wacher Posted February 3, 2022 Share Posted February 3, 2022 As in the title. Quote Link to comment Share on other sites More sharing options...
null54 Posted February 3, 2022 Share Posted February 3, 2022 Quoting the Move Tools page in the Paint.NET documentation: Quote The default mode is Bilinear. Bicubic resampling can produce higher quality results but it is more CPU-intensive. Nearest Neighbor produces a more pixelated result. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 3, 2022 Share Posted February 3, 2022 Bicubic is actually Direct2D's "High Quality Bicubic" mode, and is akin to super sampling. It's very high quality but very slow and requires a very powerful CPU for reasonable performance. The next big update will make this significantly faster as it will be rendered using the GPU. (it is also being renamed to "Super Sampling"). But if you want a technical definition, look up the terms on Wikipedia. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
wacher Posted February 4, 2022 Author Share Posted February 4, 2022 Thank you, bicubic shows significant improvement. What is the point of pixelated/antialiased settings though? There seems to be no difference between bicubic/pixelated and bicubic/antialiased and saved images have almost exact same size. Quote Link to comment Share on other sites More sharing options...
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