Simon Brown Posted August 25, 2010 Share Posted August 25, 2010 Not that I know of. Quote Link to comment Share on other sites More sharing options...
pyrochild Posted August 26, 2010 Share Posted August 26, 2010 True.. it would be kinda inconvenient. is there no way the value of the indirectUI controls can be manipulated from within the code? Do I need to create a winforms interface for this? Indirectly you can control them based on "rules" that create with the controls. The rules are rather limited, such as a min/max rule that keeps 1 slider above the value of another. It wouldn't make sense to have a "Minimum" setting higher than the "Maximum" setting. There is also a rule that lets you disable controls based on other values, but that's pretty much all I can think of right now. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
n d Posted August 26, 2010 Author Share Posted August 26, 2010 Ok, taking another approach, how would I go about implementing a winforms interface on a paint.net plugin? Is it a complicated task? I know how to design winforms applications, but I have no idea how to add them to a class library... or rather, I know how to add it, but how do I make it so that it replaces the indirectUI which is used by default by any codelab-generated code...? Quote Link to comment Share on other sites More sharing options...
pyrochild Posted August 26, 2010 Share Posted August 26, 2010 These two plugins have their source code available: As well as some of the ones in these plugin packs. Note that they are mostly IndirectUI, and you'll have to dig to find ones that aren't: There's also a template that you can look at, though it's quite old and outdated and most certainly won't compile without modification (this is where I started): Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
n d Posted August 26, 2010 Author Share Posted August 26, 2010 Thanks pyro! That should help. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted August 26, 2010 Share Posted August 26, 2010 I'd definitely start with the template Read @Sepcot's instructions thoroughly and note where he says: "do NOT unzip the template". If you want a little more help I'm happy to send you a copy of something I'm currently working on (in VS 2010 express). Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
n d Posted August 26, 2010 Author Share Posted August 26, 2010 I'd definitely start with the template Read @Sepcot's instructions thoroughly and note where he says: "do NOT unzip the template". If you want a little more help I'm happy to send you a copy of something I'm currently working on (in VS 2010 express). That'd be great, please do I also use vs2010 and seems most of the templates & sources pyro posted are for earlier versions... they don't always convert properly (like the blendmodes plus source.) Quote Link to comment Share on other sites More sharing options...
APShredder Posted August 27, 2010 Share Posted August 27, 2010 ...they don't always convert properly (like the blendmodes plus source.) If the sources aren't converting properly, make sure you're reading the extracted files and not the ones still in the .zip. Quote BlendModes Plus | Dissolve | Extract Color Link to comment Share on other sites More sharing options...
n d Posted August 27, 2010 Author Share Posted August 27, 2010 I was. Quote Link to comment Share on other sites More sharing options...
roro69 Posted July 8, 2016 Share Posted July 8, 2016 (edited) Hello ; someone would have it the start of the discussion file( Kerned text plugin) ; because the link is no longer valid . thank you very much Edited July 8, 2016 by roro69 Quote Link to comment Share on other sites More sharing options...
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