Amaroq Dricaldari Posted February 9, 2014 Share Posted February 9, 2014 I'm looking for a plugin to import and export Unreal Texture Packages, or UTX files, as I am modding Unreal Tournament. Can anybody help out with this? I looked, and I could not find a UTX plugin. I did find a VTF plugin a while back, so I know that people are making PDN plugins to help the modding communities for games. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted February 9, 2014 Share Posted February 9, 2014 To my knowledge there are no filetype plugins which support UTX. How are your programming skills? Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 9, 2014 Share Posted February 9, 2014 Plugin Developer's Center is not a request forum. http://forums.getpaint.net/index.php?/topic/14175-this-is-not-a-plugin-requests-forum/ I'm moving this to General Discussion. Thanks. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Amaroq Dricaldari Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) @Rick-Brewster Sorry about that. @Ego-Ram-Reputo My programming skills are negative if anything. When I was younger, I tried learning python, but even after following the instructions in the book word for word, all I got was a text-only guessing game that didn't even work as the book said it would. Edited February 9, 2014 by Amaroq Dricaldari Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted February 10, 2014 Share Posted February 10, 2014 There probably is little incentive for a programmer here to write such a plugin just for you. However they might if they share your interest or there are a number of people asking for it. Let's leave this thread out there and see if anyone is willing to give it a shot. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
SIC Posted February 26, 2014 Share Posted February 26, 2014 (edited) Though I can see adding more game (mod) friendly tools to PDN as a good thing -- whether folks here do or not -- as I use it primarily for game (modding) dev stuff and know that a lot of others do too. A UTX plugin just ain't worth the time. As far as I understand, UTX is NOT an image file format but rather an (compressed) archive of images. Usually "packages" use common image formats -- likely to be DDS for games -- but can also utilize custom ones created for that game engine. Such as those used by Valve's Source -- VTX. It each "package" were a material that only dealt with the one image but provided different versions of it: diffuse, normal, specular, etc. Then a file format plugin could likely be created and each of these images then added in as separate layers. However, these packages could have a range or images of varying sizes having nothing to do with one another apart by being used by the same game (mod); there could also be hundreds of images. Making a plugin that adds these varied size images as separate layers or opens them up as individual images, in my opinion, is a complete waste of time as there are UTX viewers, extractors and compilers out there already. Especially as UTX appears to be used in older Unreal tech engines and not in UDK. Edited February 26, 2014 by SIC Quote ----- sELFiNDUCEDcOMA.com Link to comment Share on other sites More sharing options...
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