RMSTITANIC Posted November 1, 2017 Share Posted November 1, 2017 I know the white noise is great and all, but what about trying to make this kind of static: Yes, I know you can see Slenderman in it. I need to be able to make it in paint.net. I've tried other method's for static.. but haven't come to something like this. Also I don't want to use images online. -.- So how do I do that? I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
IRON67 Posted November 1, 2017 Share Posted November 1, 2017 (edited) You could combine some layers with different variants of MultiSpline plugin, edited by adding Local Noise. My fast test result: Adding PolyGlitch Effect "Pixel Drag": Edited November 1, 2017 by IRON67 Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 Getting closer... but I don't know if I have OCD or something, but for some reason I still want it to be more accurate.. but it's okay. P.S: Do you know of a white noise generator online where I can input the frequency in hertz I want? I'm trying to make a slender man game on scratch.. *looping sounds of a clip of getting caught in slender sounds horrible* I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 Then again, are there any other ways of making static? I've used clouds, noise, crystallize, and motion blur, then embossed it at an angle of -90 degrees, and gotten this: I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 I need administrator permission to move stuff into the effects folder. -.- why... just.. why? I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 How would I do this without plugins? I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
IRON67 Posted November 1, 2017 Share Posted November 1, 2017 (edited) Getting admin rights is really basic Windows stuff. If your Windows HELP isn't enough, Google should provide tutorials as text and video. 1 hour ago, RMSTITANIC said: why... just.. why? Because putting DLLs in the System isn't trivial for the security. Without plugins it is nearly impossible. You have to use the inbuilt effects and I'm afraid that this is not satisfing you. Edited November 1, 2017 by IRON67 Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 Darn. But... are there any ways using NO plugins? *P.S: what about a static noise generator that I can input hertz in for the frequency?* I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
IRON67 Posted November 1, 2017 Share Posted November 1, 2017 1 minute ago, RMSTITANIC said: *P.S: what about a static noise generator that I can input hertz in for the frequency?* I don't know. I was never interested in such things und could only use Google for an answer and that can do yourself. Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 Just now, IRON67 said: I was never interested in such things und could only use Google for an answer and that can do yourself. I have looked.. and looked.. and looked. To no success. -*ow something flew by in the sky.*- I know what frequency to use to reproduce the noise: 9.1 KHz But, I can't find anywhere I can put it in. How do I even a static sound in the first place? I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 1, 2017 Share Posted November 1, 2017 33 minutes ago, RMSTITANIC said: I know what frequency to use to reproduce the noise: 9.1 KHz There's more to an analog audio signal than just its frequency. Therefore, not all 9.1 Khz signals sound the same. Anyways, what's with this audio stuff? I thought we were talking about images caused by static electromagnetic interference. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Eli Posted November 1, 2017 Share Posted November 1, 2017 Visual noise? Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 1, 2017 Author Share Posted November 1, 2017 Well I'm saying I do need an image, but sound makes it even better.. and that's needed for my slender project. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 2, 2017 Share Posted November 2, 2017 Considering that Halloween is now past, I've got an alternative slender project for you: The Gym. IRON67 gave you a pretty good answer for the image. For the sound, you're better off asking an audio community; perhaps the Audacity Forum or the like. 1 My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 2, 2017 Author Share Posted November 2, 2017 38 minutes ago, toe_head2001 said: Considering that Halloween is now past, I've got an alternative slender project for you: The Gym. What? Excuse me, but this is my current slender project: https://scratch.mit.edu/projects/179808020/ And what do you mean by "The Gym"? 38 minutes ago, toe_head2001 said: IRON67 gave you a pretty good answer for the image. For the sound, you're better off asking an audio community; perhaps the Audacity Forum or the like. I know about the image, but, it uses installed plugins, and I would like this to be fresh paint.net. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 2, 2017 Share Posted November 2, 2017 3 hours ago, RMSTITANIC said: What? .... And what do you mean by "The Gym"? Note the laughing emoticon; it designates a joke. I assumed your Scratch project was for Halloween. Certainly fits the other creatures featured in the Halloween celebration. A gym, as in a gymnasium. A place where a large man people can become a slender man, among other things. 3 hours ago, RMSTITANIC said: I know about the image, but, it uses installed plugins, and I would like this to be fresh paint.net. Sounds extremely difficult and tedious. I wish you good luck with figuring it out. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
MadJik Posted November 2, 2017 Share Posted November 2, 2017 I'm working on a new noise plugin that could answer this request, somehow. You need to use CodeLab to create the DLL. Spoiler // Name:Smooth Noise // Submenu:Noise // Author:MadJik // Title:Smooth Noise // Version:0.7 // Desc:Smooth Noise based on Lode's Computer Graphics Tutorial\n http://lodev.org/cgtutor/randomnoise.html // Keywords:paint.net|effect|noise|smooth // URL: http://forums.getpaint.net/index.php?showtopic=7186 #region UICode IntSliderControl Amount1 = 20; // [1,1000] Noise Width IntSliderControl Amount2 = 20; // [1,1000] Noise Height IntSliderControl Amount3 = 10; // [0,100000] Reseed ListBoxControl Amount4 = 0; // Noise Mode|smooth|turbulences IntSliderControl Amount5 = 8; // [1,100] Cell Width IntSliderControl Amount6 = 6; // [1,100] Cell Height IntSliderControl Amount7 = 50; // [0,100] Effect Mix #endregion [ThreadStatic] Random rnd; static double [,] noise; static int reseed; static int noiseHeight; static int noiseWidth; static bool init = false; void generateNoise() { for (int y = 0; y < noiseHeight; y++) for (int x = 0; x < noiseWidth; x++) noise[x,y] = Rand(); } static int GetSeed() { int ret = 0; if (reseed==0) { try { ret = Environment.TickCount * System.Threading.Thread.CurrentThread.ManagedThreadId; } catch { }} else ret=reseed; return ret; } double Rand() { double ret = 0; if ( rnd == null)// || init == false) { rnd = new Random(GetSeed()); noise = new double[noiseWidth, noiseHeight]; generateNoise(); } init = true; ret=rnd.NextDouble(); return ret; } double smoothNoise(double dx, double dy) { //get fractional part of x and y double fractX = dx - Math.Floor(dx); double fractY = dy - Math.Floor(dy); //wrap around int x1 = (int)(Math.Floor(dx) + noiseWidth) % noiseWidth; int y1 = (int)(Math.Floor(dy) + noiseHeight) % noiseHeight; //neighbor values int x2 = (x1 + noiseWidth - 1) % noiseWidth; int y2 = (y1 + noiseHeight - 1) % noiseHeight; //smooth the noise with bilinear interpolation double value = 0.0; value += fractX * fractY * noise[x1,y1]; value += (1.0 - fractX) * fractY * noise[x1,y2]; value += fractX * (1.0 - fractY) * noise[x2,y1]; value += (1.0 - fractX) * (1.0 - fractY) * noise[x2,y2]; return value; } double turbulence(double dx, double dy, double sizex, double sizey) { double value = 0.0; double size = (sizex + sizey)/2.0; double initialSize = size; while(size >= 1) { value += smoothNoise(dx / sizex, dy / sizey) * size; size /= 2.0; } return(128.0 * value / initialSize); } void Render(Surface dst, Surface src, Rectangle rect) { double dummy = 0; if (reseed!=Amount3) init=false; if (noiseHeight!=Amount2) init=false; if (noiseWidth!=Amount1) init=false; reseed=Amount3; noiseHeight=Amount2; noiseWidth=Amount1; if (!init) { rnd = null; dummy = Rand(); } byte bc = 0; byte cpr = 0; byte cpg = 0; byte cpb = 0; double mix = Amount7 / 100.0; ColorBgra CurrentPixel; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { CurrentPixel = src[x,y]; switch (Amount4) { case 0: bc = (byte)(256 * smoothNoise(x / Amount5, y / Amount6)); break; case 1: bc = (byte)(turbulence(x, y, Amount5, Amount6)); break; } cpr = (byte)(bc * mix + (1.0 - mix) * CurrentPixel.R); CurrentPixel.R = cpr; cpg = (byte)(bc * mix + (1.0 - mix) * CurrentPixel.G); CurrentPixel.G = cpg; cpb = (byte)(bc * mix + (1.0 - mix) * CurrentPixel.B); CurrentPixel.B = cpb; dst[x,y] = CurrentPixel; } } } BTW if you install paint.net outside a system folder you won't need admin rights to add dll... (C:\paint.net). If you provide some links for the formula to apply for frequency, I could try to add it in the plugin. My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 @welshblue That's good enough for me! Also did you misspell "carp"? And no, I don't have a radio. @toe_head2001 Wrong type. I'm talking this slender: The one that stalk's the woods, with his pages on trees and buildings and stuff, that has tentacles and is 9 feet tall. Oh and he messes up electronic devices. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 Oh and @MadJik The main frequency's are between 1-3 KHz. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 Just now, welshblue said: Nope 'tis a Family Friendly Forum. I'm a good boy now bloody potato is not a bad word. I say bloody potato a lot. Like when I'm playing a game like.. idk.. slender the arrival The Eight Pages chapter: 6/8 pages* Me: oh god.. Where are the last pages at? I've been EVERYWHERE! bloody potato.. bloody potato. *DUUUN* OH MY GOD NO NO NO NO bloody potato bloody potato CRAPITTY bloody potato CRAPITTY bloody potato bloody potato bloody potato bloody potato *runs looking down while the static grows thicker and the sound gets louder* I'M RUNNING I'M RUNNING bloody potato NO NO SLENDY NO NOOOOOO-- *loses* Yeah. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 Back on topic now. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
MadJik Posted November 3, 2017 Share Posted November 3, 2017 8 minutes ago, RMSTITANIC said: Oh and @MadJik The main frequency's are between 1-3 KHz. I meant in pixels per inches... bloody potato My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 Oh. Well I don't know about resolution. But... 96+ should do. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
MadJik Posted November 3, 2017 Share Posted November 3, 2017 BTW if I draw a model like this: I could use my plugin to make this: or this: My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
RMSTITANIC Posted November 3, 2017 Author Share Posted November 3, 2017 The latter one is more accurate, as you can see by looking at the beginning portion of this video: https://www.youtube.com/watch?v=Vznmp2qnqc0 But, I would use another layer, because I can see you did a blur, and it blurs Him too. I have my own slender game on scratch! Check it out! Link to comment Share on other sites More sharing options...
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