xertz Posted October 19, 2017 Posted October 19, 2017 I used Paint.Net for making games on Unity and sometimes when i'm making images for the game, I have to have two different images look as if they are one when put together: For example, if I'm making a risk style game in unity, here's how I would make the countries: Each country is on a different layer so that I can save it on its own. However: When making lots of images (countries in this case) i need a lot of layers. Then I then have to go through each one: Copy it Create a new file Paste it Save it Go back This gets really annoying really fast. So I'm asking for a feature that'd let me save each layer as a separate file with a click of a button rather than me having to do it manually. I feel that it may help other game devs who use paint.net as well. Thanks in advance. Quote
BoltBait Posted October 19, 2017 Posted October 19, 2017 Try this plugin: https://forums.getpaint.net/topic/31996-zip-archive-filetype-plugin-zip/ 1 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game
Ego Eram Reputo Posted October 19, 2017 Posted October 19, 2017 (edited) Alternatively, Layer Saver might do the trick. Note it is an external resource - not something you run within paint.net. Whoops sorry - incompatible with the latest version of paint.net. The other way to attack this is with keyboard shortcuts 1. Press Ctrl + C (copy current layer) 2. Press Ctrl + Alt + V (paste into new image) 3. Press Ctrl + S (Save) 4. Press Ctrl + W to close. Edited October 19, 2017 by Ego Eram Reputo Incompatibility issue Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
xertz Posted October 19, 2017 Author Posted October 19, 2017 50 minutes ago, BoltBait said: Try this plugin: https://forums.getpaint.net/topic/31996-zip-archive-filetype-plugin-zip/ Ok thanks, I checked out the plugin and it seems like it's what I want. Quote
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