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BoltBait

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Everything posted by BoltBait

  1. Read Rick's post here: viewtopic.php?f=27&t=23064 for confirmation. (Specifically the second paragraph.)
  2. You don't need to start from scratch if you make a mistake. Check out the tool bar when making a selection. There you'll see options for adding or subtracting from a selection.
  3. In Paint.NET, select the area of the image you're interested in. Press Ctrl-C Open your word processing document and put the cursor where you want the image to show up. Press Ctrl-V
  4. You should find an HTML forum to ask this question. This has nothing to do with Paint.NET. Closed.
  5. Not possible with CodeLab. In fact, it would be fairly difficult because you'd need the source code to Paint.NET in order to copy the code for the UI elements (X/Y and color wheel controls). Maybe you could just use a drop down list box instead of a color wheel. Just make some presets including Primary and Secondary colors, red, blue, black, gray, purple, etc.
  6. That would be cool. But, I think you are under estimating how much work this would be for Rick and how confusing it would be for new users that accidentally selected more than one layer.
  7. If you can code in C++, just bite the bullet and learn C#. The changes are not that great. There are other plugins written in VB.NET... which I don't recomend. However, if you must, use this template: viewtopic.php?f=27&t=23004
  8. Being able to select more than one layer at a time isn't going to happen any time soon. Think about this: If you had more than one layer selected, how would effects work? When drawing, where do the pixels go? Way too much weird stuff going on here. Now, Rick may develop this later. But, I wouldn't hold your breath waiting for it.
  9. Depends on the glasses. The ones in this post probably wouldn't be too hard: viewtopic.php?f=16&t=33417 These would be more difficult: http://styletips101.com/wp-content/uplo ... lasses.jpg
  10. Not possible. Just duplicate the original layer and blur the top copy.
  11. Jamie Fox is a spammer. I deleted the link in the signature.
  12. OK, this is a combination of the following controls (top to bottom): 1. The Strength slider from the Effects > Noise > Reduce Noise effect 2&3. The Brightness and Contrast sliders from the Adjustments > Brightness/Contrast effect 4. The Yellow-Blue slider from my Adjustments > Color Balance plugin 5. The Saturation slider from the Adjustments > Hue/Saturation effect 6. Um... This last slider actually simulates the following: -Duplicate the layer -Change the top duplicate layer to blend mode Multiply -This slider is now the Opacity slider of the top duplicate layer's property box Basically, it functions like a Contrast adjustment for Saturation. Clear?
  13. That one's already in the Misc section. Is there another one that you can't view?
  14. Yes, mine is quite different from Tanel's. I usually don't need to sharpen my indoor photos (which this is designed for) since the focus is not set to infinity. I did include a sharpen function in my Landscape plugin (which is designed for outdoor photos). Have you tried that?
  15. This plugin requires the latest build of Paint.NET. Upgrade Paint.NET and it should work fine. This is no longer true. I recompiled the plugin against Paint.NET 3.36 so you should download it again and it will work with your version of Paint.NET.
  16. This plugin requires the latest build of Paint.NET. Upgrade Paint.NET and it should work fine.
  17. I was processing a large set of photos the other day and was getting frustrated that I needed to run 4-5 different effects on each photo. I thought that all of these adjustments should be on the same UI so that I could just run one effect. So, that's what I built. (Nothing new here, just a combination of a bunch of effects.) It saved me a ton of time processing those photographs as the sliders were remembered between each run. Hopefully you'll find this useful too. To install, download this file to your C:/Program Files/Paint.NET/Effects folder and unzip it. Download here Tested with Paint.NET version 3.36 and above. Here's the CodeLab source: // Author: BoltBait // Submenu: Photo // Name: Combined Adjustments // URL: http://www.BoltBait.com/pdn // Title: BoltBait's Photo Adjustments v1.1 #region UICode double Amount1 = 0.2; // [0,1] Noise Reduction int Amount2 = -10; // [-100,100] Brightness int Amount3 = 10; // [-100,100] Contrast int Amount4 = 1; // [-10,10] Yellow Blue int Amount5 = 5; // [-100,100] Saturation int Amount6 = 30; // [0,100] Final Multiply Adjustment #endregion // Setup for using the various blend ops private UserBlendOps.MultiplyBlendOp multiplyOp = new UserBlendOps.MultiplyBlendOp(); private UnaryPixelOps.HueSaturationLightness saturationOp; // Rick, stop moving stuff around! private byte Clamp2Byte(int iValue) { if (iValue<0) return 0; if (iValue>255) return 255; return (byte)iValue; } unsafe void Render(Surface dst, Surface src, Rectangle rect) { Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); saturationOp = new UnaryPixelOps.HueSaturationLightness(0, 100+Amount5, 0); // Setup for calling the Noise Reduction function ReduceNoiseEffect noiseEffect = new ReduceNoiseEffect(); PropertyCollection nProps = noiseEffect.CreatePropertyCollection(); PropertyBasedEffectConfigToken nParameters = new PropertyBasedEffectConfigToken(nProps); nParameters.SetPropertyValue(ReduceNoiseEffect.PropertyNames.Radius, 10); nParameters.SetPropertyValue(ReduceNoiseEffect.PropertyNames.Strength, Amount1); noiseEffect.SetRenderInfo(nParameters, new RenderArgs(dst), new RenderArgs(src)); // Call the Reduce Noise function noiseEffect.Render(new Rectangle[1] {rect},0,1); // Setup for calling the Brightness and Contrast function BrightnessAndContrastAdjustment bacAdjustment = new BrightnessAndContrastAdjustment(); PropertyCollection cProps = bacAdjustment.CreatePropertyCollection(); PropertyBasedEffectConfigToken cParameters = new PropertyBasedEffectConfigToken(cProps); cParameters.SetPropertyValue(BrightnessAndContrastAdjustment.PropertyNames.Brightness, Amount2); cParameters.SetPropertyValue(BrightnessAndContrastAdjustment.PropertyNames.Contrast, Amount3); bacAdjustment.SetRenderInfo(cParameters, new RenderArgs(dst), new RenderArgs(dst)); // Call the Brightness and Contrast function bacAdjustment.Render(new Rectangle[1] {rect},0,1); // Now in the main render loop, the dst canvas has a fixed up version of the src canvas for (int y = rect.Top; y < rect.Bottom; y++) { ColorBgra* srcPtr = src.GetPointAddressUnchecked(rect.Left, y); ColorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y); for (int x = rect.Left; x < rect.Right; x++) { // Boost the saturation *dstPtr = saturationOp.Apply(*dstPtr); // Yellow-Blue adjustment ColorBgra SourcePixel = *dstPtr; SourcePixel.R = Clamp2Byte(SourcePixel.R - Amount4/2); SourcePixel.G = Clamp2Byte(SourcePixel.G - Amount4/2); SourcePixel.B = Clamp2Byte(SourcePixel.B + Amount4); *dstPtr = SourcePixel; // Finally, add a little "punch" to the overall picture ColorBgra DestPixel = *dstPtr; DestPixel.A = (byte)(int)(Amount6 * 255.0 / 100.0); *dstPtr = multiplyOp.Apply(*dstPtr, DestPixel); srcPtr++; dstPtr++; } } } This is now included in my plugin pack.
  18. You might want to try this plugin: viewtopic.php?f=16&t=27968
  19. Hey, that's kinda like a bubble sort! Only in Bizzaro world.
  20. At the bottom of this page, click the "Full Editor" button. Attach your image from that page.
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