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cjmcguinness

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Everything posted by cjmcguinness

  1. Looks like someone's been having fun with converting Real Cars -> Toy Cars, similar to the tutorial. http://www.metacafe.com/watch/955065/cutest_ever/
  2. I was running out of time and, to be honest, struggling with this theme. Here's my entry...
  3. Thanks for the tip CJ, being a master "glass blower" yourself. I wouldn't consider myself a 'master' by any means; I've just discovered this technique recently and am learning all the time. But thanks anyway for the compliment - looking forward to your next effort.
  4. Looking good, you obviously figured out the Shape 3D settings no problem. It does, however, look somewhat 'cloudy'. Try toning down the contrast of the base image. Also, if you lower the opacity of the glass block and duplicate it, using curves and combinations of layer blend modes (color dodge or reflect) you might get a better result. Also, try putting some sort of background, something that will show off the glass and allow you to play with refractions (distortions through the glass). -CJ
  5. There's a very simple Photoshop tutorial I found (a while back) for this; it can easily be done in Paint.NET Human to Zombie tutorial
  6. An interesting Moire pattern I stumbled across when playing with Sine Waves effect. ^^ If you think your eyes can handle full 1600x1200 version then clickety-click ^^
  7. Thanks for all the comments. As for a tutorial, I (and many others) requested similar from Ash a while back when he was posting fantastic glass/ice work. Ash was reluctant to post a tutorial, and I can now understand why. There is no hard and fast method; the effect can be achieved in many different ways - each of my three glass pieces, while using similar methods (Shape 3D), have started with a different base image and utilised varying combinations of effects, adjustments, layers, colours, curves and layer blend modes - it feel it would be quite difficult to produce a standardised tutorial. In a way, I'm kind of glad that there was no established tutorial for this. It forced me to work this out for myself. It's all about experimentation and practise, practise, practise. I'm really still learning this technique myself, each new piece teaches me something new. Perhaps further down the line when I've established some standardized method that produces consistent results I will write up a tutorial. -CJ
  8. just saw that :shock: amazing, excellent job, its amazing Thanks guys, appreciate the comments.
  9. I have uploaded the Curved Card and Poker Chip .xml files again; not sure what happened to the originals - they were definitely available before. You should download these attachments and extract the files; I usually put mine in a Shape 3D folder within the Paint.NET user files (located in My Documents). When you are using the Shape 3D plugin, click the XML option at the bottom and select 'Load'. You can now load the extracted .xml file with all the settings. -CJ
  10. I assume you are referring to using the Align Object step in making the card. I should have mentioned in the tut, that before you use the Align Object effect, press CTRL+D to deselect the are you have just filled - this will align the object in the middle of the canvas. Hope this helps. -CJ
  11. Here's another effort from me at making realistic glass - still not 100% happy, but I think it's better than the first. ^^ As always, clickety-click to view larger size and download the full 1600x1200 version ^^
  12. Congrats, aile. Your entry certainly deserved it (got my one-and-only vote). I'm just delighted that the theme I chose inspired the PDN community and resulted in so many wonderful entries. -CJ
  13. In this tutorial you will be making something like this... I called the original piece 'Inside' as, to me, it looked like it could have been taken by a camera inside the human body. I posted this piece in the Pictorium recently (to a somewhat lukewarm response, which surprised me as I think it is one of the best pieces I've ever produced) and thought it worthy of a little tutorial, for those interested in how it was done (hamsterjam & Mastriani), and for those who may have missed it in the midst of the Pictorium maelstrom. You will need to download and install the Ed Harvey effect pack for this tutorial. Start with a reasonably large canvas, I'm using 1200 x 900 Create 5 new layers, so you have 6 layers in total. Steps 1 through 5 will be repeated on each of the 6 separate layers. I have experimented with flattening the image at specific points and applying the effects globally, but the finished product is much better if effects are applied to all layers separately. Starting on the Background layer, Effects > Render > Clouds :Clouds: : Scale 750, Roughness 0, Blend Mode: Normal. Repeat on layers 2 - 6. (Tip, quick way to repeat the effect is to click on the next layer and press CTRL+F). Go back to the Background layer, Effects > Render > Clouds: Scale 750, Roughness 0, Blend Mode: Difference. Repeat on layers 2 - 6. Starting from the top layer, Layer 6, press F4 to access the Layer Properties and change the Blend Mode to 'Lighten'. Move down the layers and repeat this on layers 5, 4, 3 & 2. (Tip, you can also access the Layer Properties by double-clicking on the layer). Starting from the Background Layer, Effects > Photo > Soften Portrait :SoftenPortrait: : Softness 10, Lighting 10, Warmth 20. As before, repeat this effect on layers 2 - 6. From the top (Layer 6), Effects > Distort > Crystalize: Size 8 (default), Quality 3. Repeat on layers 5 - Background (Crystalize is part of the Ed Harvey effects pack. You can play with the Size setting in this effect, depending on your canvas size; the bigger the canvas the higher number you can use. I set the quality at 3 for rendering speed, you can of course set this to the max if you don't mind the wait). We've now finished with individual layer effects, so press CTRL+F to flatten. Press CTRL+SHIFT+D to Duplicate the Background layer. On the top layer, Effects > Stylize > Relief (default settings). Change the Layer Blend mode of the top layer to 'Lighten', and flatten the image. The relief effect leaves a slightly nasty top and bottom edge to your image, so Layers > Rotate Zoom > Zoom 1.02 (Tip, click on the zoom slider control and use the up/down arrow keys to adjust the setting. You only want to move this up by 0.02, to get rid of the couple of pixels at the top and bottom of the image). Effects > Distort > Twist: Amount 20, Size 1.5, Quality 5. (You can, of course, adjust these settings to suit, but these are what I used and what I think produces the best effect). Finally, to colour the piece. When I first produced this effect the first thing that came to mind was that it resembled the a bodily interior, guts, intestines, if you will. For that reason I choose a real blood red colour (it is also where the name for the piece comes from). Adjustments > Hue & Saturation: Hue -30, Sat 150, Light -30. I would encourage you to experiment and adjust the settings at any stage to suit yourself (even different settings on each layer). Try different Cloud size, Different Blend Modes, Different Crystalize settings (or even a different Distort effect), different Twist settings and, of course, different colours. Please post your results and, if you use different setting and effects, post the details so other users can also try them out. I hope this tutorial will inspire you to take some of the steps demonstrated here and perhaps use them in different creative ways. Thanks -CJ
  14. [30] Firefly [35] Doctor Who [50] Stargate [55] Star Trek [35] The Twilight Zone
  15. :shock: wow :shock: thats really nice Thanks, I'm quite proud of this myself - considering putting together a little tutorial if anyone's interested.
  16. ^ As usual, you can clickety-click the image to view and download the full 1600 x 960 version ^
  17. Enter The Cortex: ^^ Clickety-Click to view and download the full size 1600 x 960 version ^^
  18. Clean and simple - but could be a bit brighter (on the right side) - 9/10
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