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About HCGS

  • Birthday 06/10/2001

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    Web design, programming, game development, gaming

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  1. Tile Count v1.0 Render > Tile Count Description: Draws a counter on tiled, spritesheet-like images. Download: TileCount.zip (Zip with bat installer) TileCount.dll (Just the dll) Before After UI Long description This plugin counts the tiles (or sprites) of a spritesheet-like image and draws a number on top of each one. It divides the entire image in a grid, and as long as there is at least a single pixel with an alpha greater than Alpha threshold on a tile, this tile will be counted. The counting goes from
  2. A shame, really. Yes, I know it's completely subjective. That's why I think it's silly to enforce this... (I'm not talking about you - I blame Microsoft!) Personally, I think it's a great thing that tabs have variable width! To me, indents are logical separators, not visual ones. One indent equals one tab, and its visual width is just your personal preference. Anyway... Well, it's not really a big deal, replacing manually is quite easy. Or actually, it would just be easier to simply to do a replace in the templates before adding them
  3. Well. I always use tabs on every language. It's just better. Spaces are slower to work with, can mess indents accidentally and, in general, make no sense at all. I know there's a bunch of code style conventions in C#, but is spaces vs. tabs really one of them? I've been using C# for years and have never heard of this.
  4. That sub is nearly abandoned. I'd even say this forum is more active...
  5. Yeah, it makes sense. It is a shame, though. Most people nowadays don't have the patience to use a forum. And I'm sure a large part (possibly most?) of the userbase has never even visited this place. You know, I think a lot about the sate of this software and of the community. I wonder how many active PDN users are there. A few million? A couple thousand at most? It's a great tool (even if it has some big issues), but I feel like it has fallen down to the state of becoming too niche. I still remember the "golden age" of PDN, back when a lot of people genuinely thought it would even
  6. Judging by the responses to that thread, it seem like this wasn't a very welcome idea. Oh well.
  7. Is there one, and if there isn't, could there be an official PDN Discord server? What are your thoughts on this? It's a relatively small community, I don't think it would be hard to manage one (or finding mods). It would make sharing stuff, asking for help, and just talking about this tool in general much, much easier. And faster. Sometimes I feel like we're stuck in 2007. I get a strange feeling every time I open this forum and see stuff from decades ago pinned...
  8. Oh, and I just noticed that in the first blue paragraph, paint.net is written as "Paint.Net" whereas it's "paint.net" everywhere else. Shouldn't this be fixed too?
  9. Quick report of a bug I notice every time there's an update but always forget to post here... (oops) The Portuguese translation of a lot of text in the following wizard is all messed up, here are the fixes: Original: A instalação de paint.net foi completada com sucesso. Fixed: A instalação do paint.net foi completada com sucesso. Original: Você também pode apoiar o paint.net por ter comprado na loja de Windows. Fixed: Você também pode apoiar o paint.net comprando-o na Microsoft Store. Original: As atualiz
  10. Didn't know about that one, @Djisves, thanks! It really seems pretty powerful and useful. Installed it immediately! Unfortunately it suffers from the same curse that all plugins have - everything has to be stuck in a tiny window with sliders for everything. As someone who relies on pixel perfect precision and and fine tuning (which require a lot of zooming and moving around the canvas), sadly I won't be able to use it very often. But thanks for the recommendation anyway!
  11. I see. Thanks!! I'm looking forward to those future big updates Still do wish that we had at least line spacing though... and no auto scrolling. Guess I'll wait ¯\_(ツ)_/¯
  12. Hey, In all my years using this excellent program, I've noticed that in comparison to pretty much any image editing software, our text tool in particular, is pretty limited. Like, a little bit TOO limited. I think that it deserves a bit of love. And no, I don't mean straight up rewriting everything and adding text layers since I'm well aware of how much of a technical burden that would be. So here are a few small suggestions of things I think we're lacking, more or less in order of importance/difficulty to implement. Line spacing. To me, this sounds at the same time ex
  13. Maybe I want to type text that is partially visible. Or, in most cases, I want to move the text to the correct place after typing. The auto scrolling is really annoying since it makes it super hard to move text around when I'm zoomed in on an edge/corner of the canvas. Or just panning around, really, since it auto scrolls when I hold ctrl to zoom. I don't think anything should ever auto scroll in any user interface without the user's input. As I said, it would be nice if that was toggleable in the settings. Because it has only caused me trouble so far...
  14. When you're using the text tool and are writing stuff near the edge of the canvas, every time you press a key (even ctrl, which you have to hold in order to pan the view!) the entire canvas view moves around to make the text visible. Why is that a thing? I'm sorry but, in my opinion, that seriously is the single most frustrating thing about PDN... I wish this feature was at least toggleable. Or removed entirely. On that note, I also feel like the canvas view should allow me to go pan more than just 50% beyond the size of the image. It would make my life a lot easier haha
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