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jerry533482

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Posts posted by jerry533482

  1. The clouds could use some work but the land and water is Suuuuuu@%*ingperb!!! I've been turning clouds into continental shapes for a while but never went this far!! WOWWWWW!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

    I'm gonna try animating this. It's been a while since I've done some hardcore PDN'ing; I think you have revived my hobby!!

  2. Aw, that's unfortunate. Maybe it just doesn't matter for computers with lots of RAM. Too bad I only have 512MBs. :(

    You know my computer has 3GB of RAM; but it's still slow though because I have a single core (1.6 Ghz). :/

    Memory management is my job, and not something that should be shrugged off into an end-user "feature".

    But you already implemented it...

  3. Clear all history was done before, but Rick removed it as he dismissed it as "useless".

    As for file>export history as TXT, perhaps if we can get enough people to voice their desire for it, then Rick'll try it. :/

    As for selecting multiple layers, I doubt Rick will try it for a LONG time, but that would be awesome. :)

    Think about it, you could create an interstellar object and not have to flatten the layers in it. :) :) :)

    edit: what about drag n' drop layers (like, you select a layer and drag it up ten spots so you don't have to click move layer up 10x)?

  4. Rick is planning to make PDN 4.0 more plugin-friendly; perhaps he could allow plugins that do what you're asking.

    And EER, I understand where you're coming from, but then what's the point of continuing development if no one donates new ideas? :roll: Would we have gradient if no one asked for it? And btw, I'd have to say that while PDN's gradient tool is limited compared photoshop, or even gimp, It's still better because it renders in real-time. The true definition of user-friendly.

    And thank you Rick for PDN. ;)

  5. I haven't done a whole lot lately, so I figured I'd sort through some old bitmaps I don't already have here.

    Here's my SAC6 entry. I didn't win, but it is one of my finest galaxies.

    SAC6-1.png

    Then here's my original SAC5 idea. I didn't like the colors, so I junked it for this.

    originalSAC5.png

    Then here's something I did recently. I like the look of clouds with a shadow for a planet, so I made another piece.

    planetwithshadow.png

    Here's another sunset. Notice the clouds are now in the reflection, too.

    sunset2.png

    Then here's something I've been meaning to post here for a LONG time (August). It uses a decent glow and, most importantly, a sort of a multi-ring prototype technique.

    temp.png

    More windows.

    windowsorb.png

    Not meant to be perfect, just some simple shadows and pixel art.

    Thanks for stopping by. :)

  6. Love the metallic effect. The jewel looks a bit confusing at first, but it too deserves credit (I'd say that can be solved by playing around with the shadows). ;)

    Another awesome tut!

  7. Cool sig bart, but why not add shadows under the letters? That always solves the issue of not getting text to show up over a background.

    Anyway, here's a little something i made with v3.36 (school computers don't have the 3.5 framework):

    I call it "aqua":

    aqua.png

    I still say I came up with the effect before Mcsteeze. Heck, I was an 8th grader when I first made it!

    Anyway, the computers at NHS are dual-core, so I made the textures in the 1200x1600 workspace (and they rendered much quicker there than they would on my system, might i add), and resized them down to 800x600. I'm pleased with the outcome.

    cubing update: my new PB: 22.99 seconds (B))

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