* that the file extension (jpg) was incorrect. This can occur when you manually type in a file extension rather than selecting it from the supplied list. Sometimes both extensions can be added. The plugin BoltBait linked to attempts to identify the correct file type. Looks like you have it sorted now. * BoltBait and I are psychically linked
  13. Something is definitely amiss! That looks like a corrupt file. Did you rename it or save it under a new file type when you last edited it?
  14. Hello iLink. Welcome to the forum. Looks like you're trying to open a file using File > Open Recent and the file cannot be found. You may have deleted it or renamed it. Either will cause paint.net to fail to locate it. You may have more luck opening the file using File > Open and navigating to the correct location or looking for the changed file name.
  15. @y emailcooke - please read the warning and take the action recommended in the link above. Your system is at risk.
  16. I've removed Oceana and Midora's posts from the competition thread. That thread is for posting entries - not for discussions. Those go here. In (hopefully) the last word on the plugin issue; CodeLab is free and a part of paint.net's tool set. Use it or don't - it's your choice. Just like Alpha Mask or Shape3D. There is no requirement for plugins to be published. Authors have a right to their code as much as artists have a right to that neat little technique they use to make xyz in their images. If an entrant wants to use an unpublished plugin - but is willing to admit it, the correct response IS NOT "You broke the rules" The correct response is "Wow. That's awesome! I could use that for xyz. Will it be released?" And finally.... If you're going to argue about the rules - you're taking this far too seriously. This is supposed to be a bit of fun AMONG FRIENDS. If these FUN competitions are going to continue to provoke sniping, outrage and toy-tossing I am seriously going to consider suspending them.
  17. Now a mini-tutorial! http://forums.getpaint.net/index.php?/topic/31884-restoring-lost-windows/
  18. The Render routine is run a number of times. Basically the Effect is passed a Rectangle of Interest (ROI). This gives a number of pixels to the Effect to process. When that is done, another ROI is passed. You can't control how many times this occurs from a CodeLab plugin. More on this >> http://boltbait.com/pdn/CodeLab/help/overview.asp In Visual Studio (not CodeLab) you have access to OnSetRenderInfo - this fires once, so it's a good place to do one-of-a-kind processing. There is still the fundamental difference between Effect plugins and Filetype plugins to consider: If you are altering pixels on the canvas you need an Effect plugin built with CodeLab or Visual Studio. If you need to run complex code once only you need to build it with Visual Studio with it's access to OnSetRenderInfo. If you want to write output to a file you should use a Filetype plugin. What type of file are you wishing to write to? Text? What parameters or configurable options do you need to access via the plugin dialog?
  19. Maybe I've put you wrong. Are you using CodeLab or Visual Studio? Have a look at this template for Filetype plugins, it might get you started: http://forums.getpaint.net/index.php?/topic/26034-propertybasedfiletype-template-using-indirectui/ With Filetypes you get handed a Stream by paint.net to write the output to. No need to create the file handling dialogs or anything like that, so you can concentrate on writing your output.
  20. Monitors interpret colors differently, so your view of an image on the internet might be different from mine. Consider that my monitor lives in a fairly dim room. I have the Brightness set down slightly from the default. If I had a lot of ambient light I may need to turn the brightness up a little more. Imagine what this does to an image I view from the internet. There are different color spaces to consider. 8-bit, 16-bit RGB and CYMK. All are valid and all can be used to create an image. No you're not going to get the same "internet" color - there is no such thing. Even your RGB's are bound to be slightly different to mine and everyone else's. If you really need this level of accuracy you would be better working in the CYMK color space with something like PS.
  21. Hi Omar & welcome to the forum. First of all - well done on your first plugin! I can't escape the feeling that you're re-creating the wheel in trying to write this yourself. Especially since you're trying to get a CodeLab plugin to do something it wasn't originally designed to to. You see CodeLab plugins (Effect plugins) are meant to be used to read pixels in from the source selection or layer, process those pixels and output the pixels to the destination canvas. In your case you really need a filetype plugin - one that will write the formatted pixel data out to a file. Why not this process 1. Convert the entire image to grey scale. 2. Copy an 8x8 pixels block to a new image 3. Use the CSV Filetype plugin to save the new image to hex format. The CSV plugin will handle an image of any size & allows output in a number of formats.
  22. Correct. There is no 1:1 correlation from RGB to HSV. The results of conversion contain many decimal places which need to be rounded to integers. This process happens automatically and there is no way to 'force' paint.net to use the HSV values.
  23. Eli - if you know some HTML, you can write a simple table document and have my Markup Renderer render it to the canvas. was rendered with this HTML <!DOCTYPE html> <html> <head> <style> table { width:60%; } table, th, td { border: 1px solid black; border-collapse: collapse; } th, td { padding: 5px; text-align: left; } table#t01 tr:nth-child(even) { background-color: #eee; } table#t01 tr:nth-child(odd) { background-color:#fff; } table#t01 th { background-color: green; color: white; } </style> </head> <body> <table id="t01"> <tr> <th>First Name</th> <th>Last Name</th> <th>Points</th> </tr> <tr> <td>Jill</td> <td>Smith</td> <td>50</td> </tr> <tr> <td>Eve</td> <td>Jackson</td> <td>94</td> </tr> <tr> <td>John</td> <td>Doe</td> <td>80</td> </tr> </table> . </body> </html>
  24. There is serious talent on show here. I'm very impressed. Please keep posting your images - they are awesome.
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