BoltBait Posted September 3, 2007 Share Posted September 3, 2007 I know how to call the Gaussian Blur function to blur from the source canvas to the destination canvas. this.blurEffect.Render(blurToken, dstArgs, srcArgs, rois, startIndex, length); This always does a replacement on the destination canvas. Is there a way to do this AND specify a blending operation? For example, could I call the Gaussian Blur function from the source canvas to the desintation canvas and specify the "Darken" blending operation so that the destination canvas would be the result of blending the image already on the destination canvas with the gaussian blur of the source canvas (using the specified blending op, obviously)? Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
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