yawny Posted May 11, 2012 Posted May 11, 2012 Hey, I'm working on making a texture pack for Minecraft. Whenever I re-size an image, the pixels get scaled with it, increasing the resolution of the texture pack. How do I keep this from happening? Thanks in advance guys! Quote
dericktan01 Posted May 12, 2012 Posted May 12, 2012 Hmm...Never got That problem... Though I got a problem that has to do with Minecraft. Quote
yawny Posted May 12, 2012 Author Posted May 12, 2012 Hmm...Never got That problem... Though I got a problem that has to do with Minecraft. Its not really a problem, what's happening is that when I resize an image, the pixels scale after I resize it, and I just need a way to disable this. Quote
Ego Eram Reputo Posted May 13, 2012 Posted May 13, 2012 No. Pixels don't change their size. Resizing uses more or less of them to convey the image information. Once the resize is done, the information held by the pixels DOES NOT change. Can you be more specific with your problem? Can you post links to images of before and after? Are you perhaps meaning the image DPI? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
Rick Brewster Posted May 13, 2012 Posted May 13, 2012 Can you edit your thread title so it's actually related to what you're asking about Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html
Mike Ryan Posted May 13, 2012 Posted May 13, 2012 Its not really a problem, what's happening is that when I resize an image, the pixels scale after I resize it, and I just need a way to disable this. It sounds like you want to be able to change the image's dimensions but not actually distort the image in any way, is that correct? Perhaps you are wanting to Crop the image or adjust the image's Canvas Size? Quote
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