WizardMarcos Posted May 16, 2018 Share Posted May 16, 2018 Hello there. I was trying to use the NormalMapPlus plugin but it keeps creating artifacts (similar to those described in one of the replies). I thought that this might be happening because it doesn't run the whole effect in a single call. So I want to know if there is a way to force PdN to run plugins in a single thread, even if it does decrease performance. Quote Link to comment Share on other sites More sharing options...
BoltBait Posted May 17, 2018 Share Posted May 17, 2018 You can't force just any plugin to run in a single thread. However, if you are writing your own plugin, there is an option to do this. For plugins, this is done at design time, not at run time. (Info about how to do this and a code example here: https://forums.getpaint.net/topic/29428-floyd-steinberg-dithering-including-source/) Quote Download: BoltBait's Plugin Pack | CodeLab | and a Computer Dominos Game Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted May 17, 2018 Share Posted May 17, 2018 The version you've linked to is locked for good reason . Try the updated version: https://forums.getpaint.net/topic/111602-normalmapplus-codelab-implementation/ Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
WizardMarcos Posted May 17, 2018 Author Share Posted May 17, 2018 12 hours ago, BoltBait said: -snip- I see, although I knew about that detail during coding, I though you could force it to work that way. Thanks for the info. 12 hours ago, Ego Eram Reputo said: -snip- Thanks, didn't notice the other was locked. That solves my problem. Quote Link to comment Share on other sites More sharing options...
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