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cjmcguinness

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Everything posted by cjmcguinness

  1. Just a quick, colourful, abstract. ^^ Clickety-click to for full view and download of the 1920 x 1080 HDTV Widescreen version ^^
  2. Just a quick, colourful, abstract. ^^ Clickety-click to for full view and download of the 1920 x 1080 HDTV Widescreen version ^^
  3. Sort of, but in the opposite direction - blurring inward toward a point, rather than outward from a point. The reason I pitched this as Motion Blur+ was that I like the current level of distance control you get with Motion blur, but rather than blurring in uniform straight lines an improved version would allow the user to blur toward a single focal point. I suppose this could be added as an improvement to the current Zoom Blur Deluxe, with the ability to select negative values. I would see this as more a combination of Bulge (with the ability to use negative values) and Motion Blur; but yes, you've kinda got the right idea.
  4. I have a request to all you plugin developers out there - can someone produce a Motion Blur+ type of plugin; the specifications are described below. Recently I've been playing around with creating 3D text using a technique provided in Jake2K's tutorial that involves using Motion Blur. However, I've found that this can produce some unrealistic results when you rotate text (or indeed an object) at an oblique angle, as the 3D parts all end up being the same size (those closest are the same length as furthest) - ie. not really in perspective (example 1). Example 1. I've also tried using zoom blur to create a perspective effect, but given that zoom blur works from the centre of an image (or the chosen focal point in Zoom Blur+) you get the effect of the 3D base of the text being larger than the text itself (example 2). Example 2. Now, ideally I am looking for someone to develop a plugin, something similar to the Zoom Blur+, where you can adjust the focal point of the blur - but instead of the object being blurred FROM that point, it is blurred TOWARDS that point. Essentially, a Motion Blur+ plugin, where the image, instead of being blurred in a single uniform direction (example 3), the user can select a focal point and everything is blurred towards that point (example 4). Example 3. Example 4. If you take Example 2, and think of placing the focus of the blur below the text and having the 3D part blur inwards, towards that point, then you could create 3D text with more of a feel of looking down from above. If you set the blur length long enough it would appear to blur into infinity This could almost be called Perspective Blur, and would have other applications beyond simple 3D text - I'm thinking of blurring backgrounds of photos to a perspective point, blurring clouds that disappear off into the horizon, etc... I'm sure (given the complexity of some plugins that have been developed) that this would be 'reasonably' straightforward to make, combining elements of the current Motion Blur code, perhaps with elements of Zoom Blur (but kinda in reverse). I'm hoping there's someone out there up to the challenge. -CJ
  5. My initial thought was that simply the act of right-clicking on a color management area could switch the focus from Primary to Secondary, but thinking about it further, it would probably be best to stick with the drop-down for toggling and using the advanced properties (in the extended window). But I do believe that in the basic window, full left & right click control of both the color wheel and palette would be useful; without having to switch between the two. Getting even more radical, the Colors window could be altered to allow maximum control in the normal window, by moving the manual selection of Primary & Secondary to the 'extended' area and bringing in the Alpha Transparency to the normal view. If users had full left/right click control in the color window the only need for manually switching between the two would be in the 'extended' area for control of RGB & HSV values. The focus of the Alpha Transparency could always remain in the Primary colour, and the user could use the 'bent arrow' to toggle Primary & Secondary - thus changing the focus of the Alpha control. Alternatively, if we had full left/right click control, you could adjust the Alpha value of the primary and secondary colors by either right or left clicking on the Alpha slider. I find I use the Alpha control a lot more than manually adjusting the RGB or HSV values, so it would make sense for this control to be available in the standard colors window. Something like this... I don't want to get too sidetracked from the original request, which is full right-click control of the secondary color in the wheel and the palette.
  6. This is not quite a full feature request, but there's a niggling issue with the Colors window that I have been meaning to mention; it's by no means a major issue, just a point of consistency that (in my opinion) could be fixed/amended for better operation. When using the Colors window, for selecting Primary and Secondary colors, when the focus is set at 'Primary' you can left-click on the main color wheel to select the primary color; currently right-click does nothing. However, if you use the color palette below the wheel, you can left-click to select a Primary color and right-click to select the Secondary color. Now, if you switch to Secondary color (from the combo) a left-click on the color wheel selects the Secondary color (as you would expect) and right-click still does nothing. In the palette area, left-click changes the Secondary color, but now right-click still also changes the Secondary color (you might expect that it would change the Primary color). The same continues in the expanded colors window, with the RGB and HSV values - only left-clicking can change the Primary color (or Secondary, if you have this selected from the combo). Now, I am not a programmer, nor familiar with the capabilities of configuring mouse-click actions, but my question is, is it possible to program the left and right mouse buttons to control the Primary and Secondary color choices in the color wheel, palette and RGB/HSV sections all by the same method - left-click adjusts the Primary and right-click adjusts the Secondary (and vice-versa)? In fact, if this were possible it would negate the need for any drop-down combo for selecting Primary and Secondary color to perform adjustments, as all Primary and Secondary colors could be selected/adjusted by use of just the left & right mouse buttons. Is this something that is possible? I would like to suggest, at the very least, that when the user has selected Secondary color, that a right-click in the color palette should change the Primary colour; as this would be consistent with user experience when in Primary mode. Does anyone else agree, or have an opinion on this? Thanks-CJ
  7. If there is still interest out there for another Photomanipulation contest, and Jerkfight is too busy to oversee it, I'll happily take over the management of the next contest. Alternatively, perhaps Pyjo, as winner of the last contest, would like to take on these duties - as well as deciding on the next theme. Either way, I'm eager to have a go at something else...
  8. It's been some time since I submitted anything 100% original, made with Paint.NET - but I finally found the time to fulfil one of my desires/ambitions and create a full chess set, using only PDN. After spending a week (on and off) making the pieces I kinda lost interest in the background; perhaps I'll revisit this later and put in something more interesting. Each of the pieces was individually rendered using the amazing Shape 3D effect plugin - so are all based on basic geometric shapes, with some additional manipulation. I had to make a decision when it came to the Knight, as this is generally represented by a horses head (not easy with Shape 3D!). After many experiments, I finally settled on a "Lance & Shield" design, and I think it turned out OK (although it's not as solid as the rest of the pieces). Click on the image to view larger size and/or download the full 1920 x 1080 HDTV widescreen version. Enjoy.
  9. It's been some time since I submitted anything 100% original, made with Paint.NET - but I finally found the time to fulfil one of my desires/ambitions and create a full chess set, using only PDN. After spending a week (on and off) making the pieces I kinda lost interest in the background; perhaps I'll revisit this later and put in something more interesting. Each of the pieces was individually rendered using the amazing Shape 3D effect plugin - so are all based on basic geometric shapes, with some additional manipulation. I had to make a decision when it came to the Knight, as this is generally represented by a horses head (not easy with Shape 3D!). After many experiments, I finally settled on a "Lance & Shield" design, and I think it turned out OK (although it's not as solid as the rest of the pieces). Click on the image to view larger size and/or download the full 1920 x 1080 HDTV widescreen version. Enjoy.
  10. Excellent, I like it. However, there's one thing that doesn't look quite right; the angle/perspective of the table compared to the chips. The attached image will demonstrate what I mean; it looks like the viewing perspective angle of the chips and the table are quite different, in my (very rough) estimation the chips are rotated to an angle of roughly 87 degrees, and the table is somewhere around 75 degrees (you will see the difference in the arrows I have overlaid). You should be conscious of this sort of perspective/angle difference, as matching the two will give your images more realism. Hope this helps for future work. -CJ
  11. Something I made using Jake2k's 3D text tutorial.
  12. Excuse me for bumping a previous post, but thought I'd put it out there again...
  13. Glad you liked it, thanks. I've updated the original post with revised instructions for accessing Median; but rest assured, the dotted line feature is still very much alive and well in 3.30 Beta 2.
  14. My vote goes to Pyjo - great job, on the mouth, glasses and hair.
  15. Here's a sample of my work with Paint.NET over the last 12 months. Digital Art Table Games Glass Widescreen Dark Art Miscellaneous Photography and Photomanipulation Pixel Art All* above work is 100% Paint.NET. * Flames in Three-Cubed rendered in Chaoscope Enjoy.
  16. This is probably my favourite and most accomplished piece of art, to date. I later adapted it for use in my signature and avatar. If anyone is interested in how this was created, please read the tutorial
  17. I was having a hard time imagining how some of the actors that have been cast to play well established roles in the forthcoming Star Trek movie (unfortunately not due until May 2009) might look, so tried my hand at a bit of photomanipulation; let me know what you think. Simon Pegg as Lt. Commander Montgomery Scott Original Scotty & original Pegg John Cho as Lieutenant Hikaru Sulu Original Sulu & original Cho
  18. This is an abstract piece I created a couple of months ago and posted in the old Pictorium. It's one of my pieces that I am most proud of, so would like to share it in this new Abstract thread. Enjoy. If anyone is interested in how this was created, there is a tutorial
  19. How did you come up with canvas size of 2400 x 1200? Thank you. There is a check box in the Canvas Size dialog that says 'maintain aspect ratio' - the initial canvas is in a 4:3 aspect, 800 x 600 (for every 4 pixels across, there is 3 pixels down). If you change the width figure, without unticking the aspect ratio button, the height box will automatically change to keep the new canvas to the same ratio. Untick the 'aspect ratio' box and change the figures in the width and height boxes independently, to 2400 & 1200 respectively. Regards -CJ
  20. What you need to do is cut out the main focal object from the picture and place it on a separate layer. Take a look in the Tutorials section for 'Cutting out images, the easy way". This will show you how to cleanly select out an area you want to keep sharp. Method would be, start with the image you want to manipulate and duplicate it [CTRL+SHIFT+D], so the same image is repeated on both layers. Cut out the focal image on the top layer (basically, remove the background - using the technique in the aforementioned tutorial). Now you can blur the bottom layer (unfocus, motion, gaussian, it's your choice - depending on what effect you are going for). Finally, once you have completed the blur on the bottom you can merge the top and bottom layers so you can save finished image as .PNG or .JPG or .BMP - whatever is your preferred image format. Hope this helps. -CJ
  21. Yes, 'tis Friday. When I posted earlier it was already 2:00am on Thursday in Ireland (but obviously still Wednesday in the US). The only thing that was boiled in my St. Patrick's day dinner was the potatoes. Although I live in Ireland I'm not actually Irish; originally from Scotland. There is some Irish ancestry (hence the surname McGuinness) - great, great grandparents on both sides (I think that makes me about 1/8th Irish).
  22. Today it is exactly one year since I joined the PDN forum And, startreksuite, in case you didn't know, you can celebrate your anniversary tomorrow.
  23. Stock used: Teeth and smile lines/creases (just the teeth, not the lips) Hair and chin.
  24. Wow! - Madjik you've really set the bar high for this competition, amazing work.
  25. Make sure you press CTRL+D to deselect any active areas before you run the Gravity plugin, or press CTRL+A to make sure the entire canvas is selected.
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