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BoltBait

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Everything posted by BoltBait

  1. Yes, you do lose quality. However, in your case, the resulting image isn't of the highest quality anyway. You'll probably be fine this time.
  2. The ink sketch effect was designed for smaller images (target size was 800x600). Larger images, as you have discoverd, just won't look as good because of the algorithm used. If you want, you could try... Open the large image Image Resize the image down to about 800x600 Run Ink Sketch Image Resize the image back up to the full size (use Nearest Neighbor method)
  3. Your best bet is to draw the shape with the fill color and outline color you want.
  4. No, this does not exist for Paint.NET. It is not likely to exist any time soon for these reasons: This would involve an algorithm to convert a graphic into text (OCR) which is complicated for various fonts, languages, etc. Don't forget to spellcheck your results (foreign language dictionaries...) to increase accuracy. This would involve calling a web service to translate the text into another language... (unless you want to do the translation yourself, ha!) Google has such a service, however, you have to have a commercial account (I think) in order to use it. This would involve trying to match the font used in the OCR portion to render the translated text back to the canvas. This could be more difficult that you think because of formatting (line breaks, small font differences, etc.) Good luck. Try one of these iPhone apps: https://www.guidingtech.com/60504/live-translations-apps-camera/
  5. Yes, Rick wants to move away from using EffectFlags and toward using EffectOptions. For now, you can still use EffectFlags as this is just a warning... this will change in Paint.NET v4.2 (whenever that ships). NOTE: Effects compiled with EffectFlags will always work, you just won't be able to compile new effects with them after 4.2 ships. Right now, there are only a hand full of Effect Flags (EffectFlags.Configurable | EffectFlags.ForceAliasedSelectionQuality | EffectFlags.SingleThreaded). Going forward, Rick wants to expand the options available and the best way to do that is with EffectOptions. EffectOptions can have more than just flags... you can pass in numeric values to parameters, etc. Here's one change available already: with EffectFlags, your selection is broken up into ROI's that span the entire width of the selection and are typically 1 or 2 rows high... using EffectOptions, you'll have access to breaking up ROI's into tiles to more efficiently use the effect engine. The next release of CodeLab will start generating solutions with EffectOptions.
  6. Filetype plugins do. Technically, this could be written as a filetype plugin.
  7. In another thread, Rick addressed this issue: So, go get Window Clippings and use it.
  8. Make sure that your save configuration is set to "Auto": This is the screen that shows up after you choose a file name during the save process.
  9. If you are running Windows 7, it requires SP1 with Platform Update
  10. After doing a bunch of editing, I went to exit Paint.NET and got the following error: Computer specs:
  11. CodeLab 4.1 Released This is only for Paint.NET 4.1.2+! Small update today... Changes: â–ª Added a 'Find Next' button to the Find panel. (toe_head2001) â–ª Ensure the .rtz file is part of the generated Solution. (toe_head2001) â–ª Retain default values when using UI Designer. (toe_head2001) â–ª Changed "while" snippet. (toe_head2001) â–ª Fixed generated OnDispose code. (BoltBait) â–ª Fixed a bug in Install.BAT files for the Store versions of PdN. (BoltBait) â–ª Lots of code cleanup, minor fixes, and HiDPI fixes. (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ OnDispose code fix: In previous builds of CodeLab, if you used the File>New templates to generate a CodeLab script and you used an effect or a working surface, CodeLab would generate an OnDispose method like this: protected override void OnDispose(bool disposing) { // Release any surfaces or effects you've created. if (wrk != null) wrk.Dispose(); wrk = null; if (blurEffect != null) blurEffect.Dispose(); blurEffect = null; base.OnDispose(disposing); } This is no good because it will dispose your effects and work surface without looking at the "disposing" flag variable. This release of CodeLab corrects the generated code to the following: protected override void OnDispose(bool disposing) { if (disposing) { // Release any surfaces or effects you've created. if (wrk != null) wrk.Dispose(); wrk = null; if (blurEffect != null) blurEffect.Dispose(); blurEffect = null; } base.OnDispose(disposing); } Notice that it is now checking the "disposing" variable before actually disposing the work surface and effect. You may need to revisit any effects you've written in the past to be sure the OnDispose code is written properly.
  12. Yeah, I'm an idiot. Fixed for next release.
  13. Rick, I'm using Windows 10 Home x64... (see above)
  14. Paint.NET may eventually support the Average blend mode. But, for now, the only way to use the Average blend mode is to use the Blend Mode+ plugin.
  15. I split this off from where you posted it. This deserves its own thread. Then, I verified that what you posted is true. 1) Run Paint.NET 2) Open Help > About 3) Click the Close button or the X Notice that the dialog box flickers (quickly) several times before closing.
  16. These graphics I prepared should give you some ideas. The colorwheel control now has 3 different sizes to choose from: As big as the "Alpha (Largest)" colorwheel control is, it is still smaller than having a separate alpha slider. And, you can make it even smaller by hiding the colorwheel's reset button. Not all controls have reset buttons. So, I think hiding the colorwheel control's reset button shouldn't hurt usability that much and saves you quite a bit of vertical real estate. Before we had a filename control, we had to use a string control followed by a button control: Use CodeLab to generate the code for you after using the Interface Designer.
  17. Yes. https://www.microsoft.com/en-us/p/paintnet/9nbhcs1lx4r0?rtc=1#activetab=pivot:overviewtab This is released by dotPDN LLC (which is Rick, so he gets the money).
  18. Administrator permissions are required by Windows to install files in the Program Files directory. If you have the classic install of Paint.NET, that's where these plugins are going to be installed. You can be sure that my plugins are safe as they have been vetted by MANY users here on the forums... and I'm a moderator here.
  19. Why not complain to Netflix too? They're doing the same thing. What you should be doing is complaining to Music Bee for NOT having a custom tile.
  20. Couple of things you could try. First, install my plugin pack (link in sig) as you'll need it in one try: 1) When resizing the image, try using "Nearest Neighbor" instead of "Best Quality" If that doesn't do what you want... 2) Resize the image using "Best Quality", then run the Adjustments > Transparency plugin and move the slider all the way to the right.
  21. Here's one plugin pack you can use: https://forums.getpaint.net/topic/8318-boltbaits-plugin-pack-for-v3511-updated-january-31-2015/
  22. Please read the forum rules, specifically rule #25: Rule 25
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