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Everything posted by Reptillian
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Compare images, removing differences?
Reptillian replied to FurryEskimo's topic in Paint.NET Discussion and Questions
Correction - Erm, it's not available there. It is available in Blender, and a few FOSS video editors as well. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
@Eli I am now having a conversation with @G'MIC about adding tileset images to the server. The core cli filter has been updated to version 3 with the option of importing placed tiles, and row/column manipulation tools. I haven't updated the filter from the server side of thing. -
Before I Dive In, Plug In Overview Question
Reptillian replied to DataJuggler's topic in Plugin Developer's Central
I think @null54 and @Ego Eram Reputo can help here. -
Compare images, removing differences?
Reptillian replied to FurryEskimo's topic in Paint.NET Discussion and Questions
Outside of Paint.NET, see this solution: https://patdavid.net/2013/05/noise-removal-in-photos-with-median_6.html But, editing out the background is different to median stacking, for that, you do have a solution within PDN: -
Area Colors
Reptillian replied to 12ergfwq123456ytgfdw234rt's topic in Paint.NET Discussion and Questions
Sometimes game have limitations which means you only have the choice of playing around with lightness/saturation/hue until it looks exactly right. What if the game utilize 16F or 32F? That's out of scope for Paint.NET. Let us know more about the game engine. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
Estimation of another update to RPG Tiler will come in 3 days to 4 days. I'm about to finish it for artistic purpose. It'll be version 3. It will support row/column manipulation. So, in theory, you can make a large overworld by then.Version 4 will be viable for rpg developers as I will provide a way to generate tile datas such as canvas location and tile id in tileset in a multichannel 3d box. Perhaps with tileset location info. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
There are definitely places to find tileset. For starters, I would recommend working with this tileset - https://opengameart.org/content/classic-rpg-tileset As you can see, it's a png file. This is the recommended file format. Note: JPG can be used, but it is distorted and lacks transparency, so I would not use that. PNG is better. Even TIFF could work though I didn't try that. With that tileset, I made this image using the rpg filter. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
Yep, they have to be downloaded. I would have to speak with @G'MIC with adding preset tilesets when the time comes. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
You're supposed to load a tileset. After that, follow instruction. I should have specified that in the instruction, but that'll be for version 3. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
Both can be implemented, yes. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
It seems that version 3 of rpg tiler is coming nicely. Version 3 will contain a new editing mode, and it will be about manipulating rows and columns. There may be version 4 which will allow you to import tile position data, and use another tileset. So, you can replace tiles placed with another tiles from another tileset. Now, I got a question for @lynxster4 or anyone else - Should there be a separate option for exporting the final tile or make the placed tile fit the canvas instead? This is a workaround to out-of-bound placed tiles in context of Paint.NET. -
I mean, I wanted to know what the new feature entails clearly. But, it's clear now.
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Example of use of the new feature?
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Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
Non-Isometric RPG Tiler(Interactive) has been updated to version 2. It now supports symmetrical editing, and better window message. I believe it's easier to work with. You can also replace, cut with version 2 filter. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
After much time, I finally figured out how to get symmetry mode into the new interactive filter. For proof: NOTE: Not available on G'MIC-QT yet. I'm still working on adding more features before pushing. -
Red ochre's diabolical drawings - update 13th Feb 2022 (last page)
Reptillian replied to Red ochre's topic in The Pictorium
The first image looks like a beautiful traditional pen art. -
Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
I have made my first interactive filter for G'MIC-QT - Non-Isometric RPG Tiler(Interactive) -
How can I do hatching of a shape in Paint.net.
Reptillian replied to Elias S's topic in Paint.NET Discussion and Questions
2D CAD suites or Inkscape is better for these tasks. -
Yes. It appears that only red channel is different when testing with luminosity b mode and intensity rgb. All of the other channels has 0 difference. For some people, there's no point into having 3 different separate plugins just for doing a thing where 1 plugin offers features found in 2 plugin.
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@Ego Eram Reputo Now, by the time you read this, it should be that time of the month. That being said, in the new update, there should be a notice that @ReMake plugins - Saturation RGB and Intensity RGB are subset of RGB-Gray interpolation. Test the slider, and you will notice. Check Luminosity B (Intensity RGB) and Average (Saturation RGB) mode.
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@null54 G'MIC-QT 2.9.0 has been officially released. Latest stable version: 2.9.0
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Reptorian's G'MIC Code Workshop
Reptillian replied to Reptillian's topic in Plugin Developer's Central
1. Glass Vignette received the color space conversion support. 2. I have converted TechnoRobbo's Strange Attractor with success. There's some differences though such as negative value support as well as exponential value support. There's no color mapping support. I believe exponential value is enough as Paint.NET and other programs already have ways to enable users to color map, and all exponential value would do is to enable one to alter the midpoint. That inherently enables more way to color map. 3. I have also added a new filter called Trigonometric Mapping. This filter maps trigonometric functions into image. -
I do have to agree that exact replication isn't possible, and I do noticed that there's more pixels on the second image. But, without re-scaling, and accepting the rounding errors that comes with pixel-processing, connecting it similar to the second image is certainly possible as it's not impossible to filter out the background based on area and filtering them separately. Eroding is used as an aid to extracting outline.
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From a theoretical standpoint? 1. Erase the colored pixels or have them in separate layer. 2. Connect all the dots. 3. Find areas that are outside the lines of connected dots. 4. Largest area implies the outside area. 5. Erode using largest area as base. 6. Pixels outside the eroded area is the outside base. That means you can filter out the inside. 7. Connect the dots using distance threshold within the inside area. Yes, it's doable from a theoretical standpoint. As far as actually proving it, I do have a g'mic script that can be used to detect non-alpha pixels and output them into vectors of coordinates, but I'm not at the point where I want to do proof of concept for this and related things.
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Actually, this isn't true at all. If you connect all the dots, you can definitely determine which region is the outside and filter it out. Then reconnect the dot separately with distance threshold. However, I must add that this is too much work to do no matter what scripting language or programming language you're using.