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Everything posted by ReMake

  1. If I had seen this image elsewhere, I would have thought it was a photo of a real spark plug!
  2. Paint.NET unlike Photoshop, it is a free program developing by one person - Rick Brewster, unlike Photoshop team development. However, there are enough plugin developers (coders) on the forum who may be able to help you in response to your request for the plugin you need. Remember that possibilities Paint.NET not comparable to the possibilities of Photoshop. Take a look at Plugin Index - maybe you will find what you need. Some plugins have analogues (full or not full) of Photoshop plugins.
  3. Yes, it's an interesting method, and @yellowman left us a mini tutorial. @MJW, thank you for the reminder.
  4. Thank you @Woodsy, It was not difficult because @kaunas163 left a link to the video tutorial and I just refreshed the text and images.
  5. Happy Birthday @doughty, and all the best!
  6. Added Variant 6 and completed.
  7. @Pixey & @Seerose, beautiful outcomes!
  8. Added Variants 4 and 5. Thanks @Woodsy for the idea of variants!
  9. Upgrade to version 1.2 Fixed a bug where when setting Amount to less than or equal to 100% the image was grayed out.
  10. Replace line: <Gradient xmlns:xsd="" xmlns:xsi=""> with line: <Gradient xmlns:xsd="" xmlns:xsi="" LockAlpha="true"> Note the space between the quotes and LockAlpha - it must be present.
  11. This is most likely a built-in Turbulence effect (Effects -> Render -> Turbulence) with Fractal sum Noise and unchecked Blend.
  12. @Seerose, a good illustration of the tutorial using, Thank you for sharing.
  13. @Pixey, you should open in any text editor .xml-file with the name of your gradient preset. Another option is to select a preset, check the Preserve Alpha check box, and then save that preset with the same or a different name.
  14. @Pixey, take a look at the xml file of your preset (in any text editor). In the line <Gradient xmlns:xsd="" ... Offset="0" Wrap="true" LockAlpha="false"> replace LockAlpha="false" to LockAlpha="true" and save this file.
  15. This tutorial is available as a PDF. Click here to view or download it In this tutorial, we will try some variants for creating leather textures. Required plugins: Cell Texture by @davidf Mosaic by @Tim! Hexagonal Grid by @MadJik Emboss+ by @ReMake I used 600x450 px canvas in all variations. Variant 1 Variant 2 Variant 3 Variant 4 Variant 5 Variant 6 Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result.
  16. ReMake

    Glassy Marbles

    @Pixey interesting and beautiful texture. Thanks for sharing.
  17. ReMake

    Glassy Marbles

    When I say: - This is our work jointly, I mean @drakaan too.
  18. Open the Resize dialog and try to change any size:
  19. ReMake

    Glassy Marbles

    This tutorial is available as a PDF. Click here to view or download it Glassy Marbles tutorial was written by @drakaan in 2007 and is now unfortunately lost. After consulting with @welshblue, we decided to reproduce (rewrite) this tutorial based on the original text, making some changes to it. This is our work jointly. In this tutorial we will make marble like in this picture: For this tutorial, you'll need the plugins: Zoom Blur Deluxe for 4.0 by @null54 and Shape3D by @MKT (it's what makes this tutorial fairly simple to repeat). All of the other steps can be accomplished using the built-in tools and effects. Start with a new () image, preferably square (for example: 800x800px). Add some texture for the interior of the marble. Apply the Clouds () effect (Effects -> Render -> Clouds) with blue color, but you could use pretty much any texture you like: This next step is optional, but it's nice to do if you want a little more realistic-looking marble. Use Zoom Blur Deluxe effect (Effects -> Blurs -> Zoom Blur Deluxe) (or use the Sin Waves effect by @MadJik, or use the built-in Dents () effect... get creative here) to change the texture to suit your taste: Now it's time for Shape3D (Effects -> Render -> Shape3D). Set the Sphere Scaling to 1.380, use the Half Sphere Map texture, and leave the rest at default (except for Anti-alias, check the ON box and set AA-Level between 2 and 5): We now have the beginning of our marble. Lighting is what makes things look glassy, so first, we're going to make what looks like an inner highlight. With the Magic Wand () tool select the transparent area on the image and then invert (Ctrl+I) the selection. That should leave you with just the marble selected: Add a new () layer above the marble texture, Primary color should be white, and Secondary color should be fully transparent. Start your Radial Gradient ( ) in the center of the shadowed area of the marble texture, and end it on the opposite side of the marble a bit closer to the marble's center: We don't want the gradient to go all the way to the marble's edge, so use the Move Selection () tool (and hold down the Shift key) to drag the bottom-right selection nub up and to the left... basically shrinking the selection towards the upper-left corner of the canvas: Invert (Ctrl+I) the selection and press Delete to get something like this: Now, we need to soften this inner highlight a bit. Use the Gaussian Blur () effect (Effects -> Blurs -> Gaussian Blur): Next, add a new () layer above the inner highlight to create a shiny spot at the top-left portion of the marble. Choose the Brush () tool with a size of about 90-100 and Hardness 20% - One click to make a spot like this in White: If necessary, apply the Glow () effect with default settings (Effects -> Photo -> Glow) and the Gaussian Blur () effect (with a radius found experimentally) a couple of times to finish the shiny spot. Now we need to add another highlight at the top of the marble on a new () layer. This is going to be in an oval-shaped area centered on the marble's vertical axis and stretching from the top to about 2/3 of the way to the bottom. Use Ellipse Selection () tool to create this area and going to fill it with a vertical Gradient ( ) (again, white fading to transparent) from bottom to top: Use Gaussian Blur effect at a low (8-12) radius to soften the edges a bit. Repeat (Ctrl+F) if necessary. This highlight may be a bit harsh, so adjust the layer's opacity settings () until it's a fairly subdued highlight: If your texture was fairly dark, you may not need this next step, but if you have a lighter-colored texture, you'll need to add a bit of shading to get the small highlight to show up and make the marble look good. Set your colors to Black and White (), and create a new () layer above the Background layer. Select the marble's circular texture area (you can go back to the Background layer, select () transparent area, invert the selection (Ctrl+I) and come back to this new layer you just created above it). Use the Linear Gradient ( ) tool and make your gradient go from the top-left edge to the bottom-right edge: Change the blending mode of this layer to "Multiply", and adjust the opacity until it looks good: After saving, flattening, resizing, adding (in any way you like) a background and a shadow, you should be able to get something like this: Below is the outcome of following the tutorial by @welshblue: Try playing with the lighting as it masterful makes @welshblue and you will get even more impressive result: We hope you find it useful, please share your creations and suggestions with us all.
  20. Happy Birthday, @Red ochre ! Best wishes and a wonderful Birthday!