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Illnab1024

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Everything posted by Illnab1024

  1. Well, if you select your image, paste it onto a bigger canvas and rotate it to the opposite of the direction you want the effect to be applied to, apply the effect, then magic wand the empty space, invert selection, cut, paste into original image and rotate selection back to normal, you'll have what I think you were asking about.
  2. 1x vs. 2x likely means a good difference in cache and bus sizes, would be my guess. RAM also helps a bit, too, when you're not paging all the time.
  3. Naïve, yes. Really, everything's made different. Since Paint.NET was a student project, it took the easy way out and used the windows built in interfaces. Your Lide likely is not supported by said interfaces, and will not be able to directly export to PdN.
  4. Thanks. I just updated it, btw. So that older post is outdated
  5. usedhonda: I guess I have more contrast on my monitor, I can read it just fine (It is very...erm...blended in, though)
  6. No. Use Inkscape for modifying and exporting vectors. Also, the GIMP can import svg (scalable vector graphics) format. PdN has no support (yet) for this.
  7. First off, please resize your images. They are taking up way too much space. Secondly, lol.
  8. It's already a feature. F5, F6, F7, and F8 toggle the visibility of the Tools, History, Layers, and Colors windows respectively.
  9. Look, My first thought on this was no. Simple. We don't need it, (And I have enough clutter to read when looking at this forum, I don't wanna have to go to 30 threads to look at people's picture of random stuff...) And finding things in the pictorium is as easy as that search feature up there. See it?
  10. Which would you rather have, custom skins or a magic lasso?
  11. Where are you trying to save it to? Have you tried to reinstall .NET?
  12. Do you have the latest version? Are you sure your dock is capable of reading the icon's 256x256 format?
  13. The main reason you cannot find it is simply because it is licensed in such a way that having it out in the open is asking for the license to be breached: http://creativecommons.org/licenses/by-nc-nd/2.5/ Above is the license details. I wouldn't doubt you can use the .ico file for the dock. EDIT: Rick said the same above - use the EXE EDIT2: Better license link: http://creativecommons.org/licenses/by- ... /legalcode
  14. Write your text in black on one layer. Duplicate layer. Move layer down. Invert colors. Gaussian blur at an appropriate radius.
  15. http://paintdotnet.12.forumer.com/viewtopic.php?t=36
  16. Nope. Just got this thing today. I'm sure overclocking can't hurt nothing (It's been on pretty high loads and maintains 75 degrees Farenheit.) But, Protective. And Hmm... It would be too much a toy to fiddle around and clock the CPU, really.
  17. I gots something to be proud of now! PdnBench v3.0.2573.22452 Running in 64-bit mode on x64 OS Processor: 2x Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz Memory: 1022 MB Using 2 threads. Loading image ... (1024 x 768) done Rotate/Zoom at 0.00 degrees (3x) ... 275 milliseconds Rotate/Zoom at 70.00 degrees (3x) ... 273 milliseconds Rotate/Zoom at 140.00 degrees (3x) ... 269 milliseconds Rotate/Zoom at 210.00 degrees (3x) ... 250 milliseconds Rotate/Zoom at 280.00 degrees (3x) ... 278 milliseconds Rotate/Zoom at 350.00 degrees (3x) ... 263 milliseconds Oil Painting, brush size = 1, coarseness = 10 (1x) ... 129 milliseconds Oil Painting, brush size = 1, coarseness = 85 (1x) ... 247 milliseconds Oil Painting, brush size = 4, coarseness = 10 (1x) ... 521 milliseconds Oil Painting, brush size = 4, coarseness = 85 (1x) ... 640 milliseconds Blur with radius of 2 (1x) ... 116 milliseconds Blur with radius of 4 (1x) ... 195 milliseconds Blur with radius of 8 (1x) ... 295 milliseconds Blur with radius of 16 (1x) ... 538 milliseconds Blur with radius of 32 (1x) ... 1007 milliseconds Sharpen with value of 1 (1x) ... 293 milliseconds Sharpen with value of 4 (1x) ... 354 milliseconds Auto-Levels (50x) ... 237 milliseconds Clouds, roughness = 81 (2x) ... 869 milliseconds Clouds, roughness = 27 (2x) ... 406 milliseconds Clouds, roughness = 9 (2x) ... 265 milliseconds Median, radius 4 (1x) ... 330 milliseconds Median, radius 16 (1x) ... 598 milliseconds Median, radius 64 (1x) ... 1471 milliseconds Unfocus, radius 4 (1x) ... 481 milliseconds Unfocus, radius 16 (1x) ... 736 milliseconds Unfocus, radius 64 (1x) ... 1607 milliseconds Motion Blur, Horizontal (1x) ... 893 milliseconds Motion Blur, Vertical (1x) ... 1033 milliseconds Resize from 1024x768 to 512x384 ... 32 milliseconds Resize from 512x384 to 1024x768 ... 124 milliseconds Resize from 1024x768 to 1536x1152 ... 280 milliseconds Resize from 1536x1152 to 1024x768 ... 125 milliseconds Resize from 1024x768 to 2560x1920 ... 774 milliseconds Resize from 2560x1920 to 1024x768 ... 125 milliseconds Resize from 1024x768 to 3584x2688 ... 1523 milliseconds Resize from 3584x2688 to 1024x768 ... 126 milliseconds Linear reflected gradient @ 4096x3072 (5x) ... 821 milliseconds Conical gradient @ 4096x3072 (5x) ... 1969 milliseconds Radial gradient @ 4096x3072 (5x) ... 1212 milliseconds Compositing one layer, Normal blend mode, 255 opacity (20x) ... 42 milliseconds Compositing one layer, Normal blend mode, 128 opacity (20x) ... 226 milliseconds Compositing four layers, Normal blend mode, 255 opacity (20x) ... 546 milliseconds Compositing four layers, Normal blend mode, 255 (layer 0) and 128 (layer 1-3) opacity (20x) ... 833 milliseconds Compositing four layers, Normal blend mode, 128 opacity (20x) ... 832 milliseconds Compositing three layers, Normal+Multiply+Overlay blending, 150+255+170 opacity (20x) ... 720 milliseconds Transform simple surface, no transform, nearest neighbor resampling (25x) ... 55 milliseconds Transform complex surface, no transform, nearest neighbor resampling (25x) ... 55 milliseconds Transform simple surface, no transform, bilinear resampling (25x) ... 1665 milliseconds Transform complex surface, no transform, bilinear resampling (25x) ... 1659 milliseconds Transform simple surface, 45 deg. rotation about center, bilinear resampling (25x) ... 1550 milliseconds Transform complex surface, 45 deg. rotation about center, bilinear resampling (25x) ... 1546 milliseconds Transform simple surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x) ... 636 milliseconds Transform complex surface, 50% x-scaling 75% y-scaling, bilinear resampling (25x) ... 640 milliseconds Zoom out, rotated grid multisampling, 66% (1000x) ... 3189 milliseconds Zoom out, rotated grid multisampling, 28% (1000x) ... 871 milliseconds Zoom 1:1, straight blit (1000x) ... 2642 milliseconds Total time: 39807 milliseconds EDIT: Nice results on the quad, by the way
  18. Sorry to be...erm...annoying (It's the day of the week on which I don't care), but how's that Benchmarking Util. coming along?
  19. You gots a 3.0 PdnBench Laying around? I got my new computer today and want to benchmark it!
  20. *growls* 3.0 is better for several reasons, both technical and aesthetic.
  21. Theta Curves isn't a term known by the "general population" Imagine:
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