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Forcing plugins to run in a singlethread.


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Hello there. I was trying to use the NormalMapPlus plugin but it keeps creating artifacts (similar to those described in one of the replies). I thought that this might be happening because it doesn't run the whole effect in a single call. So I want to know if there is a way to force PdN to run plugins in a single thread, even if it does decrease performance.

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You can't force just any plugin to run in a single thread.  However, if you are writing your own plugin, there is an option to do this.

 

For plugins, this is done at design time, not at run time.

 

(Info about how to do this and a code example here: https://forums.getpaint.net/topic/29428-floyd-steinberg-dithering-including-source/)

 

Click to play:
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Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game

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The version you've linked to is locked for good reason ;) . Try the updated version: https://forums.getpaint.net/topic/111602-normalmapplus-codelab-implementation/

 

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12 hours ago, BoltBait said:

-snip-

 

I see, although I knew about that detail during coding, I though you could force it to work that way. Thanks for the info.

 

12 hours ago, Ego Eram Reputo said:

-snip-

 

Thanks, didn't notice the other was locked. That solves my problem.

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