Jump to content

Illnab1024

Members
  • Posts

    1,178
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Illnab1024

  1. Could you please stop that sprits thing? Just make a frown smiley... That's really getting annoying. Sorry to be harsh, but yeah... My scrolling finger is tired...
  2. Hmm...Give me a second... I love my 10.1 MP Digital Camera- lovely... Ah! Paint.NET took away some stray bristles and made the handle black instead of yellow and did some corrective lighting - without a single plugin because my computer's dead EDIT: By the way, it's kinda crappy at the full res it;'s at now - but I'm sure you can play with it a bit, and that that is the biggest resolution you'll need!
  3. Try playing with the transparency threshold slider on the GIF save dialog (can anyone get the translations for this for his locale?)
  4. *coughs at the superfast code of the magnetic lasso that would be hard as heck to code*
  5. Sounds like a problem trying to load fonts...but definitely specific to your environment... Hmm.. *calls out through the darkness* Rick?
  6. Bleek: That's really cool - bit big for my current screen But nice bradsup: *bows head* All hail the fish that cuts itself! barkbark: Nice one. Can't wait to see the tut. Melikes shiny!!!
  7. Cheater, just an idea - you could try YafRay and use a light near the ground to simulate reflected light and lighten it up - but PdN is great for sparkling up bad renders Nice model too
  8. In an article like that...unexpected - PdN has been posted all over the wiki
  9. Well, it can be used as needed - aesthetics, or ease of measurement, many uses... Alpha-Only will only affect the alpha value of the pixels the affect is applied to... Say you have An image of something - set your primary or secondary color to oh say an alpha of 128, and the effect will only make a grid that is based on the alpha value of 128, not a color value of white or black... This way it keeps the original image's colors... I hope that's clear enough?
  10. Well, this isn't going to be implemented for a while, if it is - because Paint.NET isn't object-oriented now, meaning doing things like you describe would be very difficult.
  11. Yep. It's free. I think it's better than blowing hundreds of dollars on a tool with 5% of what you need and 95% of what you don't need...
  12. I have done the exact same thing on several occasions: annoying, yes... I think your idea is good, But it's a little less intuitive, I think...
  13. Hmm... One moment... *scurries off to make emboss with alpha effect* Whoa! First build run... Anyway, it works fine. Here: AlphaEmboss.dll This will retain the layer's original alpha imformation.
  14. Normal mapping is used primarily in 3D Rendering and such...
  15. Hmmm....Interesting and useful for some - a good idea to publish it
  16. Rick, Korteck means that the emboss effect be altered to keep the layer's original transparencies
  17. The mask should be the same size as the image it is gonna be applied over for it not to be tiled
  18. Well, if the mask file image is smaller in resolution than the image it is applied to, it is meant to tile over the image... Hmm...to your first question - that is the label input for the File you import for the alpha mask And the mask file should be [Doesn't have to be - it is converted to greyscale when loaded] a grayscale image where a pixel's intensity decides the alpha of the corresponding image in the selection...
  19. Got a crash log and looked it over: This text file was created because Paint.NET crashed. Please e-mail this file to paint.net@hotmail.com so we can diagnose and fix the problem. Application version: Paint.NET v3.0 (Beta 3 Release build 3.0.2548.23482) Time of crash: 12/29/2006 3:23:34 PM Application uptime: 00:08:45.2031250 OS Version: 5.1.2600.131072 Service Pack 2 Workstation x86 .NET Framework version: 2.0.50727.42 x86 Processor: 1x Intel(R) Pentium(R) 4 CPU 2.53GHz Physical memory: 639 MB Tablet PC: no Locale: pdnr.c: en-US, hklm: en-US, hkcu: en-US, cc: en-US, cuic: en-US Exception details: System.ComponentModel.Win32Exception: WriteFile() returned false (112) at PaintDotNet.SystemLayer.NativeMethods.ThrowOnWin32Error(String message) at PaintDotNet.SystemLayer.FileSystem.WriteToStream(IntPtr hFile, Void* pvBuffer, UInt32 length) at PaintDotNet.SystemLayer.FileSystem.WriteToStreamingFileGather(FileStream outputStream, Void*[] ppvBuffers, UInt32[] lengths) at PaintDotNet.HistoryMementos.BitmapHistoryMemento.LoadOrSaveSurfaceRegion(FileStream fileHandle, Surface surface, PdnRegion region, Boolean trueForSave) at PaintDotNet.HistoryMementos.BitmapHistoryMemento..ctor(String name, ImageResource image, IHistoryWorkspace historyWorkspace, Int32 layerIndex, PdnRegion changedRegion, Surface copyFromThisSurface) at PaintDotNet.HistoryMementos.BitmapHistoryMemento..ctor(String name, ImageResource image, IHistoryWorkspace historyWorkspace, Int32 layerIndex, PdnRegion changedRegion) at PaintDotNet.Tools.PaintBucketTool.OnFillRegionComputed(Point[][] polygonSet) at PaintDotNet.Tools.FloodToolBase.OnMouseDown(MouseEventArgs e) at PaintDotNet.Tools.PaintBucketTool.OnMouseDown(MouseEventArgs e) at PaintDotNet.Tool.MouseDown(MouseEventArgs e) at PaintDotNet.Tool.PerformMouseDown(MouseEventArgs e) at PaintDotNet.AppWorkspace.DocumentMouseDownHandler(Object sender, MouseEventArgs e) at PaintDotNet.DocumentView.OnDocumentMouseDown(MouseEventArgs e) at PaintDotNet.DocumentView.MouseDownHandler(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at PaintDotNet.SurfaceBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ------------------------------------------------------------------------------ Space on C:\ : 56kb Basically, PdN should handle the error here instead of just dying.
  20. Heh. Here's my shot at it - tell me if you want the PDN: EDIT: If I had not cropped the image for the sake of file size, the '3.0' part would be at the fair center of the image, - it being the focal center and all...
  21. dst[(int)xreflect, (int)yreflect] = src[x, y]; Due to the PdN Render method, you need to use the same destination pixel that's in the for loop for it to work properly... e.g. dst[x, y] = src[...]
  22. No, think about it - take an image of a flat logo, and turn it 45 degrees; compare that to taking an image of a logo turned 45 degrees and turning it 45 degrees in the other direction There is a difference...I hope I explained it clearly enough.
  23. That's the way the 3D render works....simple. That's perspective drawing for ya.
  24. Well depending upon your application... JPEG is good for most web application on large images, because the compression brings the filesize down to a reasonable size... PNG would be good for lossless storage of images on a personal drive or small images on web sites that need to be lossless.
×
×
  • Create New...