Bandit12345 Posted October 12, 2012 Share Posted October 12, 2012 (edited) I have been using Paint.net for the past 4 months, 6 hours per day, every day, to create a photo family album (big family - I know!). The only drawback I've found it that when using the Save As... option, I am constantly manually changing the program's default format from .pdn to .png. I think (in my opinion) that they should add the option to change the Save As... (permanently) to whatever the user wants. It may not seem like a big deal, but when you're saving in excess of 490 pages - it makes all the difference!!! (The attached pic is what "I" imagined it would look like - see bottom of pic) Edited October 12, 2012 by Bandit12345 Quote Link to comment Share on other sites More sharing options...
pdnnoob Posted October 12, 2012 Share Posted October 12, 2012 If you flatten the image first, the default filetype for flattened images is .png Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 13, 2012 Share Posted October 13, 2012 The extension adopted is related to data loss. Paint.NET selects the extension which preserves data. If you image has more than one layer, the extension *.PDN is used as this is the only format which preserves the layer structure and is lossless . If your image is a single layer, the extension *.PNG is applied. This saves the image losslessly. Now you understand why pdnnoob's suggestion was to flatten the image (Ctrl + Shift + F). As a single layer image the extension *.PNG will be applied, HOWEVER the resultant file will be a single layer. Useful for the final version of something - less than useful if you wish to re-edit the image. Tip: Always save yourself a master *.PDN copy! Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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