JeffH Posted January 4, 2020 Share Posted January 4, 2020 This is the error code I get with DDS, PDN, BMP, PNG, and JPG files, but mostly with BMPs. Application version: paint.net 4.2.8 PaintDotNet.Imaging.UnknownImageFormatException (0x88982F07): D:\src\pdn\src\SystemLayer.Native\Imaging\WICImagingFactory.cpp (902) : hr = m_pImagingFactory->CreateDecoderFromStream( spStream, preferredVendor.HasValue ? &NativeConversions::ToNative(preferredVendor.Value.Guid) : 0, static_cast<WICDecodeOptions>(metadataOptions), &spDecoder); at PaintDotNet.Interop.InteropErrorInfo.ThrowIfError() in D:\src\pdn\src\Base\Interop\InteropErrorInfo.cs:line 98 at PaintDotNet.SystemLayer.Native.x64.NativeUtilities.ThrowOnErrorImpl(Int32 hr, SByte* szHr, IUnknown* pFxErrorInfo) at PaintDotNet.SystemLayer.Native.x64.Imaging.WICImagingFactory.CreateDecoderFromStream(Stream stream, BitmapDecodeOptions metadataOptions, Nullable`1 containerFormat, Nullable`1 preferredVendor) at PaintDotNet.Data.WicFileTypeHelpers.Load(Stream input, Nullable`1 forcedContainerFormat, Nullable`1 preferredVendor, MetadataTranscoder metadataTranscoder) in D:\src\pdn\src\PaintDotNet\Data\WicFileTypeHelpers.cs:line 61 at PaintDotNet.Data.BmpFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\BmpFileType.cs:line 99 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 512 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 The file is an aircraft skin from Flight Simulator X (Steam Edition), and the skin turns up fine in-game. I have also tried multiple BMP, DDS, PNG, PDN, and JPG files that I have previously been able to open with Paint.Net. Quote Link to comment Share on other sites More sharing options...
BoltBait Posted January 4, 2020 Share Posted January 4, 2020 Maybe the files that won't load have the wrong extension on them? Try this plugin to see: https://forums.getpaint.net/topic/31715-whats-it-tools-effect-plugin/ Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 4, 2020 Share Posted January 4, 2020 It's probably a DDS that you saved with an extension of .BMP. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
JeffH Posted January 4, 2020 Author Share Posted January 4, 2020 (edited) Some of the files in question are from Flight Simulator X (Steam Edition), so, those ones aren't ones I've saved. Also, I checked with the "Whats-it" tool you mentioned, and it says they're saved with the correct extension of .bmp. File still won't open, and shows the error code that I pasted originally. Edited January 4, 2020 by JeffH Quote Link to comment Share on other sites More sharing options...
BoltBait Posted January 4, 2020 Share Posted January 4, 2020 OK, so zip one of those file up and post it here. Right click on the file, Send to, Compressed (zipped) folder. Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
JeffH Posted January 4, 2020 Author Share Posted January 4, 2020 Here's one of the files. 733_FUSE_T.zip Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted January 4, 2020 Share Posted January 4, 2020 That's a DXT3 compressed Bitmap. This program was able to open it: https://www.mwgfx.co.uk/programs/dxtbmp.htm Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
JeffH Posted January 4, 2020 Author Share Posted January 4, 2020 Thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.