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TechnoRobbo

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Everything posted by TechnoRobbo

  1. Eli, that extra tile will go away if you tweak the size setting. I can throw an offset in there, but I'm not going to make the plugin too specific for one function, too much automation limits the possibilities. Seerose, nice work , your very talented.
  2. Will this tie you over? (I held SHIFT down and kept the ruler mark on 400)
  3. Cool Eli, Nice color palette I love the way you tied in the frame colors to the outer rim of the wreath
  4. Version 1.7.8+ ready for download Replaces Sliders with Trackbars (to avoid have an inherent bug in sliders) Depth of field optimized
  5. The rotation is based on the leading edge in a counter-clockwise (anti-clockwise) rotation - not the center. So I guess the answer is, yes, it is normal. The decision was to calculate the position on half the width, diminishing the gap that to the perimeter that would appear if based on corner to corner.
  6. I can't , I'm not a moderarator. Also there's no need, members should be able to read the how and the why.
  7. I just uploaded v 1.3.6+ it should fix the region error Of course if you use a selection the frame may lie out side of it in rectangle mode and not be visible (unless you set the size to "huge")
  8. Eli, I don't think it's his bug. Rectangle mode is not respecting the current region so it's drawing out side of it. This can easily be rectified.
  9. Soon Pratyush, soon. Nice Eli, Looks like Monument Valley in Arizona
  10. Thank you DD,GoonFella, Red and Pratyush for your continued support, suggestions, advice and encouragement.
  11. Square Circle Hazy and Fuzzy TR's Third Dimension v 1.7.5 has some cool new features. Square Circle was created using Tiling with a texture transparency. Hazy and Fuzy uses the new : Ray Traced Shadow Casting Depth of Field and Atmosphere features.
  12. Version 1.7.5+ is ready for downloading Versio 1.7.5+ includes Ray Traced Shadow Casting, Fog/Haze and Depth of Field - smaller interface for netbooks. also includes repeating textures (tiling) and highlight control. Tiling is Red Ochre's idea and it looks really cool Ray Tracing is a slow process but yields very realistic results I've yet to create the accompanying video how to's so experiment and have fun
  13. Cool Eli - I am working on a very large revision that will include Fog and Depth of Field - will address Nai's netbook concern. Possibly Will also include repeating textures (tiling) and highlight control. Still in testing and tweaking stage. Tiling is Red Ochre's idea and it looks really cool
  14. 1024 x 600 would definitely be the problem. It may be a bit before I address this, but I'll certainly look into it.
  15. Actually the main ingredient is Skullbonz, Third Dimension is just a tool and the results lie purely in the users imagination. Great work Skully!!!
  16. This mod is courtesy of Pratyush - great suggestion Pratyush V1.6.0+ ready for download Controls have been updated - functionality the same.
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