HenryH Posted January 9 Posted January 9 Hello... I'm wondering ... is there a tool or plugin for Phase-shifting (or horizontal "rotation") ? Quote
Red ochre Posted January 9 Posted January 9 Layers/Rotate and zoom, built-in and at least two plug-ins in the index too. 1 Quote Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings
HenryH Posted January 9 Author Posted January 9 (edited) Thank you!!! Could you tell me the names of the plug-ins ? What bothers me about the (built-in) Layers/Rotate and zoom is that... Since i'm just panning in the Horizontal direction, this should be a Loss-less distortion, and i feel like i shouldn't have to specify Quality at all. Edited January 9 by HenryH Quote
frio Posted January 9 Posted January 9 I use Panelling, since it's pixel-precise. 31 minutes ago, HenryH said: What bothers me about the (built-in) Layers/Rotate and zoom is that... Since i'm just panning in the Horizontal direction, this should be a Loss-less distortion It isn't lossless though since rotate/zoom works with floating point numbers and easily results in fractional pixels, and hence why plugins like Panelling are useful. 1 Quote
Red ochre Posted January 10 Posted January 10 4 hours ago, HenryH said: Since i'm just panning in the Horizontal direction, this should be a Loss-less distortion, and i feel like i shouldn't have to specify Quality at all. If you are ONLY moving/tiling your image horizontally by an integer amount then 'quality' (sampling) is probably irrelevant.'Nearest neighbour' is correct. If you are moving/tiling your image horizontally and vertically by a non-integer amount then the surrounding four pixels must be used. The new pixel is somewhere between the known ones. Rotating the image within the plane is probably much the same, four pixel sampling should suffice. NOW - if you are tiling AND tilting your image, the apparently distant pixels, on the 'horizon/vanishing point', will be an an average of the whole image!!!!!🤪 That means a tilted, tiled surface has to find the average colour of the whole image for every pixel on the 'horizon'. So the effect could take days to process a large image! (Yes, there are always techniques to be more efficient - but often slower and buggier than the simple approach). I wanted a higher quality way of tiling/resizing/tilting so wrote the plug-in 'Aardvark' (in my pack) - I was greatly helped by @MJW At the time it was written, 'Rotate and Zoom' was less powerful. There is a trade-off between 'quality' (how many pixels you process) and speed, especially for tilting. Many things in life have analogous 'trade-offs'! If doing pixel art then @MadJik's panelling is your best option. For most uses the built-in 'Rotate and Zoom' is good. My 'Aardvark' (and @MJW's) plug-in has sampling of up to 21 when tilting, which means a 21 * 21 square, at times, 441 pixels being sampled just to get the correct value for each new pixel!... that's why there's a slider - to allow a rough setting of the controls, to preview results, before committing to a high quality render. * IMPORTANT: The link to the 'Aardvark' plug-in is in my pack (link in sig), but you really should get used to using the plug-in index!... it is a useful/enjoyable way of discovering useful effects. 1 1 Quote Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings
Ego Eram Reputo Posted January 10 Posted January 10 5 minutes ago, Red ochre said: but you really should get used to using the plug-in index!... it is a useful/enjoyable way of discovering useful effects. ^^ QFT (Quoted for truth). Link to the Plugin Index: https://forums.getpaint.net/topic/15260-plugin-index/ Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
HenryH Posted January 10 Author Posted January 10 'Aardvark' -- is great... (i searched for, and found the reason for the weird name). i like its Phase-shifting in the [brick] option -- i wish i could adjust the Phase-shifting amount, which is now fixed at 1/2. Quote
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