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drakaan

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Everything posted by drakaan

  1. It's only messed up until you let go of it. Drag a straight line and let go...it only looks wiggly while you're drawing it.
  2. No...are you talking about finding the RGB values for a specific *pixel* in a picture? If so, just use the eyedropper tool and click "more" on the color selector to see the values, like Ash said. The only other thing I can think of that you *might* be talking would be a histogram. Curves+ has that, if I remember correctly.
  3. Keep it up and I won't need InkScape half as much You need to fix the tooltip for PolyLine...It says the same thing as Polygon: EDIT: Rick...any chance of pulling this into the next official minor release? I'd have to rate it a 10/10 on the "drawing usefullness" scale.
  4. That's certainly possible, but not simple, and it would take a while to create a generic tutorial for that effect. In the example image, there's curvature on the top face of the object that affects what it looks like, and a flat image would look different. My guess is that the image was done in blender, which makes it a serious challenge... How about this: what if we talk about recreating the image itself, first?
  5. You know...I actually wrote 3 effects for doing just that (long time ago, just experimenting)..just make 3 copies of the image, and use the desired color effect on a different layer. If you want 'em, I can send 'em to you...assuming you're talking about a 3-color separation (R-G- Example... This: Becomes these:
  6. I like apophysis, too. I checked out chaoscope last night just to see what it was all about...I like it okay, except for the way you manipulate variables...the "random" shortcuts are handy (F3 till I like the shape, and ctrl-r until I like the colors).
  7. For still photos, this is called "slow sync flash". I know this because I was lucky enough to wander across this article on digg.com today: http://digital-photography-school.com/b ... sh-images/ It might be a good reference point for figuring out how to recreate an image like that from a basic still image (or from scratch with different layers).
  8. 'member what I said about you getting a protege, Ash...I'm nominating Madjik as candidate #1...
  9. Actually, from the look of that tutorial, it seems as if he wants to figure out how to do digital inking of a pencil drawing, rather than the coloring. For that, you might be able to use the line tool and drag the nubs to approximate that process. If that's not precise enough, I recommend that you take a look at Inkscape, which I use for that kind of thing all the time (import your drawing after it's been scanned, and just draw the inked lines over top of it as in the tutorial you linked to).
  10. I voted other... I think he should stay and keep Shape3D as his baby, but open-source the code. That way (as many other open-source projects do), he is open to the possibility of other programmers offering fixes and updates for specific issues, but gets to choose whether or not to create an updated build with them included. You could have people contribute language packs, code fixes, additional features, interface refinements, etc, etc I love shape3D, and I thank MKT from the bottom of my heart for it. Stick around and share the burden...
  11. this is going to be a very handy effect I only wish it worked the same at right angles (90 degrees and 0 degrees) as it does in non-cardinal directions (there's a photoshop effect that I can probably now duplicate pretty easily with this)
  12. I did something similar for the inset portion of the LCD monitor I made here It sounds like you're talking about making a beveled edge and smooth highlights. There are a lot of different approaches, but for a complex shape, you might start with the basic opening, use "outline object" to create the beveled area in a contrasting color, and then use that to make a selection area where you can overlay different highlights or gradients. A bit of gaussian blurring, and you have a nicely rounded edge.
  13. If you're talking about scalable clip-art, you're talking about vector images, which don't have any meaning in the current (or near future) versions of Paint.Net. Inkscape and http://www.openclipart.org (hint: use "advanced search") are probably the best free resources that I know of for that right now. If you use firefox, you can view the SVG files in your browser. To use the clipart with Paint.Net, you'd have to open it in Inkscape, select the stuff you want to use, and do a file->export to save it as a PNG... It'd be nice to have vector support in Paint.NET, but I think that's probably a feature request that would be labor intensive.
  14. You're right...search wasn't quite finding what I looked for. Thought I had discussed this somewhere else, but evidently it was here... Well, since it's not on the Feature requests topic yet, one more mention just engenders further discussion...
  15. I'm not sure if this is the same thing as "Adjustment Layers", but I think it's probably not. Would it be possible in current or future versions of Paint.NET to include the ability to use custom layer modes (similar to how effects plugins are used). With the addition of a new blend mode DLL, you'd get a new listitem in the layer properties mode dropdown box with the new blend mode's name. All blend modes would use the existing opacity slider and add no other settings. Just wondering...seems like there's a lot of opportunity for unique effects by allowing that (assuming it's not too much of a pain).
  16. The multiply blend mode has a big hint in its name as to how it works. For each pixel, each color channel's value for the layer set to multiply is multiplied by the value of the pixel in the layer below it (or in the resulting value of the layers below it, since they may also be using different blend modes). The result is divided by a constant value (typically whatever the maximum value possible for each channel is). So, white (255,255,255 in RGB) in a pixel set to multiply mode atop a blue (0,0,255) pixel would yield: red - 255 x 0 / 255 = 0 green - 255 x 0 / 255 = 0 blue - 255 x 255 / 255 = 255 ...or blue - 0,0,255 (so there would be no change) cyan (0,255,255) multiplied with yellow (255,255,0) would yield: red - 0 x 255 / 255 = 0 green - 255 x 255 / 255 = 255 blue - 255 x 0 / 255 = 0 ...or green - 0,255,0 Examples at mid-level values are a bit easier to understand if you use a shade of grey (where R, G, and B are equal) A mid-level grey (127,127,127) in a pixel with mode set to multiply set atop a magenta pixel (255,0,255) would yield: red - 127 x 255 / 255 = 127 green - 127 x 0 / 255 = 0 blue - 127 x 255 / 255 = 127 ...or purple - 127,0,127 More generally explained, darker pixels will darken the underlying layer (or lesser values for a particular color channel will lessen the intensity of that channel), and white will leave the underlying layer unchanged (or max values for a particular color channel will leave the intensity of that channel unchanged). I have the beginnings of a primer on multiply and additive blend modes (including the underlying math I went through just now) -->here<-- that includes some example images.
  17. I got voted for? I guess going first helps... Congrats to the victors, well done.
  18. Sometimes you don't "convert", You just look at before and after images (or the final image) and work out your own way in PDN. Since many tools are either different or missing... Right...I'm not saying the conversion process is a one-to-one type process where you just point folks at the appropriate tool...I know there are missing ones in PdN (today, anyway). I mainly used that word out of convenience. I went so far as to create the Turorial Translations section on the PdN Fanatics site.
  19. To be fair, if someone wanted IE6 with tabs, I'd point them here: http://toolbar.msn.com/tour_suite/tabs.aspx I've used GIMP before (I hate having to install GTK+ and dealing with the non-native interface in Windows), and I don't think (aside from not being able to directly translate Script-fu stuff) it would be difficult in most cases to convert a GIMP tutorial to a PdN tutorial. At least not more difficult than doing the same with a Photoshop tutorial. I'm very interested in seeing what particular tool that guy uses for a lot of his "glassy" effects (it looks like it's some kind of wraparound effect with transparency on the part that wraps to the front...a bit like shape-3d), and trying to do that (or something similar) in PdN. It may be that he's a GIMP superfreak...kind of a GIMP-using Ash-level artist, I dunno, but I think we can do better than "sorry, no idea".
  20. Rick, do you have a .pdn of the current logo for forum users to play with?
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