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TechnoRobbo

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Everything posted by TechnoRobbo

  1. Thanks barbieq, Im glad I can give back to such a fantastic group of users. And I'm grateful for the inspiration and suggestions you all have provided.
  2. Eli, I'll fix it tonight, looks like counting vs indexing- borders are X pixels wide but the largest pixel is X-1 Modular math, don't you love it.
  3. v1.5.5+ Ready for download Just some tweaks increased range of settings (Squash/Stretch, How Far Away, Light and Shadow) Also Smoother shading (antialiased) Moon Shadow height map https://www.dropbox.com/s/0f2vb4ouk35rp2b/moontexture.png?raw=1 (craters made with gradient fill modified with curves)
  4. Moon Flower same technique Texture https://www.dropbox.com/s/9lpwbg614pz84tq/texture.png?raw=1 height map https://www.dropbox.com/s/zt5ww4uqa2cddgy/test.png?raw=1
  5. The Day the Earth Pooped in It's Pants (or Invaders from the Clown Universe) Created using the texture's transparency to create a solid object(s) in TR's Third Dimension Cloud mist created with Cloud effect and TR's Alpha Mapper. Focus effect created using TR's Tilt Shift.
  6. Nice skully,very nice. A desolate planet ravaged by warfare, or a nice vacation spot for the lizard people. You'll be happy to know I'm out of ideas, the new Shading system completes the plugin. One thing of note - Red's suggestion to incorporate the texture's alpha allows you to create 3D forms that aren't on a plane. Like flying saucers or a house overlay-ed on a real image. POST EDIT: here's an example The Day the Earth Pooped in It's Pants (or Invaders from the Clown Universe) How do so many clowns fit in one little saucer? Created using the texture's transparency to create a solid object(s).
  7. OK It's ready, Version 1.5.0.+ is available for download I perfected the shading system - Very Realistic Shading Shading check box is removed (Red's suggestion) Hemisphere Sun control
  8. Sorry about that skully,If you rename the DLL , you'll have multiple versions. I often get request and suggestions so I try and I try not to keep them waiting. Prior to this weekend I had no plans on an update. I have been working on the lighting for more realism but that's still in the works, hopefully by next week.
  9. Sorry had to retract one change v 1.4.6+ is the current one now 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed)
  10. Version 1.4.5.+ Ready for Download Red Ochre made some suggestions and observations to improve the plugin and they are incorporated in this version. 1. Transparency of the texture now incorpotaed with the transparency of the Height Map 2.Lo-Rez Preview now scales with the size of the height map for even faster previews. (As I've stated before the best Height maps are 1600X1200 pixels or larger, if you have an 800X600 Height map resize it for smother images) 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed) 4. Solid Polygon Threshold increased (fixes potential of holes in image) source code for programmers was also updated
  11. Great minds think alike Skully. I hope your liking the high-speed preview.
  12. For the plugin developers, programmers or the generally curious who have wondered how this plugin works , I've posted a link to the VS Source Code in Post #1 of this thread. Need Height Maps??? try Google https://www.google.com/search?q=height+maps&biw=1366&bih=643&source=lnms&tbm=isch&sa=X&ei=MnFTVK3QE4OjyASpmoL4Aw&ved=0CAYQ_AUoAQ This website has New Zealand Height Maps
  13. I thought that would get confusing since only 1 clipboard is available for 2 elements, also clipboards and transparency don't work too well. Nice graphic Red!!!
  14. Composed with TR's Third Dimension. Height Maps generated with Ed Harvey's weave and TR's Plasmatics (TR's EFX for blending and TR's Tilt-Shift for focus effect) EZ Bake
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