Jump to content

MiguelPereira

Members
  • Posts

    789
  • Joined

  • Last visited

Everything posted by MiguelPereira

  1. Omg Pyro is making PdN really funky this is very good the actual manipulation of gradient colors. ehehehehehe i've been playing around and made some. ps: (sorry for the quoting Stephan) Gradients.rar
  2. Well i was thinking that it could use an interface like Octagonal/Quad Reshape/Matte plugin with the dots and the preview thingy And as a programmer myself I think that using this kind of GUI (Graphical User Interface) it would easier to use the algorithm to calculate the regions on the image and then re-render it on the canvas. Obviously you could always select the transparent left-over and remove it from canvas, either by creating a new image with the previous reduce image size and the posting it, or by using the align object plugin and then reducing the canvas size. Anyway just a thought
  3. I may be wrong but i think that Tool and adjustments, etc... , basically the things outside the effects folder aren't accessible through plugins. It comes from the effects architecture impossibility to access the other things properties. But he would be my hero too if could make that...
  4. This AWESOME plugin let us do something that people request a lot, but applied only on the effects. You start the ScriptLab and you see to your left a list of your plugins. Then you chose what of them you want and when you start them it's just they normal way around. When you have your setting for the plugin, it goes onto the right and starts the list of the thing used. Then you repeat this process for whatever times you want with the plugins you have (any of them) The most amazing thing Is the way that SL renders out side the main canvas. And you can also move the list of used effects, and delete those you don't want, that it will render as if it was never there. Incredible... EDIT: David you beated me!! anyway... I vote for a sticky 2 times :D :D
  5. The coolest GUI i've seen but way better than the previous version Nice work
  6. I'm really sorry Rick and everyone else but I gotta say this OMG OMG OMG OMG OMG (I know this is against the rules) Pyro you are a genious, and for cryin out loud, how did you managed to get this algorithm? < I was gonna put more than one "?" but that is also against the rules and one fault is enough This is just amazing Now we can make Tutorial Pack's this is the best thing that ever happened here on PdN with Shape3D
  7. About the auto multiplication thing I agree with Rick, but as for the numbering the layers It would be a nice implementation even is the numbers were in the corner, a really simple numeration.
  8. MKT is the best to answer this (being the creator and all :D ) but i believe that the 3D representation doesn't come from render software like DirectX or OpenGL. I think that it is through a really high-concept algorithm that renders in it self the 3D representation. I believe that renders through a series of gradients and image background manipulation. Anyway I too think that this is a greaaaaaat plugin
  9. well this one wont render in a image with high res. I'm working on a pic with 2048x1536 it wont render the rainbow
  10. It doesn't let the space between to be chosen, this one does. This one doesn't have the line width option.
  11. this can come in handy Just one thing I think that even if it's a quick rendering plugin It should use the Switch function like this switch(Amount3) { case 1: if (x % Amount2 == 0) { CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } break; case 2: if (y % Amount2 == 0) { CurrentPixel.R = (byte)PrimaryColor.R; CurrentPixel.G = (byte)PrimaryColor.G; CurrentPixel.B = (byte)PrimaryColor.B; CurrentPixel.A = (byte)PrimaryColor.A; } break; } It might be better for high-res images (really high-res) anyway i was trying to put a line width function. nice work Lines.zip
  12. Well i found the same thing but with just really small movements of the slider chooser It's waaaaay to sensitive, it can be adjusted. well as for the matter up there ^^^^ I can give a hand at it i've learned enough c# to do that so if you want help just ask ....
  13. Post it in the Pictorium < it's the link to the last page Next time read the rules.
  14. Actually Ash Inner glow is more like the Glow effect only reversed (with the brigthness and contrast etc..), and the bevel plugin does not apply to rounded areas nor "weird-from-lasso" areas. This effect actually would make the Glass Ball tut that I made some time ago to be more accurate, when applying the light reflection on the glass surface.
  15. I would say a little noise with no sat and then motion blur like on the grass tut but not too wide the blur. just a little for the "fur" of the velvet
  16. That's good news but I would need someone to explain out to do that, or some link into some place where it teaches that. Anyway it was a good gatherin'
  17. Ok i quit I can't understand C# without proper training first, I can't do this, just build the dll from Boltbait's source. Sorry guys this should be in Vb.Net. Can anyone please make it, more than Mandelbrot and Julia sets, cause Boltbait already did a great work on those.
  18. Hm the fractals scripts.... I'll see what i can do from my knowledge of vb.net on those. It will take some time but I think I'll do something. Thanks guys
  19. I don't know c# but I think that a plugin like this could be done in codelab
  20. Is it possible to create a plugin that renders "simple" (cause they are not a simple thing ) fractals, like Mandelbrot's, Newton's, julia's, etc... I would assume that the coding behind it wouldn't be hard but the formulas would be more complicated. The Wiki on Fractals Some images and wiki links: A Mandelbrot Fractal Julia Set and the Wiki Burning Ship Fractal and his Wiki So... Is it do-able? [Just a off topic doubt. Sorry. What's with the little black dot on some topics?]
  21. I've done a tutorial on this but there was something about it I didn't like so I'm trying to remake it... tell me about it
×
×
  • Create New...