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Blooper

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Everything posted by Blooper

  1. Sharpen the text and do something else with the black lines under it so they look like a part of the design. Try to make its corners pointy (just below the T in MILITARY), right now they're kind of round. [Edit] What letters does this logo represent? Are they obvious enough?
  2. Apart for the fact that it seems to make things somewhat geometric (did you fix that in 1.5 or was that before I posted?), I see nothing wrong.
  3. I usually do, I generally use magenta and the negation blend mode, but you can never be sure if what you're doing is going to look right.
  4. I usually do, I generally use magenta and the negation blend mode, but you can never be sure if what you're doing is going to look right.
  5. I usually do, I generally use magenta and the negation blend mode, but you can never be sure if what you're doing is going to look right.
  6. I usually do, I generally use magenta and the negation blend mode, but you can never be sure if what you're doing is going to look right.
  7. Yeah, but editing the mask on the spot is always tough with just the round brush. Especially considering it's aliased.
  8. Yeah, but editing the mask on the spot is always tough with just the round brush. Especially considering it's aliased.
  9. Yeah, but editing the mask on the spot is always tough with just the round brush. Especially considering it's aliased.
  10. Yeah, but editing the mask on the spot is always tough with just the round brush. Especially considering it's aliased.
  11. Cutting out images is an obstacle most graphic designers come across at some point. In PDN, it's a tough, lengthy process when you're using the line tool, fill, then alpha mask technique that CMD made a tutorial for. The reason for that is that you can't see the changes live; you have to save the mask and then run the alpha mask plugin to see if the way you made your mask looks nice. Furthermore, filling the mask is often frustrating because often, small holes between the lines will cause the whole canvas to fill; fixing these leaks takes time, even when using the magic wand to find them. Additionally, drawing the lines on the layer where the image to cut out is is an easy mistake to make (I do it at least once every complex cut-out...). Alternatives to this method often leave quality behind. The only solution to this problem I can think of, is making a line eraser tool. What the eraser is to the paintbrush, this new feature would be to the line tool. It would act the same way as the line tool with a fully transparent color and overwrite blending ( :OverwriteBlending: ) on, but with antialiased edges. Cut-outs would be done in real-time, filling the mask would no longer be a problem - using the round eraser would be fine since precision is no longer needed - and you can't make any layer mistakes because if you're not erasing the picture, then you're necessarily on the wrong layer. Thanks for reading.
  12. Cutting out images is an obstacle most graphic designers come across at some point. In PDN, it's a tough, lengthy process when you're using the line tool, fill, then alpha mask technique that CMD made a tutorial for. The reason for that is that you can't see the changes live; you have to save the mask and then run the alpha mask plugin to see if the way you made your mask looks nice. Furthermore, filling the mask is often frustrating because often, small holes between the lines will cause the whole canvas to fill; fixing these leaks takes time, even when using the magic wand to find them. Additionally, drawing the lines on the layer where the image to cut out is is an easy mistake to make (I do it at least once every complex cut-out...). Alternatives to this method often leave quality behind. The only solution to this problem I can think of, is making a line eraser tool. What the eraser is to the paintbrush, this new feature would be to the line tool. It would act the same way as the line tool with a fully transparent color and overwrite blending ( :OverwriteBlending: ) on, but with antialiased edges. Cut-outs would be done in real-time, filling the mask would no longer be a problem - using the round eraser would be fine since precision is no longer needed - and you can't make any layer mistakes because if you're not erasing the picture, then you're necessarily on the wrong layer. Thanks for reading.
  13. Cutting out images is an obstacle most graphic designers come across at some point. In PDN, it's a tough, lengthy process when you're using the line tool, fill, then alpha mask technique that CMD made a tutorial for. The reason for that is that you can't see the changes live; you have to save the mask and then run the alpha mask plugin to see if the way you made your mask looks nice. Furthermore, filling the mask is often frustrating because often, small holes between the lines will cause the whole canvas to fill; fixing these leaks takes time, even when using the magic wand to find them. Additionally, drawing the lines on the layer where the image to cut out is is an easy mistake to make (I do it at least once every complex cut-out...). Alternatives to this method often leave quality behind. The only solution to this problem I can think of, is making a line eraser tool. What the eraser is to the paintbrush, this new feature would be to the line tool. It would act the same way as the line tool with a fully transparent color and overwrite blending ( :OverwriteBlending: ) on, but with antialiased edges. Cut-outs would be done in real-time, filling the mask would no longer be a problem - using the round eraser would be fine since precision is no longer needed - and you can't make any layer mistakes because if you're not erasing the picture, then you're necessarily on the wrong layer. Thanks for reading.
  14. Cutting out images is an obstacle most graphic designers come across at some point. In PDN, it's a tough, lengthy process when you're using the line tool, fill, then alpha mask technique that CMD made a tutorial for. The reason for that is that you can't see the changes live; you have to save the mask and then run the alpha mask plugin to see if the way you made your mask looks nice. Furthermore, filling the mask is often frustrating because often, small holes between the lines will cause the whole canvas to fill; fixing these leaks takes time, even when using the magic wand to find them. Additionally, drawing the lines on the layer where the image to cut out is is an easy mistake to make (I do it at least once every complex cut-out...). Alternatives to this method often leave quality behind. The only solution to this problem I can think of, is making a line eraser tool. What the eraser is to the paintbrush, this new feature would be to the line tool. It would act the same way as the line tool with a fully transparent color and overwrite blending ( :OverwriteBlending: ) on, but with antialiased edges. Cut-outs would be done in real-time, filling the mask would no longer be a problem - using the round eraser would be fine since precision is no longer needed - and you can't make any layer mistakes because if you're not erasing the picture, then you're necessarily on the wrong layer. Thanks for reading.
  15. You need to choose one focus point for your whole sig. Not two, or three. Then you can start adding effects like C4Ds or smudging. And later on, you'll learn to use adjustments to fine-tune your tag. Keep it up.
  16. You need to choose one focus point for your whole sig. Not two, or three. Then you can start adding effects like C4Ds or smudging. And later on, you'll learn to use adjustments to fine-tune your tag. Keep it up.
  17. You need to choose one focus point for your whole sig. Not two, or three. Then you can start adding effects like C4Ds or smudging. And later on, you'll learn to use adjustments to fine-tune your tag. Keep it up.
  18. You need to choose one focus point for your whole sig. Not two, or three. Then you can start adding effects like C4Ds or smudging. And later on, you'll learn to use adjustments to fine-tune your tag. Keep it up.
  19. Alright. Thanks, it looks like at small amounts, it's not a problem.
  20. Sounds good, but it seems you get an effect somewhat similar to median blur. It looks less realistic and more like a painting [Edit] Might still be appropriate sometimes though, I haven't tested it out.
  21. You might want to sharpen it with Sharpen+. Not the default Sharpen.
  22. A facepalm really isn't enough. Ooh, 1492nd post.
  23. Agreed, no need for a tut. Maybe you could add some shading to the gray parts?
  24. That's v4, I just only bothered to change it now.
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