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MadJik

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Everything posted by MadJik

  1. Like this ? Guess that is the picture ! (French country) #4 (other way) Open your picture. Add a new layer on which you add the text. Move the text accordingly to the text/pictured you want to have. You could resize the text also. Then use the magic wand and Shift on the text to "create" a selection area. Click on the first layer (picture). Then you have it. Copy and paste. Or Ctrl+I and Delete to erase outside texte....
  2. Is it like Shadow X:0 Y:0 Rad:2/5 ? Yes I so often use shadow effect with x:0 y:0. It is as usefull as a shortcut. GREAT!!!! Thanks a lot!
  3. I used the codelab Warp.cs (provided with codelab plugin). void Render(Surface dst, Surface src, Rectangle rect) { float Radius = 2.0f; // Wave Radius float XCoef = 0.8f; // X divider float YCoef = 0.3f; // Y divider for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { dst[x, y] = src.GetBilinearSample( x+ Radius * (float)( Math.Sin((x + y / YCoef ) / (YCoef * 10))- Math.Cos((y - x / XCoef) / (XCoef * 10))), y- Radius * (float)( Math.Sin((x + y / YCoef ) / (YCoef * 10))+ Math.Cos((y - x / XCoef ) / (XCoef * 10))), true ); } } } I changed it in order to play with parameters... float Radius = 2.0f; // Wave Radius float XCoef = 0.8f; // X divider float YCoef = 0.3f; // Y divider Try it with different values.
  4. My attempt for this "challenge": original wallpaper from LOTR...
  5. This is an example using this reflection (plus some other effects)
  6. Glass is a fauls friend. Glace in French means ice. Do you think he means under ice ?
  7. Use the search tool: Reflection You could go there: http://paintdotnet.12.forumer.com/viewtopic.php?p=17548#17548 or there: http://paintdotnet.12.forumer.com/viewtopic.php?p=17501#17501 You will have something like this:
  8. What do you think about having a DLL for that : Here is it ! I took the Glow Effect source to build this once...
  9. Important ! The background must be transparent. (White or Black will also be "reflected"). PS: DLL for this code is now available here... http://paintdotnet.12.forumer.com/viewtopic.php?p=17548#17548
  10. This is the code is used: void Render(Surface dst, Surface src, Rectangle rect) { int depth = 100; // maximum distance of the reflection int MaxAlpha = 128; // darkest reflection (255-0, default 128) int ignore = 0; // bottom pixels of object to ignore PdnRegion selectionRegion = EnvironmentParameters.GetSelection(src.Bounds); Rectangle selection = this.EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); ColorBgra CurrentPixel; for(int y = rect.Top; y < rect.Bottom; y++) { for (int x = rect.Left; x < rect.Right; x++) { if (selectionRegion.IsVisible(x, y)) { CurrentPixel = src[x,y]; // Get the current pixel if (CurrentPixel.A == 0) // is it transparent? { int y1=0; int yd=0; for (y1=y; y1 > 0; y1--) { if ((y1 != selection.Top) && (src[x,y1].A == 0)) { yd++; } else { break; } } if (y1+1-yd-ignore >= 0) { CurrentPixel=src[x,y1+1-yd-ignore]; if (CurrentPixel.A > 0) if (yd { // fade the reflection out CurrentPixel.A = (byte)((MaxAlpha/depth)*(depth-yd)*CurrentPixel.A/255); } else { CurrentPixel.A = 0; // totally faded at this point } } } dst[x,y] = CurrentPixel; } } } } I just changed paremeters Depth = 250 and MAxAlpha = 255 for this server! Open CodeLab and Copy/paste this code.
  11. Well! CodeLab is a plug-in here: http://paintdotnet.12.forumer.com/viewtopic.php?t=1096 I'm not the one to explain CodeLab. It uses C# programming language. The Code for reflection is here: http://paintdotnet.12.forumer.com/viewtopic.php?t=2520 Read the topics behind this links... This is from where I started...
  12. Use the codelab for that: http://paintdotnet.12.forumer.com/viewtopic.php?p=16284#16284 Cut the shadow first, and delete remaining blue pixels... Tada!!!!
  13. Ok...Ok... Let us take a breath ! Ouff ! Lot of psychedelics pictures.... Some are really nice... Chrome Work: I used tile reflexion for this one : I used Thetacurves and polar inversion: I mixed colors and I also use Thetacurves to get this realistic flower: What do you think ?
  14. NEW SIMPLIER WAY TO MAKE BUBBLES... 1. Create a new image 600x600 px with Blue BackGround. 2. Add a layer and use the circle selection with Shift from 300,5 to 300,595. 3. Use the cloud plug-in to fill the circle. 4. Still within the selection, apply a motion blur angle 25 / 50px. 5. Still within the selection, apply one or two time the distort effect sphere at 100px. 6. unselect all and add a drop shadow X:2 Y:2 Radius:2. Ok! PS: Will add picts later if asked... Final pict as example:
  15. Nevermind Juanz-Dezignz... I think everyone has apologized! Anyhow, this kind of banner for $1500 it is really increadible for someone who is graphic designer (I believe some of us are). Now it is more clear : $150... Also you already sold it so why do you expect us to guide you to change it? You should have ask for help before perhaps! Trickman is correct you should change the text (white shadow or red color font...) Have you try with other font (i.e. Times Roman) it is more "classic" and "clean"!
  16. Updated ! I changed "Double" to "Float" and it is a bit faster now. Some bugs corrected as well. I still need your help for the bug I get when it is small size image... I test with image size 600x600 px and it is Ok... This is an example after some works...
  17. I still like spheres... I used my ThetaCurves DLL (beta version with some bugs)... http://paintdotnet.12.forumer.com/viewtopic.php?p=17314#17314 Also the gradient effect and the new distorb sphere effect... EDIT: link added http://paintdotnet.12.forumer.com/viewtopic.php?p=12461#12461 (ok need some more blur...)
  18. For the CodeLab on this topic, you are right ! And of course if vertice is 0 we get a division by zero error. But with vertice 1 or 2 the code is useless cos we get a single point or a line...
  19. It seems not so far to your model. You know you could as well as the model have a gradient effect for the background... Here is some stars....
  20. No I think it the only stars we could have.....pffff I'm joking... Any tut isn't a rule ! Play with every parameters to adjust and find YOUR image... Of course you could use a simple circle with blur as a little shinning star or + or a * or a x or ...
  21. This could be a solution .... My PDN version : Choose a picture on which the subject is easy to cut out from the background. Leave the first layer as backup with the picture. Duplicate it. On the second layer use the magic wand (play with the selection range) and delete the background. (You could create a new layer filled with black and placed as background to help you.) On the image apply the Feather plug-in to smooth the borders. Turn then the layer into black & white (Ctrl+Shift+G). Duplicate this layer (Ctrl+Shift+D). On the last layer, Gausian blur it by 8px (this will affect the size of the final white line). Press F4 for the layer proprieties and select mode Difference. Optional : Select the image by pressing Ctrl+A, and M to move it. Use the cursor key to move 1px at a time to fine adjust the result. Create a new empty layer. Before you continue be sure Zoom is 100%. Press PrintScreen and Ctrl+V. It is a maner to keep all previous layers the same and to have the result in a new layer. Move the selection to place the image into the work area. Go to menu Layers/Adjustments/Brightness-Contrast : Brightness : around 80 Contrast : around 60 Last step : add another layer and place the starfield... EDIT: image and starfield found with Google search (bikini / starfield) shinning star is a white cross with vertical blur...
  22. Well, I make my first GUI using Visual Studio 2005 Express (free). I took other source (Clouds Effect) as model because C# isn't a language I know. Now, it seems to work but I have an error if the image is too small (index out of bound)... and the preview does show the full lines (final rendering also... but last display is Ok). I would appreciate if someone could have a look at the source and fix the bugs for me. After that I will create explanation for this plug-in.... here is the DLL here is the source
  23. New journey with PDN effects and plugins. It ends up with this ! I call it : Visiteur
  24. The second is: We are still wishing to have a tut for this
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