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HyReZ

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Everything posted by HyReZ

  1. Try the new version of Krita. It does both and it is also freeware. https://krita.org/en/ When saving a vector file to a raster format you will loose image fidelity when resizing! Krita does not vectorize raster images!
  2. Greetings, There are scores of acrylic color charts on line that you can download, open up in PDN and use the color-picker tool to sample the color and get its color hex code. You can type in the colors hexadecimal code it that color will appear in the Primary box (or Secondary box) and the RGB settings will change also. Also you can use the HTML color chart link (below) to view what hexadecimal code relates to which color and simply enter that code into RGB color mapper. Many digital artist will create a color palette on a layer and go to that layer to access the colors; then go back to the layer that they want to use the color to draw or paint on. LINKS: https://www.december.com/html/spec/colorshades.html https://www.december.com/html/spec/colorspottable.html https://en.wikipedia.org/wiki/Lists_of_colors
  3. I think that you would get more natural results if you made adjustments to the histogram of the Adjustments/Levels and then use the Adjustments/Brightness-Contrast
  4. I understand that part. So I need to clarify my point. I just download a 3:11 minute UHD video in MP4 format from Vimeo. The compressed file size was 278 MB. There was enough variation between the content of the many scenes to make my point that a video ( recorded at ~30 fps x 191 sec = 5730 frames (layers)) that takes (on average) as much storage space as 20 frame image. To state it more concisely: his 20 layered image takes up as much space on average as 1910 frames of UDH video.
  5. It would be interesting to learn why a 20 layer file decompresses into a file size that could contain more than an hour of video recorded in HD. Strange indeed!
  6. It will probably never truly work since once you have saved the adjusted file; you have added or deleted pixel data that can't be faithfully recovered by sampling adjacent pixels. You would need a non-destructive process that stores an unaltered map of the original image that can be referenced for later iterations. That is what Adobe does in its Smart Object imaging process. Paint.NET can't do the Smart Object process, yet!
  7. If you have the answer you need; my job is done. Happy printing!
  8. I can't figure out why you are creating this problem for yourself. Why re-size and then un-size? Why not just maintain two images? Anyway saving as BMP, TIFF, and PNG can be lossless formats, but I can not see the logic in re-size and then un-sizing an image when you can have a collection of images at a variety of intermediate sizes. Saving an image and then coming back to it to do more work on it is the function of a lossless format. Once you actually alter the size of an image by adding or subtracting actual pixels is a guarantee for data loss.
  9. I post this image to the link that provided the anaglyph.dll plugin. I applied the plugin to a mixed media drawing that I did decades ago:
  10. Some dealers are willing to sell you something that you don't need and many have been sold more RAM than a 32 bit system can address, that is why I requested that you inform us. I need information to trouble shoot. You seem have enough to run Paint.NET but maybe not enough to effectively run your graphics adapter. See how much system RAM is allocated for it and also you may need to go to the Device Manager and look into Display adapters option and choose your Intel Display Adapter and see if there are any Updated drivers for it. What also remains is the fact that DPI is something that the printer drivers handle and has to be done through the printer software/hardware after the image is completed. Make sure that the image dimensions/canvas size and the PPI have been correctly establish. (PPI over 300 are typically not necessary) DPI is related to print creation and PPI is related to image creation.
  11. @Ketenks Just because your laptop has 8BG of RAM does not mean that you have a 64bit Operating System. Check to see. If not 4GB of RAM is wasted. Your on-board GPU can use up to 1.7GB of your system RAM, make sure that is set to do so. You have not mention your file in storage size, file type, or dimension. Something henky is going on. I sometimes use my 2006 dual core laptop with 2GB of RAM to run Paint.NET but the results are dependent upon file size in the number of bytes and the dimension of the file in pixels.
  12. @Reptillian Your rendering is actually a merging of vector and raster processes into a rasterized file! Inkscape, Affinity Designer/Photo, and Photoshop does this, but the output is not a vector file. I know that some of theses apps can vetorize a raster file but you can and do loose detail. I am not sure if the SVG2 specification has been implemented in Affinity or anywhere else; that would add the ability to produce gradient meshes or diffusion curves, but in order to vectorize most photos would require the image to be diminished in detail and color count. Our friend is asking about PDN so vector files are not exported in the app.
  13. I do all of my images at 96 pixels per inch. DPI is for printers. I let the printer do its thing. If I am working on an image in Paint.NET for a project that will be printed on a 4ft x 8ft surface I still use 96 pixels per inches but in a canvas space that is 4608px x 9616px, From this sitting I get ~9.2Mb PNG or ~1.2Mb JPEG @Reptillian : Most vector apps can only produce up to 256 colors which is not good for works that have photos in it Take a look at this video link:
  14. I been experiencing a similar effect, but it doesn't appear to involve Paint.NET. When using FireFox or Opera to collect Internet images, I create a folder on the Windows 10 desktop that I drag & drop my Internet images that have transparent backgrounds (PNG, WEBP). When I look at the thumbnails for those images some (not all) will have a black background within that folder, while others will have a transparent background. I thinking that it may have something to with updates to Windows 10.
  15. @ReMake Great detective work! My file downloads records show that I downloaded the Paint.NET.3.30.zip update on April 13, 2008, but I do not have a download record of the Effects-MegaloPack.Paint.NET.v20.exe until November 29, 2011 and it does contain the Centerlines.dll, but that would give it a November 29, 2011 install date. The mystery continues and will look further later! Note: I ran a Microsoft Defender scan on the Effects-MegaloPack.Paint.NET.v20.exe today, and it did not indicate a problem. So the issue is that it was an illegal distribution of 749 plugins.
  16. The late great jazz pianist Oscar Peterson sometimes played a Bƶsendorfer piano that had 97 keys.
  17. I've had the centerlines.dll in my plugins since June 14th of 2008. I got it from some where!?
  18. Your first paragraph is off the topic of this thread. The answer to you second paragraph is that the .bat file installs the .dll into the correct folder where this type of plugin belongs for Paint.NET to utilize it.
  19. All are Paint.NET plugins! The one that Remake has just been recompiled, will do exactly what you asked for.
  20. To get to a close proximity of what you are asking I would create my top layer of text in my first color choice Next I would duplicate that layer and use the Bucket tool to recolor each letter to my shadow color Then I would use the Add Depth.dll plugin by maccas with the depth set to 100% and your angle to what ever (I used -40 degrees in my attempt.) https://forums.getpaint.net/topic/22457-add-depth-plug-in/
  21. Here is yet another to add to the mix. PerspectiveLines.dll by Tzach Shabtay will automatical create center lines but will also produce orthagonals for doing perspective drawings. https://forums.getpaint.net/topic/17864-plugin-perspective-lines/
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