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Reptillian

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Everything posted by Reptillian

  1. Now, one of my dream filter is no longer just a dream, but turning into reality:
  2. There isn't any for Paint.NET. G'MIC as a standalone CLI software does that.
  3. Now, I had pushed a new version of Diffusion Limited Aggregation. Changes according to commit log:
  4. I think I know of a solution to do exactly that at the code level. Would that work?
  5. I had fixed a bug with Construction Material Texture, now butterwoth bandpass will work. Also, the useless background color option has been completely replaced with seed.
  6. Here's something you can do with Rainbowify: 1. Load or create a image to use as base for Rainbowify. 2. Duplicate the image twice. 3. Desaturate the top two image. 4. Rainbowify the first layer. 5. Set the middle layer into Multiply Mode. 6. Set the top layer into Glow Mode. You'd get something interesting here.
  7. @Panchdara : Strange... I'm not seeing anything to indicate something is up here via VirusTotal. Downloaded just fine via Firefox Mobile. Can anyone else confirm the report made by @Panchdara ?
  8. This plugin converts the average of RGB channel into Hue Range, and then add a gradient, and finally wrap it around to [0-1) range. This results in a image that has rainbow following the contour of the original image. Inspired by Rainbowify effect made by Jonathan Frech. There are three parameters: Hue Shift, Angle, and Gradient Scale. Self-Explanatory. Output of Effect: Installation: Plugin Files -> Rainbowify.zip 1. Insert the .dll into effect folder of paint.net installation 2. Find it under Artistic. I want it under Stylize though, but this can do. Source code: PDN C# G'MIC
  9. Added a new filter - Rainbowify. It's not much a filter, but it's something.
  10. 2.9.8 has been released. The big part of this release is AI capability.
  11. I had just updated code above. Even left some code sample to be used for HSI palette being the base for coloring the Lyapunov Fractal. Though, just from this, I find that the code is really slow. I know this is because that it is single-threaded. Doesn't look like there's much I can do about certain issues besides going into making it a gmic-pdn plugin though I prefer to avoid that route unless there's not a choice. Issues: 1. Slow speed because of it being single-threaded. 2. Lack of random HSI palette mapping. 3. The C percentage gui element cannot be grayed out if there is no 'c' in abc-string. 4. Lack of anti-aliasing. 1,2,and 4 is solved by the gmic-pdn route. 3 isn't solve-able though @midora might have an answer to that via option-based library.
  12. I might or might not finish this though. I'm working on Markus-Lyapunov as a C# plugin. If I decide not to finish it up, then I'll be leaving this for others to complete. Random option is just a gradient of random color, and double palettes there mean two gradients.
  13. How's the rewrite going?

    1. midora

      midora

      I'm working on PER_MONITOR_V2 support and dark mode for an other project and will transfer this later to PDN.

       

      There is really a problem for me to send messages inside of the forum. After pressing 'submit reply' the button changes to 'saving' and that's it. I have to repeat it again and again and after hours it works for a short time.

  14. Still more work into the Lyapunov Fractal. This time this use 2 custom palette arguments. Also, palette can be generated via images.
  15. I had forgotten to do a project related to this, but it's a long project. I should start all over again on the project this weekend.
  16. New Filter! - Weighted RGB To Grayscale Based on MJW Black and White + PDN plugin, I have decided to make my own twist based on some of the principles found in that plugin. This is my own take on the ideas founded on that plugin. The main difference is that it doesn't support color interpolation, and it doesn't need to in context of some image editors as they do support high depth, and the way Min-Max Interpolation behave. @MJW - Do you want me to add credits within the GUI since I had only made the code just on principles?
  17. Other than the Lyapunov, I had fixed the Random Gradient Bars, it is now more controllable there. But, this isn't noteworthy here because I had created the CodeLab version of the filter. So, I will show that I made another coloring mode to Lyapunov Fractal. Here's what is missing with the Lyapunov Fracta. 1) Custom coloring support. That means 2 more modes are TODO. One mode for defining colorings of negative/positive, and the other is a map toward the ranges of the Lyapunov Fractal. 2) Grayscale Mode. This means that it'll be the default output or negative output.
  18. New update! Now featuring anti-aliasing! Lower the sublevel for preview, and increase it in the final product.
  19. @Pixey , and @lynxster4 : Thank you for the feedback! Also, I edited first post. The reseed button on the first GUI element does not work until after you press it twice. I think you both already noticed that.
  20. Generates random gradient bars onto the canvas. It can be seen as a upgrade of Gradient Bars made by @pyrochild though the code for both are very much different. Random Gradient Bars plugin offers being able to define multiple color modes, symmetry, origin, randomized inversion, differing random modes. This is very near completely identical port of the gmic version. Plugin Download -> Random Gradient Bars.zip After installation, you will see Random Gradient Bars under Effects->Render. Note: Reseed Button does not work until after you press it twice. I don't know how to fix that bug or even if it is fixable. Preview of output: - Source Codes - License: CeCILL v2.0 - http://cecill.info/licences/Licence_CeCILL_V2-en.html C# Codelab G'MIC-QT
  21. As soon as I have figured out how to work with HSV in content of PDN C# development, I was able to almost complete the plugin. For now, I am releasing as a test plugin, and there is only one more thing to complete functionality-wise (No, I won't bother getting the plugin to automatically disable colors on circumstances), and that is getting the seed to work. I don't know how to fix that. Here's the current build of the Random Gradient Bars plugin. Let me know if there is any bugs outside of those two I mentioned. Random Gradient Bars.zip Source Code:
  22. Made random color mode #1. Random color mode #2 will come next.
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