Synxis Posted May 10, 2014 Share Posted May 10, 2014 (edited) I want to create a mask layer that will allow me to modify the image really fast, and I use alpha a lot. Normally this is done using the "multiply" blend mode, but in pdn the transparency seems to be ignored... A multiply is (colors between 0 and 1): dest.R = layerA.R * layerB.R dest.G = layerA.G * layerB.G dest.B = layerA.B * layerB.B dest.A = layerA.A * layerB.A meaning that if you have a fully transparent pixel in the mask or the other layer then the resulting pixel will also be fully transparent. However in pdn that is not the case... How does Paint.net handle this, and how can I achieve what I want ? Thanks ! Edited May 10, 2014 by Synxis Quote Link to comment Share on other sites More sharing options...
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