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Angle knob.


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Sorry if this has been asked before, but I couldn't find a matching thread for my suggestions/questions. Well, it's about the wet-floor reflection plug-in. The thing is that it only generates a reflection only in one direction. I wondered if an angle knob could be added somewhere in the future. If anybody has some alternative routes to accomplish "multi-directional" reflection then I'd be more than grateful.

Here's a small example of what I'm trying to succeed on doing ...

1212349621547jd8.th.png

This is a simple, yet stylish, volume radar if that's what you might call it. Notice how the reflection angle is somewhat pulled aside or tilted up, giving it an effect like the reflection is smoothly following the floor's surface. That's what I'm struggling for - control over the angle.

rythmwh3.th.png

Now, this is my version of the concept. This is just a test phase as I was just trying to see the final outcomes of this project. Notice how I lack control over the reflection angle and it leaves me with only one option.

I can fully understand if this isn't possible or is hard to accomplish. I just thought that it would be for the best if I pointed this out.

Thanks in advance, Overkill.

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Not really working. If I rotate the reflection, one end will rise and move away from the parallel tile which it is reflecting and a space will appear between them. It will still look awkward If I move the reflection under the object and move it further so the edge will attach to it's corresponding tile. Doing so will alter the reflection of several tiles (ex. a red tile's reflection suddenly becomes green). I will certainly keep trying and looking. Thanks!

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On your reflection layer (if you followed Sabrown's steps), use Rotate/Zoom, with the twist angle at 90 and then adjust the twist amount to your liking, just to be more specific.

Hope this helps.

Call me expired. Please.

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Don't go counting your chickens before the pack of rabid ravaging foxes attacks. -Sozo
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The effect he's trying to get.

A reflective surface (such as a polished table) would reflect light in a straight line to your eye. So, the reflection would look straight, just like the plugin provides.

The effect he showed is distorted and looks really odd to my eye. Not realistic at all.

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My goal never was to make it realistic as possible. It was to give it an "abstract" look if you'd like to call it that way. I agree that it wouldn't be the most realistic reflection, but a colorful shadow. I agree with you on all points you mentioned. Thanks for the help once more.

siggy1mo8.png

lovemeh.png

Yes, I'm a fan. ;]

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