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TechnoRobbo

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Everything posted by TechnoRobbo

  1. Google isn't working to good her. Do you mean the Menu Name? I would have to change that.
  2. I used google translate but I'm pretty sure that many of the words will not translate correctly. Try this version and tell me if it makes any sense. (我用谷歌翻译,但我敢肯定,很多的话将无法正确翻译。试试这个版本,并告诉我,如果让任何意义。) This is version 1.3.25 with Chinese localization https://www.dropbox.com/s/bwe1lqxq63thssy/TRsDodgeBurn.zip?dl=0 (这是1.3.25版本与中国本土化。) Feel free to correct my (google's) Chinese. 随时纠正我(谷歌的)中国人。
  3. Version 1.92 adds an AutoSave!!!! Ready for Download
  4. Version 1.91 adds an Opacity adjustment and some internal stuff Ready for Download
  5. Version 1.3.23 Ready for Download - Turning off Shade Lock takes on new settings Ishi - Maybe this is causing confusion - trying to make shade lock more intuitive.
  6. Can you give me a narrative to reproduce - I can't get it to not work. Also, press the undo button just to see if it's a subtle saturation change. A specific image would be nice.
  7. Version 1.3.22+ Ready for Download Each Shader retains it's individual Exposure & Intensity Settings Default Settings now match Shader's Function optimal setting.
  8. This is my experience: Since all functions share the same controls, settings for one will adversely affect the results of another. Some use Exposure , Some use Intensity and Rotate Hue uses both. For instance, Intensity and Exposure both start at a value of 5. This is very minor where blur and desaturate are involved , especially in larger images, Color Blend and Saturate on the other hand love 5. Blur and desaturate work best at 20+. 20 is an extreme for Color Blend. In order to remedy this. I will work on saving individual settings for the different functions so they are persistent with the function. Until I publish this revision ,follow this rule When switching to blur increase Intensity to at least 15. When switching to color blend lower exposure to around 5.
  9. Version 1.9 Ready for Download Version 1.9 adds a Warp Curvature adjustment and preview
  10. Your Welcome Miss Nite Nurse 79, it was my duty and my honor. Neither did I
  11. Version 1.3.20 - Ready for Download Version 1.3.20 - ShadeLock is now persistent. If you set shade lock for rapid render it will behave as expected remain on as you change tools. Thanks to Ishi for finding the bug.
  12. use the lock shade checkbox otherwise it recalculates on every key press
  13. How are you accomplishing this? Draw on Canvis? If so use Output Scale to match the screen size (Grids base size is 500X500).
  14. Yes a multi-z was added to allow different styles of lines to close as a shape, but you still have to pay attention to the rules of nesting. Can't break the rules.
  15. Since your editing after the fact, name the lines first so you can group them together.
  16. Everything you need is in the kitten video - I'm in the process of editing the new video because I have to go back and forth between the render in the editing so you can see how little changes make the shape behave in PDN. Here's a clue you need 2 outer borders to reverse the fill. Here's a second clue - connecting lines have to be double. https://www.dropbox.com/s/ojqsf1gztsgutrl/soccer.PNG?raw=1 <ps:SimpleGeometryShape xmlns="clr-namespace:PaintDotNet.UI.Media;assembly=PaintDotNet.Framework" xmlns:ps="clr-namespace:PaintDotNet.Shapes;assembly=PaintDotNet.Framework" DisplayName="Soccer" Geometry="M 250,30 A 220,220,0,1,0,250,470 A 220,220,0,1,0,250,30 Z M 380,90 C 385,87.11,395,87.11,400,90,430,110,460,175,465,200,465,202.39,460,207.39,460,210,440,180,430,180,410,170 Z M 250,30 C 230,30,170,40,150,60,145,70,145,90,145,100,165,100,210,90,240,110,260,80,270,70,290,60 Z M 90,170 C 80,180,60,190,40,200,30,220,30,270,40,300,50,310,70,320,90,330,90,320,100,285,120,255 Z M 145,410 C 165,410,210,420,230,410,240,420,260,440,280,450,270,460,270,460,250,470,190,470,155,450,145,440 Z M 410,350 C 410.1,373.27,390.1,408.27,370,420,365.01,422.91,375.01,422.91,390,420,430,385,449,343.5,459,318.5,454,313.5,455,310,455,305,450,315,435,350,410,350 Z M 355,305 C 355,275,360,240,355,210,335,200,310,200,270,180,250,220,240,230,210,260,230,290,245,310,265,330 Z M 290,60 C 325,60,355,75,380,90 M 290,60 C 325,60,355,75,380,90 M 240,110 C 250,130,260,160,270,180 M 240,110 C 250,130,260,160,270,180 M 410,170 C 395,180,375,200,355,210 M 410,170 C 395,180,375,200,355,210 M 460,210 C 465,235,460,280,455,305 M 460,210 C 465,235,460,280,455,305 M 355,305 C 375,320,390,330,410,350 M 355,305 C 375,320,390,330,410,350 M 370,420 C 350,435,315,450,280,450 M 370,420 C 350,435,315,450,280,450 M 265,330 C 260,355,245,385,230,410 M 265,330 C 260,355,245,385,230,410 M 145,410 C 125,390,95,360,90,330,90,330,90,335,90,335 M 145,410 C 125,390,95,360,90,330,90,330,90,335,90,335 M 120,255 C 145,255,190,255,210,260 M 120,255 C 145,255,190,255,210,260 M 145,100 C 120,120,105,145,90,170 M 145,100 C 120,120,105,145,90,170 M 250,30 A 220,220,0,1,0,250,470 A 220,220,0,1,0,250,30 Z "/>
  17. It is discussed in the second tutorial video and to have the fills alternate correctly does require some planning. I'll create a football (soccer ball) example and post it.
  18. Version 1.2.1+ Ready for download http://forums.getpaint.net/index.php?/topic/32096-shapemaker-by-the-dwarf-horde-sept-22-2015/#entry429194 Version 1.2.1+ adds Fix for Circle Macro Crash
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