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Cannot make Perfect lines (in 2x1)


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Holding Shift

Green=how it must be

justtheproblembs6.png

PS: I can make perfect lines with mspaint .-.

I was about to mention various and sundry things about slopes and those lines' slopes being different, etc, but then I tries to do what (I think) the poster is trying to do.

He's right (to my surprise)...If I make a 200 x 100 px image and try to carefully draw a non-antialiased line from corner to corner, it has a varying slope.

drakaan sig jan 2020.png

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Holding shift constrains the line to an angle that is a multiple of 15 degrees. The angle you want, if you build the triangle and solve it (opposite edge is 1, adjacent edge is 2, hypotenuse is sqrt(5)), is not a multiple of 15 degrees.

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Repro:

Draw a 1px non-AA diagonal line 200px across and 100px down in MSPaint.

Then do the same thing in PdN.

Results don't match... :?

Wow...this just hit me.

Are we *seriously* saying that we wish PDN was more like MS Paint? :shock:

For a while I was a serious "fanboy" of MS Paint's skew option...until MadJik put the Oblique Effect Plugin out there!

 

Take responsibility for your own intelligence. 😉 -Rick Brewster

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Repro:

Draw a 1px non-AA diagonal line 200px across and 100px down in MSPaint.

Then do the same thing in PdN.

Results don't match... :?

Wow...this just hit me.

Are we *seriously* saying that we wish PDN was more like MS Paint? :shock:

For a while I was a serious "fanboy" of MS Paint's skew option...until MadJik put the Oblique Effect Plugin out there!

lol, another bore way to make perfect lines XD

Do it's impossible to create a plugin with "Paint Lines" ? :P

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Short solution using CodeLab and based on the Drawline function from BoltBait:

int Amount1=1; //[0,1] Orientation 0=up-down;1=down-up
void Render(Surface dst, Surface src, Rectangle rect) 
{ 
 PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); 
 Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); 

 int x1,y1,x2,y2;

 if (Amount1==0)
 {
   x1=selection.Left; 
   y1=selection.Top; 
   x2=selection.Right; 
   y2=selection.Bottom; 
 }
 else
 {
   x1=selection.Left; 
   y2=selection.Top; 
   x2=selection.Right; 
   y1=selection.Bottom; 
 }

 ColorBgra PrimaryColor = (ColorBgra)EnvironmentParameters.PrimaryColor; 

 ColorBgra CurrentPixel; 

 for(int y = rect.Top; y < rect.Bottom; y++) 
   for (int x = rect.Left; x < rect.Right; x++) 
     if (selectionRegion.IsVisible(x, y)) 
       dst[x,y] = src[x,y]; 

 DrawLine(x1,y1,x2,y2, dst, PrimaryColor, selectionRegion); 
} 
void DrawLine(int x1, int y1, int x2, int y2, Surface dst, ColorBgra LineColor, PdnRegion selectionRegion) 
{ 
 int i; 
 double roundx,roundy,xi,yi,dx,dy,x,y,l; 

 dx=Math.Abs(x2-x1); 
 dy=Math.Abs(y2-y1); 

 if(Math.Abs(dx)>Math.Abs(dy)) l=dx; else l=dy; 

 xi=2*dx/l; 
 yi=2*dy/l; 
 if ((x2  { 
   if (xi>=1.5) {xi=2;yi=-1;} else if (yi>=1.5) {xi=1;yi=-2;} 
 } 
 else 
 { 
   if (xi>=1.5) {xi=2;yi=1;} else if (yi>=1.5) {xi=1;yi=2;} 
 } 
 x=x1; 
 y=y1; 

 if (selectionRegion.IsVisible((int)x, (int)y)) 
 { 
   dst[(int)x, (int)y] = LineColor; 
 } 

 for(i=1;i<=l;i++) 
 { 
   x = x + xi / 2.0; 
   y = y + yi / 2.0; 

   roundx = x + 0.5; 
   roundy = y + 0.5; 
   if (selectionRegion.IsVisible((int)roundx, (int)roundy)) 
   { 
     dst[(int)roundx, (int)roundy] = LineColor; 
   } 
 } 
}

EDIT:Amount1 to change the orientation...

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