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Posts posted by jerry533482

  1. My advice: if you see something you like, download it. Think later. Of course, that makes linking back to the original source a pain. That's where the plugin index comes in handy (It's in the forum index, under plugins).

    You shouldn't have to worry about disk space really; each plugin is like less than 10kb in size (with the exception of some of the big ones, which can take up a whooping few hundred kilobytes (:lol:)).

  2. Thanks so much for the tutorial jerry533482 :)

    For anyone who couldn't download the plugin from the original link, I managed to find the colour filter plugin here:


    EDIT: @jerry533482 - since your other two star and galaxy tutorials have 'timed out', do you have those anywhere else?



    You mean like they haven't been replied to in a while so they're hard to find? Just go to the tut index and look for them. There are some threads from 07' and earlier in there. You should have no trouble finding them.

  3. Nothing big, but I've changed my sig. Now it's a project itself, instead of a crop from my artwork scaled down. I decided against creating a 2 megapixel spacescape and then scaling it down to 400x150 because the antialiasing would make it look terrible. =O

    Credit to Frontcannon for the idea of noise in a nebula. It looks beautiful. :mrgreen:

  4. Relax, there's plenty of [un]obvious workarounds when it comes to layering. Back a while ago, I wondered if it'd be practical to move a layer up and down very far an image with a total of 30+ layers without crashing my computer (yes, I still use a single core machine. :/ ), and it was suggested that I simply copy the contents of the layer I needed to move, create a new layer where the content needs to be, and simply paste it in. I was kinda' stunned by the simplicity of this solution. Even other members have reported issues similar to what you're stating.

    So yeah, you're not the only forum member confused with layering.

  5. I have been trying, trying, and trying some more to create a realistic nebula, and it's actually quite invigorating. There's no "one" approach to it, and it's quite frustrating. Yet, I continue to do it because it's actually kinda' fun. So what I'm asking here is if any of you guys have any special techniques or ideas on reaching this goal, and if you'd be willing to share them with other members. And I don't mean the same ol' hue and saturation with clouds in a bunch of layers, I mean unique ideas. How do you get the textures to look cool? Do you need to manually erase to get good shapes? How is the coloring implemented? Can 100% PDN = realism? Blending? That sort of thing. Unique ideas. B)

    I know the PDN community has the creativity to make something that looks awesome.

  6. Continents and no atmosphere? :lol:

    And speaking of fractals, would you have some advice on the subject? I use PDN quite a bit, but I've never paid much attention to some of these terms. I know what they mean, but I don't know them fluently enough to fully utilize them. :P

  7. As far as I can tell, the only way to fully preserve layer blending whilst remaining worry-free about the outcome is flattening the image. Were you working with more than 2 layers? If not, flattening might be a good idea. If so, try experimenting with your blending. If it's only a few layers you need to merge, perhaps you could try importing them to a new image, setting the blending and relative positions right, flattening it, then import that back to your original work as a new layer.

    Hope this helps. :)

  8. Well, my original intent for creating this space rock was to make it stand out; e.g.; I was aiming for something more fantasy-like. I wasn't focusing on realism; I was focusing on abstract eye-candy. granted, I am working on the stars, and finding a way to create believable continents. It's just easier when you go for the final composition rather than realism. :star:

  9. Haven't been up to much new artwork lately; I've been busy cubing (I started back in April; it's a long story, but anyway, I can now average under 45 seconds, with my best being 32 seconds :D ), and so I haven't been getting much inspiration lately. But, the SAC competitions have been getting me into my old habits, so expect new artwork soon. Until then, here's my SAC #4 entry:


    It uses the same technique as Randomized Beauty, and hence looks similar (With the exception of the colors of the background stars; they're faint, but they use a similar effect as in GIMP's "plasma" noise render, which I have figured out how to duplicate in PDN). I was originally going to do a star system, but I decided this on last-minute. It turned out to be a good choice, as I won 2nd place :) .

  10. You might like adding an atmosphere to your Earth: 100% PDN Planet Tutorial v2!

    For animation, here's the Animated image plugin: Animated Image 2.1 - AGIF & APNG

    Regarding the actual animating, the only thing I could recommend is create a few dozen duplicates of your Earth texture (the map with everything on it), run Shape3D on each one, but change the settings a little for each individual frame. Shape3D has a load of settings and nobs, so you'll have precise control over your planet. If you want the atmosphere in your animation, you're gonna have to keep a copy of the final composite glow over each frame, then merge each glow down with each planet layer, or you'll end up with an animation that shifts between a glow and a planet every fraction of a second. Sounds hard, but with enough determination, I'm sure it's possible.

    100% PDN animations have been done before, with galaxies and solar systems. Check these out:

    Galleria, pg 2 (# 31)

    This one was not made by me.

    A galaxy tutorial I writ a while ago.(#18)

    I did make this one, and I got away using only layer rotate/zoom; since Shape3D was unnecessary.

    Hope this helps.

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