Jump to content

cjmcguinness

Members
  • Posts

    494
  • Joined

  • Last visited

Everything posted by cjmcguinness

  1. I clicked on that link and the following error came up: You have attempted to visit a page that poses a security risk to Intel. Information Technology (IT) blocks pages that use Social Engineering attempts to gain access to the Intel network. Here's the image... I've also updated the link in my previous post, just in case it does pose some sort of security threat.
  2. I've got another suggestion, if anyone's interested - what about skinning a car? There was a competition last year on deviantART - Skin a Scion The details page is still available with download links to the cars you could use. Also, take a look at some of the entries - including the winning one - to get an idea for the kind of manipulation I have in mind. We could choose one of the stock images provided in the competition page, or choose a completely different car (but perhaps steer clear of BMW's - we don't want to upset anyone, if you know what I mean ). I think it would be fun and challenging to do a 'Pimp my Ride' type of manipulation. If we are going to stick with the model-makeover theme, how about this picture of Sophie Dahl?
  3. There is discussion in the Photo Manipulation Contest discussion thread about a theme for the next contest and I suggested a 'makeover' type of manipulation, taking a plain photo of a model, with no makeup, and doing a complete makeover - including changing the shape of features, hair, etc... Mike.Ryan52 stated that this type of manipulation would require Photoshop and it's 'Liquify' tool, suggesting it might be beyond the capabilities of Paint.NET. I love a challenge, so I've taken the picture I proposed for the next contest and performed a complete overhal using only the magic of PDN. The main changes are:- Altered the position of the eyeballs so the subject appears to be looking directly at the camera, changed the shape of the nose; making it thinner, corrected the right side of the lips to make them more symmetrical, then composited the original face onto a different stock model - altering the shape of the face by shortening it to make it more round. Added a little bit of 'Soften Portrail' and Voila!
  4. I've done loads of 'small' touch-ups on my own photographs and get some very good results with PDN - I just think it would be interesting to see what can really be done with the tools and plugins we have got. I know of the 'Liquify' tool in Photoshop and have seen some demo videos on youtube, but the real challenge is seeing what everyone can do without such a powerful tool. I've done some pre-tests on the picture I posted above and have been able to resize the nose, change the colour and position of the eyes and clean up the skin using various blurs. I know it's a longer, more drawn-out process with PDN, but that'll make it all the more rewarding. <> Here's what I've managed to do with the earlier picture I posted... I corrected the eyes so they are looking directly at the camera, adjusted the nose to make it thinner, changed the right-side of the lips so they are more symmetrical and then composited the face onto another stock model, shortening the head to make it more round; a little bit of 'Soften Portrait' and voila!<> But if anyone has some other suggestions let's hear them (or should I say, see them).
  5. Congrat's Pyjo - great effort. I think a facial makeover would be a good idea, something like this before/after picture... There's some reasonably good stock available on deviantART, such as this... The idea would be to give the model a complete makeover - even going as far as changing the shape of features, changing the hair, adding jewelery, even putting the head on a different body, extending the original picture and/or placing the model on a different background. Anyone else like this idea, or have a different one?
  6. Another method that I prefer to use is applying the Drop Shadow effect, with the X & Y offsets at 0, and adjusting the blur level - repeat 2 - 10 times depending on how much stroke/shadow/glow you want around the text. The latest update of the effect also allows you to add solid shadows of varying thickness (widening radius) - you can get border effects such as this... Drop shadow is part of KrisVDM's effects package.
  7. Duly noted and now corrected... What I did was... 1. Expand the canvas size to 3000 x 3000 (secondary colour transparent) 2. Run Polar to Rect effect (angular offset 90) 3. Create a new layer and insert the text, for width, where you want it to go (in this case between the stars) 4. Select and squash the height of the text to best fit. 5. Run Rect to Polar effect on each layer separately 6. Crop to get rid of exterior blank space 7. Align text as required to fit exactly.
  8. While I was beavering away, Ash beat me to it. I used a different method, involving Polar to Rect, add the text, then Rect to Polar. If you want full details I can write them up. -CJ
  9. There was a major discussion thread on this subject about 6 months ago - Reorganising the Forum - Making Tutorials a top level index. (please do not reply to that thread, as it is very old and against the forum rules) - the outcome of which was that I created a categorized tutorial section in the Paint.NET Wikibook started by usedHonda. I haven't updated this in a while, but check it out, you'll find some of the best tutorials listed there, in a range of categories. I really should get round to updating this with some of the best new tutorials...
  10. how did you so that. Its amazing and smooth I used the techniques in cjmcguinness' tutorial "make a chain" to "tie" it Cool, it's good to know that some of my older tut's are still being looked at, and techniques are being adapted for new uses. Excellent work; raising at a slight angle and putting the shadow behind gives real depth. -CJ
  11. PrettyDarnNeat, You shouldn't be so hard on yourself, it's a brilliant effort; very good variation on the cards and the chips. I'm glad you learned a few things from this tut that hopefully you'll be able to use in future projects. I've always been of the opinion that you should try out as many tut's as you can, even if the final subject matter is not particularly what you are interested in, because there'll virtually always be an effect or technique employed that you didn't know of, or hadn't used before. The real trick is to be able to take the new techniques you learn; to use and adapt them to develop your own style and unique pieces of art. You were able to take the basic steps of the tut and change the final outcome by adding a light source and shadows very effectively - quite different from the reflections I used in the original. Your next challenge is to take what you have learned and start dazzling us with new and inventive pieces in the Pictorium. All the best, -CJ
  12. Looks like I just experienced the same issue as TheSwimmer Exception details: System.TypeLoadException: Could not load type 'PaintDotNet.EventHandler`1' from assembly 'PaintDotNet.Core, Version=3.30.2980.33384, Culture=neutral, PublicKeyToken=null'. at PaintDotNet.ColorsForm.InitializeComponent() at PaintDotNet.ColorsForm..ctor() at pyrochild.effects.common.ColorsDialog..ctor(Boolean UseTwoColors) at pyrochild.effects.splatter.ConfigDialog.swatchColor_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Full pdncrash log file is attatched... 20080301_pdncrash_Splatter.zip
  13. OK, so this is not a bug (I've updated the title of the thread to reflect such) and is, in fact, by design. Does it not seem logical to assume that if the user has selected an area of the canvas then used Move Selection to refine the selected area that they would require the selection to be scaled according to the currently selected area's revised aspect ratio - that is certainly how I would expect the software to behave? I cannot conceive a case where I would want to make a selection, refine the size and shape of that selected area, then want to scale the newly selected area according to the aspect ratio of my original selection, or am I missing something blatantly obvious? Would you mind explaining the thought process behind your original design for this behaviour? Thanks - CJ
  14. Check out the CG Painting tut. It's probably the closest thing you will get to this kind of tutorial.
  15. I have had a quick search through the bug reports posted here and have not found this one logged, so I thought I'd bring it to your attention. The problem occurs when using any of the select tools (rectangle, lasso or ellipse), using the Move Selection tool to resize/reshape the selected area, then switching to the Move Selected Pixels tool and trying to scale the selection at a fixed ratio. Steps to reproduce: 1. Open up any picture on the background layer 2. Choose any select tool - such as Rectangle Select (the same issue applies to lasso and ellipse selections) 3. Select an area of the canvas 4. Choose the Move Selection tool and change the size/shape of the original selection 5. Switch to the Move Selected Pixels tool 6. Holding the SHIFT key and, using the left mouse button click on one of the corner nubs and try to scale the selection You will notice that the 'fixed ratio' of the scaling reverts back to the original selection shape/ratio, and not that of the resized selection This can be particularly annoying if you are trying to make a very accurate selection and use fixed ratio scaling, as you have to get your original selection exactly right. It would be very useful if you could use the selection tools to first select an area, then make use of the Move Selection tool to change the size/shape of the selected area in order to make an accurate selection, then be able to switch to the Move Selected Pixels tool and scale according to the ratio of the current selection, and not that of the original. Can this be changed in a future release of Paint.NET, please? Thanks - CJ Version: Paint.NET 3.22 Operating System: Windows XP Pro - SP2
  16. Looking good so far. But I think you need to work on the shape of your pockets; the top ones don't look too bad, but the centre pockets and the bottom ones are a strange shape. You'll see from the diagram below what I mean - I made a basic rectangle and 6 circles for pockets, then used Rotate Zoom to the approximate angle of your table. This simulates the pocket shapes you should be looking to replicate. BTW - your wood texture for the surround is fantastic Looking forward to the next update. -CJ
  17. In order to get over my disappointment at the release of the forthcoming J.J. Abrams helmed Star Trek film being delayed until May '09, I plunged myself headlong into making a film poster/wallpaper for the movie. Clickety-click to view and download the full 1440x900 wallpaper version. Unfortunately I can't lay claim to the render of the Enterprise, this is by a fantastic visual and special effects artist called Gabriel Koerner, and the mountain-scape is from the Paramount Pictures logo. The rest is pure PDN (I am particularly proud of the space background on this one, as space-scapes are not usually my thing.
  18. I just got an email from Photobucket to tell me that I have exceeded my bandwidth for this month. For the next two days none of my posted images will be visible on the forum (bandwidth resets on 17th). Funnily though, my signature is still working, and that's hosted on PB ? :? ? I've had to register a 2nd Photobucket account and begin uploading some of my stuff. The first thing I did was to upload all the images for the Real Car -> Toy Car conversion tutorial, and edit all the image targets in the main post. Thought this was wise as it's a sticky'd tut - so wanted to keep it active. Looks like I'm gonna have to strip out some images from my main PB account and switch them to my secondary account in order to ensure that I do not exceed the bandwidth again next month (didn't realise that my images were so popular; all the bandwidth can only be coming from this forum, it's the only place I post linked images).
  19. I've updated my Real Car -> Toy Car Conversion tutorial to include using this plugin at the final stage, to pull all the separate pieces back together. Excellent job, Madjik.
  20. I didn't include specific instructions for moving each of the separate parts back together in the original tutorial, as I assumed it would be something that could be figured out reasonably easily - just using the rectangle select tool to highlight the pieces, then dragging them back together. However, there's been a new plugin developed recently that makes the final process very quick and simple - Madjik's Gravity plugin. Simply run this plugin on the entire canvas and select the direction as 'Left' or 'Right', and the picture will be put back together. You can then highlight the transparent area with the Magic Wand tool, press CTRL+I to invert and the press CTRL+SHIFT+X to crop. I think I'll update the original tutorial with these final instructions, to make it (as you say) perfect. -CJ
  21. The way I would do it is... Type the required text on a new layer, then use a combination of Rotate/Zoom and the Tube Oblique plugin. You can apply these effects in either order, for slightly different results. You end up with something like this...
  22. Personally, I would use Adjustments > Hue & Saturation (CTRL+SHIFT+U). Try somewhere around... Hue -30, Saturation 50, Lightness -10 (just on the layer with the new face).
  23. A simple option would be to use a text font for the callout's - such as Talk, from dafont.com. You can download and install the font, then when you open up PDN use the TEXT tool to place the desired callout where you want it - you can then create another layer and change to a different font to type the speech you want over it.
×
×
  • Create New...