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LFC4EVER

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Everything posted by LFC4EVER

  1. To answer your question, no, its not possible without distorting the image. Paint.NET isn't a 3D program and the image is a picture, not a 3D model that you can look at in a 3D program, so you wouldn't be able to rotate it without distorting. Even Photoshop can't do what you wish to do. You best bets would be to find a better picture, try and download a 3D model of a camera and open it with a 3D program and image what the front would look like and try and make it yourself in PDN. Hope i helped.
  2. To answer your question, no, its not possible without distorting the image. Paint.NET isn't a 3D program and the image is a picture, not a 3D model that you can look at in a 3D program, so you wouldn't be able to rotate it without distorting. Even Photoshop can't do what you wish to do. You best bets would be to find a better picture, try and download a 3D model of a camera and open it with a 3D program and image what the front would look like and try and make it yourself in PDN. Hope i helped.
  3. Download normal brushes/smudge brushes from dA and put them in Paint.NET User Files like you do when you install brushes for Custom brushes. Then just practice smudging. Try different mouse movements and see what looks good. Smudging isn't just simply dragging and going crazy with the mouse (its fun, i know) .. its a hell of a lot more.
  4. Download normal brushes/smudge brushes from dA and put them in Paint.NET User Files like you do when you install brushes for Custom brushes. Then just practice smudging. Try different mouse movements and see what looks good. Smudging isn't just simply dragging and going crazy with the mouse (its fun, i know) .. its a hell of a lot more.
  5. some mixed ideas about this. some like it, some don't.. i guess its up to Rick in the end. If its not too hard to code then i guess it'd be a cool feature.. but if not then no matter.
  6. its really awesome. loving the orange nebulae and parts of the blue one. The planets are awesome. Great textures. The orange planet's lighting is a bit off though.. rotate it anti-clockwise a little bit to match the bright part of the nebulae. the starfield looks awesome too. theres bits of the whole piece that look odd and out of place imo. i circled them cos it'd be a bit hard to explain. See here: a bit of over contrast and odd things that sort of look like rendered clouds are the things i've circled. i'd get rid of the top nebulae thingy i've circled and maybe replace it with a small planet.. i dunno - might look better or worse.
  7. the pink cloth thing on the side looks like a shape with lines + gradient. it sort of messes the piece up because its quite large and the shading on it doesn't quite fit the rest of the piece, such as the trunk where the shading is awesome. make it looks more cloth like with clear light and dark areas. Take a look at some silk cloth on google image search if you don't get what i mean. can't wait to see it finished though.
  8. I think it would be cool if PDN showed the number of layers in a file when its opened, near the bottom of the canvas where its shows info about the canvas and cursor position. Hopefully the image shows this better. I dunno if it'd be codeable but i think it'd be pretty cool to have. Useful for knowing how many layers you're using in a piece etc. there are 5 layers, and it shows the number there are. if there were 52 it'd say 52. You probably get the idea by now. So.. bad idea? or good?
  9. Thanks for the support guys*. I've done quite a fair bit of revision so i hope to do well. *this is not a reference to the male gender only. its just used here as a general term. EDIT: welshblue, don't really mind winning nothing. We should defo win something next season though.
  10. AMAZING. AMAZING. AMAZING. can't wait until its finished. btw, this is small cos i don't wanna reduce the impact of a shortly worded post. =P
  11. I know smudge is fun, but don't smudge the football to make it seem like its moving fast. you've got blurs and other effects to do that.
  12. Nasty bit of :AntiAliasingOff: at the bottom of the bottle and the edges of the stand of the bottle. Maybe a bit of contrast on the chrome(?) part of the base? Great job though.
  13. He means perspective (i think - correct me if i'm wrong). He's right too. The chess pieces are seem dead on, but the chessboard is sort of angled. For it to be the correct perspective for both, you'd have to [*:1ohirvop]make the chessboard seen dead on too (so you can only see the side(s) and not the top or bottom) [*:1ohirvop]change the perspective of the pieces so they match the perspective of the board. You'd have to give a more 3d view of the piece, so you can see the some of the top of the piece. Also, the outline sort of ruins the 3d-ness of the pieces. It just makes them seem flat, when the shading makes it 3d-like. Get rid of the outline, and maybe add some shading on the sides. It should make them seem more rounded. The reflections are fantastically done though! I can tell that it wasn't a simple flip vertical, lower opacity + :AlphaChannel: gradient. The reflections actually looks like they should do. Great job. KIU.
  14. Thanks yellowman and oma. Your comments are really appreciated. Probably won't update for a couple of weeks. Got exams every day for the whole of next week. Bugger eh? =/
  15. your pixel pattern is really cool. Awesome work. Love how its seamless too. Makes it very usable. KIU.
  16. Really cool job on the Cubic Sphere or w/e. Loving the transparency glass like effect. KIU.
  17. I really like this tut. A great effect and great execution. Fantastic job.
  18. Thanks Helen! Madjiks plugin is cool, but i haven't messed with it enough to create some good patterns. Yet. Thanks man. The inlay effect is actually quite easy, but quite long . So was the texture. Thanks man. Thanks man. Really appreciate the compliment.
  19. Great job on the mouse. The wire looks flat though, maybe use jake2k's wire tut to shade 'em? The shading on the actual mouse is great though. KIU.
  20. Wooden PDN Type I got bored of chemistry revision today so i did this.. All PDN except the cool pattern in the background. Mostly inspired from this tut: http://psd.tutsplus.com/tutorials/text- ... ustration/ Hope you like.
  21. It applies it to all of the layers. I suggested a similar idea a while ago too, so of course, I also want this multiple layer selection too. EDIT: I found the topic: viewtopic.php?f=12&t=28738&hilit=request - d.a agreed with me on that too.
  22. Lol. _________________________ Deadline is September now, so thats looks good in my book. I'll be entering this definitely if the deadline remains.
  23. Looks great. Really colourful and creative. I'm not really liking the line endings though. They're flat - maybe make them taper at the ends (not fade with :AlphaChannel: gradient)? Another great piece though! KIU.
  24. Darkshock. Your usual style, and its pretty good. Looks cool, but maybe try adding something in the foreground, and maybe make the text closer to the render. ______ Latest piece of crapness. All PDN.
  25. No need for percentages. Just divide the given PS value by the max PS value and multiply by the max PDN value. So, just do (218/255)*180 and you'll get the PDN value. To save the hassle of doing this a lot of times for so many different values, i just made a spreadsheet where i can just plug the numbers in and it'll just update the cell to show the PDN value. And vice versa.
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